- Joined
- Apr 1, 2013
@Balance Team
I just thought I would post to see where everyone stood on some of the changes done in the previous patch, and if we missed something or buffed skmethig too hard.
My initial thoughts:
why was the smoke duration increased by like 4 seconds? That seems a little too much to me and should be somewhere like 3-4 seconds especially without a reagent.
Shaman in its current state shouldn't have its two melee skills interrupt. I'm not quite sure but I'm almost positive they do @malikdanab
I just thought I would post to see where everyone stood on some of the changes done in the previous patch, and if we missed something or buffed skmethig too hard.
My initial thoughts:
why was the smoke duration increased by like 4 seconds? That seems a little too much to me and should be somewhere like 3-4 seconds especially without a reagent.
Shaman in its current state shouldn't have its two melee skills interrupt. I'm not quite sure but I'm almost positive they do @malikdanab