• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

ALERT Patch 7.2.5! Arenas, Loot Boosts and Crates v2!

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
TREASURE HUNTS!
5 chests spawned at any given time, get money and prizes for finding them! Use /hunt or click a piece of zombie flesh to get directions to the nearest Treasure.

PVP ARENAS
Player vs Player Arenas for Minecraft RPG! These arenas can be found by taking the portal at the back of the Trade District. Once in the Arena world, simply do /arena join (or the match type you want to play)

Arena Maps / Competitions
- list to come by @werwew19

MOB ARENAS
- Scheduled to come in, in a week!


NEW CRATES + STORE ITEMS!
New Crates with new unique rewards!
- (http://herocraftonline.com/main/threads/crate-prizes-1-0-and-2-0.56467/)

NEW BONUSES!
- Loot Boosts (hc.to/lootboosts) Increase all the drops / currency amount gains by 10, 20 or 30%!
- TRAILS (
)
- ANKHS (http://i.imgur.com/lNMZrtP.png)

Titles Version 4.0! (Available Individually and Bulk)
  • [Minion]
  • [L33T]
  • [Odd]
  • [Fool]
  • [Jester]
  • [Wanderer]
  • [EXPlorer]
  • [N0L1FE]
  • [Gamer]
  • [Freelance]

More detailed notes from hc.to/notes

7.2.5
- Fixed an issue with priorities in war time zones. PVP-ON was applied but the priority of the regions were too low. My bad!
- Alchemist now gain Novice Alchemist at level 1 instead of level 10
- slightly adjusted Enchanters creation level for DepthStrider, Thorns and others.
- Increased the visual range of entities, decreased the activation range of entities.
- Adjusted hopper rate to reduce server lag when there are 100+ online.
- Added Saddle to the cast reagent to Steed skills as a temp fix to the saddle dupe.
- Taunt damage reduction reduced to 15% from 20%.
- Correctly applied Attributes to Ravager's
- Honorblade's can now use Cleave like Samurais!
- Sharpness enchants now function on all items.
- Limbo now has PVP ON everywhere except respawn. FEAR SERVER RESTARTS!
- Fixed starting stats for Shaman / Dreadknight and Samurai
- Adjust bounty cost to 150s per bounty.
- Remove mob health while keeping exp and damage scaling on mobs.
- Adjusted the hopper transfer/check speed to decrease wait.
- Added several new sound and particle visuals on skills!
- Increased natural spawn rate of monsters
- Several balance changes.
(http://pastie.org/private/tlotdscawsxupv1agej7yg) - @NuclearCouch will post specific changes to the balance things.
- Introduced TREASURE HUNTS! simply do /hunt (or hold a zombie flesh and left click with it, chance to consume)
- Added Crates V2, different prizes!
- Added Trails!
- Added Ankhs and Scroll of Warps custom items.
 
Last edited:

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
TREASURE HUNTS!
5 chests spawned at any given time, get money and prizes for finding them! Use /hunt or click a piece of zombie flesh to get directions to the nearest Treasure.

PVP ARENAS
Player vs Player Arenas for Minecraft RPG! These arenas can be found by taking the portal at the back of the Trade District. Once in the Arena world, simply do /arena join (or the match type you want to play)

Arena Maps / Competitions
- list to come by @werwew19

MOB ARENAS
- Scheduled to come in, in a week!


NEW CRATES + STORE ITEMS!
New Crates with new unique rewards!
- (http://herocraftonline.com/main/threads/crate-prizes-1-0-and-2-0.56467/)

NEW BONUSES!
- Loot Boosts (hc.to/lootboosts) Increase all the drops / currency amount gains by 10, 20 or 30%!
- TRAILS (
)
- ANKHS (http://i.imgur.com/lNMZrtP.png)

Titles Version 4.0! (Available Individually and Bulk)
  • [Minion]
  • [L33T]
  • [Odd]
  • [Fool]
  • [Jester]
  • [Wanderer]
  • [EXPlorer]
  • [N0L1FE]
  • [Gamer]
  • [Freelance]

More detailed notes from hc.to/notes

7.2.5
- Fixed an issue with priorities in war time zones. PVP-ON was applied but the priority of the regions were too low. My bad!
- Alchemist now gain Novice Alchemist at level 1 instead of level 10
- Bounties now cost 200s to place.
- slightly adjusted Enchanters creation level for DepthStrider, Thorns and others.
- Increased the visual range of entities, decreased the activation range of entities.
- Adjusted hopper rate to reduce server lag when there are 100+ online.
- Added Saddle to the cast reagent to Steed skills as a temp fix to the saddle dupe.
- Taunt damage reduction reduced to 15% from 20%.
- Correctly applied Attributes to Ravager's
- Honorblade's can now use Cleave like Samurais!
- Sharpness enchants now function on all items.
- Limbo now has PVP ON everywhere except respawn. FEAR SERVER RESTARTS!
- Fixed starting stats for Shaman / Dreadknight and Samurai
- Adjust bounty cost to 150s per bounty.
- Remove mob health while keeping exp and damage scaling on mobs.
- Adjusted the hopper transfer/check speed to decrease wait.
- Added several new sound and particle visuals on skills!
- Several balance changes. (http://pastie.org/private/tlotdscawsxupv1agej7yg) - @NuclearCouch will post specific changes to the balance things.
What are treasure hunts? Do you purchase them or is it an event?
 

j2gay

Legacy Supporter 6
Joined
May 24, 2012
Location
MI
In conjunction with my post about ways to increase PvP and the incentive for PvE players to cross into PvP I recommend having treasure hunt only on PvP continent
 

werwew19

Coder
Balance Team
Legacy Supporter 6
Joined
Apr 10, 2012
Location
United States
Commands:
/duel (player) - Challenges them to an unranked 1v1 duel
/duel (player) money (amount) - Challenges them to an unranked wager match where winner takes the other players money
/arena join - Puts you in que for a ranked 1v1
/dm join - Ranked 2v2 que (You can join with a party member or by yourself)
/col join - Ranked 3v3 que (You can join with a party member or by yoursaelf)
/ffa join - A free for all que where people play for the most ques as many people can join in!
/bg join - 10v10 fight to the death que.
----------------------------------------------
/arena top - Shows the top players in their respective arena so /bg top /col top etc. all work.
/duel reject - Cancels your challenge and prevents all incoming duels for 5 minutes.


Working on a wiki page and it will have everything to know about the plugin.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
/duel reject - Cancels your challenge and prevents all incoming duels for 5 minutes.
Does it only reject them from the player or all?

Say I reject a duel from you. Can someone else challenge me within 5 minutes?
 

NuclearCouch

Staff member
Community Manager
Administrator
Joined
Dec 14, 2011
Location
USA
Balance Patch Notes
I know the size formatting got fucked up, cant fix it

Red - Old

Green - New Change

Berserker

Armor Buffed from Leather + Chain Chest to Full Chain + Iron Boots

Provoke: Damage incoming modifier changed from 50% in 25% out to 25% in 25% out. Makes the skill useful.

Whirlwind: Base damage buffed by 5 (10 -> 15)

Paladin

Reduced all sword left click damage by 6 (Diamond Sword 49 -> 43)

Absolution: Reduced scaling by 2.5 (5 -> 2.5)

Taunt: Cooldown increased by 10 (5s -> 15s)

Holy Aura: Removed

Dreadknight

Decay named changed to Atrophy: Duration increased (8 -> 16) Scaling reduced (0.25 -> 0.124) Cooldown Increased (9 -> 10)

Soul Leech: Duration decreased (20 -> 16)

Dread Aura: Tick Duration decreased (2.5 -> 3.5) Cooldown increased (5s -> 7s)



Dragoon

Jump: Stamina cost reduced from (350 -> 300)

Samurai

In the process of trying to fix Sammys skills before we make any balance changes.

Ninja

Garrote: Removed

All base sword and shear damage increased by 5 (62/63 -> 67/68)

Grappling Hook: Cooldown increased from (16 -> 30)

Escape Artist: Cooldown decreased (
2m - 1.5m)

Smoke: Duration increased (
3.5s -> 6.5s)

Backstab: Given a base damage of
5

Blitz/Smoke/Curse/GrapplingHook reagents removed


Ranger


All base axe damage reduced by 7 (Diamond Axe 61 -> 54)

Grappling Hook name changed to Grappling Shot: Cooldown increased (16s -> 30s)

GrapplingShot/ExplosiveShot Reagent removed


Runeblade

Ice Rune: Damage buffed from (30 +(0.875) -> (40 + (0.875))

Blink: Cooldown decreased (
10s -> 8s) Mana cost reduced from (75 -> 45) Stamina cost reduced (275 -> 165)

Duskblade: Re-coded to deal Magical damage instead of Physical damage.

Blink name changed to Flash

Flash reagent removed


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)

BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)

HealingChorus: Stamina cost reduced (375 -> 300)

Drop The Bass: Stamina cost reduced (375 -> 300)


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)


BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)


HealingChorus: Stamina cost reduced (375 -> 300)


Drop The Bass: Stamina cost reduced (375 -> 300)


Pyromancer

ChaosOrb: Being replaced with two new separate skills - InfernoOrb (A slower fireball) and InfernoFlash (A blink)

Dragonsbreath: Stamina cost removed

DarkBolt: Healing reduction effect increased (25% -> 35%)

Curse/GreatCombustion/Doomwave reagents removed



Wizard

Bolt/Blink/Megabolt/ArcaneBlast reagents removed



Necromancer

Despair: Blind duration increased (1.5s -> 2s)

Web/Plague reagents removed


Beguiler

Clarity: Mana cost reduced (190 -> 90)

Quantum Leap reagent removed


Cleric


Wraith: Damage/Scaling reduced to (50 + 1.5int) from (60 . 1875int )

Divine Blessing: Scaling reduced from (
3.25 -> 2)

HolyWater: Scaling increased from (
1.875 -> 3.25)


Druid


Replenish name changed to Innervate: Reduced scaling from (20 + 1.5 per wis) -> (20 + 1.25 per wis)

Bolt reagent removed


Bloodmage

Enlightenment: Changed to only provide 15 Wisdom


Disciple


Meditate: Cooldown reduced (90s -> 75s)

Forcepush/Forcepull: Cooldown reduced (
14s -> 12s)


Shaman

No Change



List of skills that have new particle so far
Code:
AbsorbRunes
AimedShot (tested & complete)
ArcaneBlast (already had an anim, added explosion)
Barrier
Blind
BloodBond
BoilBlood (tested & complete)
BoneSpear (complete)
Cauterize (tested & complete)
Chakra (tested & complete)
ChaoticVisions (tested & complete)
CombustBlood (tested & complete)
DarkBlade
DarkBolt
DarkScythe
DivineBlessing
DragonsBreath (tested & complete)
DreadAura (tested & complete)
EarthenFury (tested & complete)
Fireball
Fireblast
FireRune
Flameshield
GreatCombustion (had an anim, added effect)
HolyAura (tested & complete)
IronFist
IceRune
IceVolley
Icebolt
InfernoFlash
Ire
Jump
Port
Recall
Runeword
SiphonBlood
ToxicRune
Tremor
Whirlwind
Wrath (already had an anim, was fixed)
VoidRune


Thanks to all of the Balance Team including myself for implementation, @MalaWolf, @Irishman81, @Glacial_Reign, @munchlaxhero, @malikdanab, @werwew19 for sitting in the teamspeak that night for 4+ hours getting this shit done (Sorry if I missed anyone in specific who was actually there that night.)

Special thanks to @lordofroosters for our beautiful particles.








 

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
Balance Patch Notes
I know the size formatting got fucked up, cant fix it

Red - Old

Green - New Change

Berserker

Armor Buffed from Leather + Chain Chest to Full Chain + Iron Boots

Provoke: Damage incoming modifier changed from 50% in 25% out to 25% in 25% out. Makes the skill useful.

Whirlwind: Base damage buffed by 5 (10 -> 15)

Paladin

Reduced all sword left click damage by 6 (Diamond Sword 49 -> 43)

Absolution: Reduced scaling by 2.5 (5 -> 2.5)

Taunt: Cooldown increased by 10 (5s -> 15s)

Holy Aura: Removed

Dreadknight

Decay named changed to Atrophy: Duration increased (8 -> 16) Scaling reduced (0.25 -> 0.124) Cooldown Increased (9 -> 10)

Soul Leech: Duration decreased (20 -> 16)

Dread Aura: Tick Duration decreased (2.5 -> 3.5) Cooldown increased (5s -> 7s)



Dragoon

Jump: Stamina cost reduced from (350 -> 300)

Samurai

In the process of trying to fix Sammys skills before we make any balance changes.

Ninja

Garrote: Removed

All base sword and shear damage increased by 5 (62/63 -> 67/68)

Grappling Hook: Cooldown increased from (16 -> 30)

Escape Artist: Cooldown decreased (
2m - 1.5m)

Smoke: Duration increased (
3.5s -> 6.5s)

Backstab: Given a base damage of
5

Blitz/Smoke/Curse/GrapplingHook reagents removed


Ranger


All base axe damage reduced by 7 (Diamond Axe 61 -> 54)

Grappling Hook name changed to Grappling Shot: Cooldown increased (16s -> 30s)

GrapplingShot/ExplosiveShot Reagent removed


Runeblade

Ice Rune: Damage buffed from (30 +(0.875) -> (40 + (0.875))

Blink: Cooldown decreased (
10s -> 8s) Mana cost reduced from (75 -> 45) Stamina cost reduced (275 -> 165)

Duskblade: Re-coded to deal Magical damage instead of Physical damage.

Blink name changed to Flash

Flash reagent removed


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)

BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)

HealingChorus: Stamina cost reduced (375 -> 300)

Drop The Bass: Stamina cost reduced (375 -> 300)


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)


BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)


HealingChorus: Stamina cost reduced (375 -> 300)


Drop The Bass: Stamina cost reduced (375 -> 300)

Pyromancer

ChaosOrb: Being replaced with two new separate skills - InfernoOrb (A slower fireball) and InfernoFlash (A blink)

Dragonsbreath: Stamina cost removed

DarkBolt: Healing reduction effect increased (25% -> 35%)

Curse/GreatCombustion/Doomwave reagents removed



Wizard

Bolt/Blink/Megabolt/ArcaneBlast reagents removed



Necromancer

Despair: Blind duration increased (1.5s -> 2s)

Web/Plague reagents removed


Beguiler

Clarity: Mana cost reduced (190 -> 90)

Quantum Leap reagent removed


Cleric


Wraith: Damage/Scaling reduced to (50 + 1.5int) from (60 . 1875int )

Divine Blessing: Scaling reduced from (
3.25 -> 2)

HolyWater: Scaling increased from (
1.875 -> 3.25)


Druid


Replenish name changed to Innervate: Reduced scaling from (20 + 1.5 per wis) -> (20 + 1.25 per wis)

Bolt reagent removed


Bloodmage


Enlightenment: Changed to only provide 15 Wisdom


Disciple


Meditate: Cooldown reduced (90s -> 75s)

Forcepush/Forcepull: Cooldown reduced (
14s -> 12s)


Shaman


No Change



List of skills that have new particle so far
Code:
AbsorbRunes
AimedShot (tested & complete)
ArcaneBlast (already had an anim, added explosion)
Barrier
Blind
BloodBond
BoilBlood (tested & complete)
BoneSpear (complete)
Cauterize (tested & complete)
Chakra (tested & complete)
ChaoticVisions (tested & complete)
CombustBlood (tested & complete)
DarkBlade
DarkBolt
DarkScythe
DivineBlessing
DragonsBreath (tested & complete)
DreadAura (tested & complete)
EarthenFury (tested & complete)
Fireball
Fireblast
FireRune
Flameshield
GreatCombustion (had an anim, added effect)
HolyAura (tested & complete)
IronFist
IceRune
IceVolley
Icebolt
InfernoFlash
Ire
Jump
Port
Recall
Runeword
SiphonBlood
ToxicRune
Tremor
Whirlwind
Wrath (already had an anim, was fixed)
VoidRune


Thanks to all of the Balance Team including myself for implementation, @MalaWolf, @Irishman81, @Glacial_Reign, @munchlaxhero, @malikdanab, @werwew19 for sitting in the teamspeak that night for 4+ hours getting this shit done (Sorry if I missed anyone in specific who was actually there that night.)

Special thanks to @lordofroosters for our beautiful particles.








Blink still has regents for wizard and invuln for cleric
 

PewPewPewLasers

PewPew
Legacy Supporter 5
Joined
Apr 17, 2011
Location
CANADA
You listed the bard changes twice, but overall I really like these changes and it's definitely a step towards better balance
 

spiralz

Obsidian
Joined
Jun 20, 2013
Balance Patch Notes
I know the size formatting got fucked up, cant fix it

Red - Old

Green - New Change

Berserker

Armor Buffed from Leather + Chain Chest to Full Chain + Iron Boots

Provoke: Damage incoming modifier changed from 50% in 25% out to 25% in 25% out. Makes the skill useful.

Whirlwind: Base damage buffed by 5 (10 -> 15)

Paladin

Reduced all sword left click damage by 6 (Diamond Sword 49 -> 43)

Absolution: Reduced scaling by 2.5 (5 -> 2.5)

Taunt: Cooldown increased by 10 (5s -> 15s)

Holy Aura: Removed

Dreadknight

Decay named changed to Atrophy: Duration increased (8 -> 16) Scaling reduced (0.25 -> 0.124) Cooldown Increased (9 -> 10)

Soul Leech: Duration decreased (20 -> 16)

Dread Aura: Tick Duration decreased (2.5 -> 3.5) Cooldown increased (5s -> 7s)



Dragoon

Jump: Stamina cost reduced from (350 -> 300)

Samurai

In the process of trying to fix Sammys skills before we make any balance changes.

Ninja

Garrote: Removed

All base sword and shear damage increased by 5 (62/63 -> 67/68)

Grappling Hook: Cooldown increased from (16 -> 30)

Escape Artist: Cooldown decreased (
2m - 1.5m)

Smoke: Duration increased (
3.5s -> 6.5s)

Backstab: Given a base damage of
5

Blitz/Smoke/Curse/GrapplingHook reagents removed


Ranger


All base axe damage reduced by 7 (Diamond Axe 61 -> 54)

Grappling Hook name changed to Grappling Shot: Cooldown increased (16s -> 30s)

GrapplingShot/ExplosiveShot Reagent removed


Runeblade

Ice Rune: Damage buffed from (30 +(0.875) -> (40 + (0.875))

Blink: Cooldown decreased (
10s -> 8s) Mana cost reduced from (75 -> 45) Stamina cost reduced (275 -> 165)

Duskblade: Re-coded to deal Magical damage instead of Physical damage.

Blink name changed to Flash

Flash reagent removed


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)

BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)

HealingChorus: Stamina cost reduced (375 -> 300)

Drop The Bass: Stamina cost reduced (375 -> 300)


Bard

2 Constitution (17 -> 15) removed and added to Charisma (28 -> 30)


BattleSong: Duration increased (6s -> 16s) Stamina gain decreased (30 -> 15)


HealingChorus: Stamina cost reduced (375 -> 300)


Drop The Bass: Stamina cost reduced (375 -> 300)

Pyromancer

ChaosOrb: Being replaced with two new separate skills - InfernoOrb (A slower fireball) and InfernoFlash (A blink)

Dragonsbreath: Stamina cost removed

DarkBolt: Healing reduction effect increased (25% -> 35%)

Curse/GreatCombustion/Doomwave reagents removed



Wizard

Bolt/Blink/Megabolt/ArcaneBlast reagents removed



Necromancer

Despair: Blind duration increased (1.5s -> 2s)

Web/Plague reagents removed


Beguiler

Clarity: Mana cost reduced (190 -> 90)

Quantum Leap reagent removed


Cleric


Wraith: Damage/Scaling reduced to (50 + 1.5int) from (60 . 1875int )

Divine Blessing: Scaling reduced from (
3.25 -> 2)

HolyWater: Scaling increased from (
1.875 -> 3.25)


Druid


Replenish name changed to Innervate: Reduced scaling from (20 + 1.5 per wis) -> (20 + 1.25 per wis)

Bolt reagent removed


Bloodmage


Enlightenment: Changed to only provide 15 Wisdom


Disciple


Meditate: Cooldown reduced (90s -> 75s)

Forcepush/Forcepull: Cooldown reduced (
14s -> 12s)


Shaman


No Change



List of skills that have new particle so far
Code:
AbsorbRunes
AimedShot (tested & complete)
ArcaneBlast (already had an anim, added explosion)
Barrier
Blind
BloodBond
BoilBlood (tested & complete)
BoneSpear (complete)
Cauterize (tested & complete)
Chakra (tested & complete)
ChaoticVisions (tested & complete)
CombustBlood (tested & complete)
DarkBlade
DarkBolt
DarkScythe
DivineBlessing
DragonsBreath (tested & complete)
DreadAura (tested & complete)
EarthenFury (tested & complete)
Fireball
Fireblast
FireRune
Flameshield
GreatCombustion (had an anim, added effect)
HolyAura (tested & complete)
IronFist
IceRune
IceVolley
Icebolt
InfernoFlash
Ire
Jump
Port
Recall
Runeword
SiphonBlood
ToxicRune
Tremor
Whirlwind
Wrath (already had an anim, was fixed)
VoidRune


Thanks to all of the Balance Team including myself for implementation, @MalaWolf, @Irishman81, @Glacial_Reign, @munchlaxhero, @malikdanab, @werwew19 for sitting in the teamspeak that night for 4+ hours getting this shit done (Sorry if I missed anyone in specific who was actually there that night.)

Special thanks to @lordofroosters for our beautiful particles.









At the moment, Doomwave still has a reagent (1 sulphur)
 

Watermelon_01

Legacy Supporter 2
Joined
Oct 14, 2014
Location
Hilo, Hawaii
For the loot chests, can we get a description on the rarity and the values of the chests?
Are rarities for items and values for money/souls?
 
Top