- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Current Profession Assignments
Blacksmith - Metal weapons, armor, and tools
- Weapons: SWORD, GREATSWORD, AXE, GREATAXE, HAMMER, GREATHAMMER, SPEAR, LANCE, HALBERD
- Armor: PLATE armor (heavy metal armor)
- Tools: Mining picks, axes, shovels
- Consumables: Repair orbs, weapon/armor maintenance items
Enchanter - Magical accessories and enhancement items
- Accessories: RING, AMULET, ARTIFACT
- Items: Scrolls of Identification, magical catalysts
- Consumables: Enchantment-related items, magical enhancement stones
Runesmith - Magical weapons and utility items
- Weapons: STAFF, WAND, GREATSTAFF (magical focus weapons)
- Accessories: BELT, TALISMAN
- Consumables: Magical stones (Fireball, Skysmash, etc.), runes, magical scrolls
Farmer - Food, consumables, and organic materials
- All food items and stat-boosting consumables
- LEATHER armor (from animal hides)
- Organic materials and ingredients
Miner - Gems, raw materials, and extraction tools
- GEM_STONE items
- Raw materials for other crafters
- Mining-specific tools and equipment
Alchemist - Potions, elixirs, and chemical consumables
- All potion-type consumables (health, mana, experience potions)
- Chemical-based enhancement items
- Transmutation materials
Suggestions for Missing Professions
Engineer - Mechanical and technological items
- Weapons: CROSSBOW, MUSKET (mechanical ranged weapons)
- Accessories: BRACELET, GLOVES (mechanical/tech accessories)
- New Item Types I'd suggest:
- GADGET - Mechanical consumables with cooldowns
- MECHANISM - Reusable utility items
- CLOCKWORK - Automated enhancement items
Armor Type Assignments
PLATE - Blacksmith (heavy metal armor) MAIL - Blacksmith (chainmail, lighter metal armor)LEATHER - Farmer (tanned hides, natural armor) CLOTH - Enchanter or Runesmith (magical robes, enchanted fabrics)
Additional Suggestions
New Item Types to Consider:
- AMMUNITION - For Engineer (crossbow bolts, musket shots)
- REAGENT - For Alchemist (potion ingredients)
- BLUEPRINT - For Engineer (crafting recipes, schematics)
- CONTRACT - For Merchant (trade agreements, bonds)
Cross-Profession Materials:
Create a material dependency system where:- Blacksmiths need Miner materials (ores, gems)
- Engineers need Blacksmith materials (metal components)
- Alchemists need Farmer materials (herbs, organic compounds)
- Enchanters need Runesmith materials (magical reagents)
- Merchants can source materials from anyone but at higher costs
Merchant Role Clarification:
Since Merchants might seem weak compared to other professions, consider making them the intermediary profession:- They can craft quality-of-life items (identification tools, storage solutions, teleportation items)
- They have exclusive access to certain rare materials through trade
- They can create currency items and trade goods
- They get better prices when buying materials from other players
- They can craft contracts that give temporary bonuses when trading