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Patch 2.5.3 - More fixes

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Heroes:
Wizards/Druids:
-Now use /skill port list - to see all port locations available
Paladin:
-Pray: 10 second cool down
-revive - 10 minute cool down
Dreadknight:
-Gills: 20% mana charge
-Drainsoul: 20% mana charge 6 second cool down
Ranger:
-Root: 25% mana charge, 12 second cool down
-Track: 50% mana charge
    • Wood_Axe: 4
    • Stone_Axe: 5
    • Iron_Axe: 7
    • Diamond_Axe: 8
    • Gold_Axe: 10
    • Bow: 8
    • Arrow: 8
Monk:
-Forcepush: 33% mana charge
Blood Mage:
- Dispel: 10% mana charge, 3 second cool down
Beastmaster:
-Wolf: 5m cd
Misc:
-FlameShield - returned to 20s
-Group Heal: 40% mana, 6 second cool down
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
should see some more fixes coming through soon, I realized I hadn't fixed player bow damage in the last set of projectile fixes which should be coming in the next update. Wee!
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
5 minute cooldown on wolf? I guess I kinda understand, although it takes 20 minutes to get back up to a full pack.
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Maybe change Wolf so that it summons 1 wolf per 10 levels (10=1, 20=2, etc.) then have the player's summon cap at that amount. And leave it at the 5 minute cooldown?
 

JediMind7rix

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Cali
I have no problem with a Ranger's axe being nerf'd to 8 but the bow taken down again?! i thought we just peaked at 10 the other day D:

Well in my opinion I think the ranger should specialize in the Bow & Arrow.
Thats right I am Suggesting that the Bow & Arrow should do greater damage than the Axe due the fact that its a RANGER class :p

pump it back up to 10 plz!!(or more)

as for the Axe...I am fine with it being at 8, a Ranger is to squishy for close combat anyways..

that or umm....NERF BOLT!!!!!

nearly a 1 hit kill + fire dmg and they can just about do it twice....OP!

also it burns all my items T-T
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Wait, does melee with a bow do 8 damage? :confused: If that's the case, why bother with the diamond axe at all?
 

JediMind7rix

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Cali
Wait, does melee with a bow do 8 damage? :confused: If that's the case, why bother with the diamond axe at all?

Right?!
i noticed that too... its seems to defy logic at this point lol

I feel the numbers should be:

Diamond Axe: 8 to 10 damage
Melee with bow: 2 to 4 damage
Bow & Arrow Projectile: 10 to 12 damage
Fire Arrow: 12 to 15 damage on impact + Fire dmg(possibly increase cooldown timer)
 

Fury

Iron
Joined
Aug 5, 2011
really wondering why smacking someone with a bow does the same does the same damage as shooting them.
 

RandomAcronym

Legacy Supporter 6
Joined
Mar 30, 2011
Location
US
I have no problem with a Ranger's axe being nerf'd to 8 but the bow taken down again?! i thought we just peaked at 10 the other day D:

Well in my opinion I think the ranger should specialize in the Bow & Arrow.
Thats right I am Suggesting that the Bow & Arrow should do greater damage than the Axe due the fact that its a RANGER class :p

pump it back up to 10 plz!!(or more)

as for the Axe...I am fine with it being at 8, a Ranger is to squishy for close combat anyways..

that or umm....NERF BOLT!!!!!

nearly a 1 hit kill + fire dmg and they can just about do it twice....OP!

also it burns all my items T-T

10hp sounded op to me (5-10 hit kills from 10 meters away!),back in the last map I could shoot off a stack of arrows in 30 sec!

don't think it should be lower than 8hp thought

(fire arrow) 15hp+fire=3 hit kills...only it you need netherack to cast it :p
 

JediMind7rix

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Cali
10hp sounded op to me (5-10 hit kills from 10 meters away!),back in the last map I could shoot off a stack of arrows in 30 sec!

don't think it should be lower than 8hp thought

(fire arrow) 15hp+fire=3 hit kills...only it you need netherack to cast it :p

yea we can fire a stack of arrows but that doesn't mean anything, you can only take so much damage at once... like 10 of the 64 arrows only land a hit, the other seem to bounce off and become free loot...
 

RandomAcronym

Legacy Supporter 6
Joined
Mar 30, 2011
Location
US
yea we can fire a stack of arrows but that doesn't mean anything, you can only take so much damage at once... like 10 of the 64 arrows only land a hit, the other seem to bounce off and become free loot...

Hmm,I remember it being like that but I thought now that there is a lot less lag it would be better Dx
 
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