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Bug [Party] PlagueBomb Immunity

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
If you're not in a party and hit yourself with your plaguebomb, you take normal damage. However, if you're in a party (even with yourself), you're protected from all self-plaguebomb damage.
 

macura

Diamond
Joined
May 2, 2012
It has always been like this, to fix this someone would need to figure out how make it do damage to you even though you are in a party, but not your party members.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Am I really the only one that thinks it's silly that this is even allowed? Beguilers are immediately at a huge disadvantage if they're roaming the wilderness without a party. If they run into a level 20 Healer, they need to be careful not to hurt themselves by being too close to their own AOE skill? Does any other class have to worry about this? The answer is no... then why should a Beguiler? It's not like it can tank 1 mistake, it's the 2nd most squishy class in the game.
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
Am I really the only one that thinks it's silly that this is even allowed? Beguilers are immediately at a huge disadvantage if they're roaming the wilderness without a party. If they run into a level 20 Healer, they need to be careful not to hurt themselves by being too close to their own AOE skill? Does any other class have to worry about this? The answer is no... then why should a Beguiler? It's not like it can tank 1 mistake, it's the 2nd most squishy class in the game.
Because no class throws an explosive in front of their face. In my eyes, the beguiler should be punished for not timing/placing its sheep correctly.
 

Jack_Reacher

Legacy Supporter 7
Joined
Feb 4, 2011
Am I really the only one that thinks it's silly that this is even allowed? Beguilers are immediately at a huge disadvantage if they're roaming the wilderness without a party. If they run into a level 20 Healer, they need to be careful not to hurt themselves by being too close to their own AOE skill? Does any other class have to worry about this? The answer is no... then why should a Beguiler? It's not like it can tank 1 mistake, it's the 2nd most squishy class in the game.
Yep. Do a Wizard's AOEs hurt the Wizard?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
A miner's TNT hurts the miner if they don't move away.

Either way, this is a coding conflict in how party-pvp is disabled and won't allow party-members from hurting each other.
 

STDs4YouAnd4Me

Legacy Supporter 8
Joined
Sep 11, 2012
Because no class throws an explosive in front of their face. In my eyes, the beguiler should be punished for not timing/placing its sheep correctly.

A Wizard should be punished for using bolt or megabolt when they're within 5 blocks of it's target, anything further away from that is in the safe zone. Feel like tanking 236 DMG as a Wizard? Not so fun, is it?

You do realize that allowing this would make beguilers completely useless in closed areas. If the roof is low, I may as well just /kill myself before even engaging in a fight. If I throw a bomb directly infront of me toward my opponent, he can and will hit the sheep in mid-air as he's spamming his left-click button... is that fair? If I piggify my opponent and then throw a plague bomb toward him (from far away mind you) he can and will shoot an arrow at the sheep as I release it from my grips... is that fair?

Everyone against a Beguiler's invulnerability to a plaguebomb is delusional, I'm sorry to say. You're all caught up on the "bomb" part and think that it should damage anyone within range. If it 'makes sense' for a Beguiler to use his magic to shoot a diseased sheep out of thin air, then it 'makes sense' for him to be invulnerable from it's damage. Does it make sense that a Dragoon can use superjump and jump 30 blocks straight up in the air and be invulnerable from fall damage? Sure it does. Does it make sense a Beguiler is invulnerable from HIS OWN BOMB that he throws? "Hell no! GTFO! Facepalm" - says the Herocraft Community.

*Drops the mic.
 

Jack_Reacher

Legacy Supporter 7
Joined
Feb 4, 2011
Agreed. Using "Well this is how it works in real life!" isn't exactly the best basis for an argument in Herocraft. If a Wizard were to shoot a bolt of lightning 1 foot in front of himself "IRL" - he would be very damaged by heat at least. Also - there are no Wizards IRL. It is better to use a basis within Herocraft. Other classes have AOEs that do not damage themselves. In fact - do any other classes have AOEs that DO damage themselves?
 

northeaster345

Legacy Supporter 8
Joined
Jun 10, 2012
A Wizard should be punished for using bolt or megabolt when they're within 5 blocks of it's target, anything further away from that is in the safe zone. Feel like tanking 236 DMG as a Wizard? Not so fun, is it

Bolt doesn't do AOE, so don't talk if you don't know what you're saying. I think it would be interesting to have megabolt damage yourself, but it's harder to know where the center is, there's no sheep to avoid.
 

PewPewPewLasers

PewPew
Legacy Supporter 5
Joined
Apr 17, 2011
Location
CANADA
Some of you are forgetting that in lag, it is nearly impossible to kill the sheep with fall damage. Because of that, I have to either hit the sheep, doing 225 damage to myself, or fireball it, and waste 1/3 of my attacks.
 
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