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Patch 2.3.0 - Cooldown/Mana Changes

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven

CD / Mana changes.
Warriors: Taunt adjusted in cd / mana (33% / 3 secs)
Paladin: Pray (55% mana / 3 sec cd) Revive (75% mana 10sec)
Dreadknight: Manafreeze (15% / 5s / lvl 30) Drainsoul (25% / 5s)
Dragoon: Jump (20% / 1.8s)
Samurai: Bladegrasp (60s)

Ninja: Blackjack (45% / 6s)
Ranger: Root (45%) Firearrow (15% / 1.5s)
Beastmaster: Root (25% / 5s)
Thief: Confuse (33% / 15s)

Geomancer: Icebolt (33% / 4s / 12dmg / lvl 30)
Wizard: Bolt (75%)
Necro: Drainsoul (25% / 10s)
Enc: Piggify (33% / 4s) Manashield (10s) Summonfood (50%)

Cleric: Pray (15% / 3s / health: 15) Invuln (75%) Revive (75%) Smite (20s) Bandage (10% 1s) ADDED, Groupheal (55% / 10s)
Druid: Bandage (10%) Root (33%) Groupheal (55%) Port (moved to lvl 30)
BloodMage: Bandage (10%) Syphon (5%) Fireball (45% / 1.5s)
Monk: Bandage (20% / 1s) Safefall (35% / 2s) Forcepush (45%)
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Hmm, I tried Bandage as a Monk and it was still set to insta-cast at 33% mana. Love the new numbers, though.
 
Joined
Mar 28, 2011
and group heal isn't added for clerics quite yet, but i agree this is a lot nicer, really liking the changes thus far for cleric
 
Joined
Mar 28, 2011
would just also like to thank kainzo for doing these changes. Its great to be a healer that can actually be of use in a group! With these changes it makes me viable again!!! thank u so much
 
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