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Patch 2.6.0 - Growth & More!

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Main:
  • Updated various plugins for RB 1060
  • Implemented optimized growth
  • Anti-Xray updated
  • Changed from Contrib to Spout on the back end.
Cmds:
  • New cmd! /hero reset (WARNING, this loses all EXP / levels)
  • /cast is now deprecated use /skill instead (/skill RECALL mark)
Heroes:
  • Druids -> NEW, Overgrowth (lvl 30 / 51mana / cd 10s)
  • Crafter -> NEW, Overgrowth (lvl 40 / 25mana / cd 10s)
Misc:
  • Bandage moved to level 10 for HEALER
  • Antidote added at level 40 for HEALER
  • Blink temp removed and will be back in soon
  • Posion/Bleed is revamped and will be added to more classes
  • Bandage now cures BLEED effects
  • Antidote now cures POISON effects
  • Sneak is now a SKILL /skill sneak - it breaks on attack and costs mana to re-use
  • Recall is now a SKILL /skill recall (set|mark|info), it will regain its REDSTONE cost later
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
I'm tired of having no food in pvp. Having no food in general.

and that is where the problem exist. Sure food would be great after a pvp fight, but during it is a no-no imo. Which is why i just carry stacks of wheat and a work bench so i can heal myself after a fight easy. I dont even use my bandages half the time to even heal myself
 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
I love you Kainzo. And what is "Poison", clerics have gained a level one skill "Antidote" that cures the target of "Poison", is that the aether poison? Oh, and I love you Kainzo.
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
Heh diavolo, just when you were considering leaving till growth comes back XD
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Woo-ho! My gardens can grow again!
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Do all crafting specs get Overgrowth, or just the base class?
 
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