[Plugin] Heroes
Alright, I know that there are not many a bloodmage... at least while I have been playing the last couple weeks I have never seen one besides myself.
Seems a lot of changes are coming and I would like to formally submit my ideas for my class of choice.
Spells: An update to Syphon: 0/5 charges
5/5 damage "Five to User five to foe."
"cast on ally to heal for 10 damage."
Delay; 2 Sec
Cost; 1 Charge;(possible?) Stacked charges heal ally for accumulative amounts?
No mana cost/Only heals user for 5hp.
Charges can only be acquired by casting on a foe or willing ally.
Mana shield: Toggle spell
-15, or -25 dmg base per cast; More mana = more dmg reduction.
Damage is converted into mana dmg and is slightly reduced based on players level.
Cost; 5% mana bar until toggled off. (perhaps a Lapis block too)
10 sec delay between casts
"emits blue aura around player" or plays a distinctive noise when approaching a player with it activated.
Using your life force to heal your allies can be real draining. wouldn't it be great if you could use the mana your not using as much to protect your self from outside damage?
My suggestion would for it to be an activated skill like sneak. where the player gets a blueish aura and a small percentage of their mana cannot regen as it is recast automatically until toggled off, like sneak. Or when all mana is drained and the skill fails to recast.
Alright, I know that there are not many a bloodmage... at least while I have been playing the last couple weeks I have never seen one besides myself.
Seems a lot of changes are coming and I would like to formally submit my ideas for my class of choice.
Spells: An update to Syphon: 0/5 charges
5/5 damage "Five to User five to foe."
"cast on ally to heal for 10 damage."
Delay; 2 Sec
Cost; 1 Charge;(possible?) Stacked charges heal ally for accumulative amounts?
No mana cost/Only heals user for 5hp.
Charges can only be acquired by casting on a foe or willing ally.
Mana shield: Toggle spell
-15, or -25 dmg base per cast; More mana = more dmg reduction.
Damage is converted into mana dmg and is slightly reduced based on players level.
Cost; 5% mana bar until toggled off. (perhaps a Lapis block too)
10 sec delay between casts
"emits blue aura around player" or plays a distinctive noise when approaching a player with it activated.
Using your life force to heal your allies can be real draining. wouldn't it be great if you could use the mana your not using as much to protect your self from outside damage?
My suggestion would for it to be an activated skill like sneak. where the player gets a blueish aura and a small percentage of their mana cannot regen as it is recast automatically until toggled off, like sneak. Or when all mana is drained and the skill fails to recast.