- Joined
- Jun 16, 2011
Paladin is strongly appealing to players, it has been for the past map, and it will remain to be Top-Tier mobility warrior unless we change other Mobility or Sustain Tanks. It has had a solid run in the Limelight, but a few mechanics are strongly drawing players to this class and I am suggesting we dial that back a bit.
Mechanics I consider strongly appealing for Pally:
Suggested Change:
I am suggesting we make it more costly for Paladin to scale above Base (65) armor weight by increasing their base Endurance levels to ~10 from 7, and then in addition to that go forward with one of the three DS, Absolution, or Invuln adjustments.
Thoughts?
Mechanics I consider strongly appealing for Pally:
- Low Endurance plus 65 base armor (meaning the pally has to only use a few points to reach the upper-server armor tiers)
- DivineStun: with only 8 Charisma, this goes from 1.5 second stun to 2 second stun on a 25 second cooldown. COMPARED TO THE LACK OF TRUE STUNS FROM OTHER CLASSES, THIS SKILL IS STRONG.
- Absolution: 15 second 100+ self heal is a strong skill especially with the natural tankyness of Paladin.
- Invuln: This skill is not too strong by itself but the Paladin can do a lot with Invuln depending on their build. If they build a bit of STR or a bit of WIS, this cooldown is a strong one.
- Lay Hands: Strongly appealing, don't change it
- HolySteed: Strongly appealing, don't change it
Suggested Change:
- Higher Endurance base level to make increasing armor rates more costly to attribute builds, same Base Armor Weight and Stamina Regen rate re-balanced to current levels.
- Increased Cooldown on DivineStun from 20 seconds to 30 seconds. FULL EXPLORATION OF POSSIBLE Cooldown-Glitch. Some people have claimed that DivineStun comes off cooldown too quickly. It has something to do with the Kick/Maim/Itembind glitch that has been so difficult to duplicate.
- Absolution: Lower Base levels, increase Wisdom scaling. This would make Wisdom support/sustain builds require more investment. Additionally it might bring HolyAura back into a Sustain Build's rotation more than is currently the case.
- Invuln now has a melee damage reduction, and becomes a largely defensive cooldown.
I am suggesting we make it more costly for Paladin to scale above Base (65) armor weight by increasing their base Endurance levels to ~10 from 7, and then in addition to that go forward with one of the three DS, Absolution, or Invuln adjustments.
Thoughts?