I think that the skill message is great, but it really takes away the element of suprise.
Say a thief is sneaking up on someone. The thief uses blackjack and the enemy sees the skill message and turns around, Completely ruining the element of surprise.
Even with a skill like safefall, used to jump off walls into a enemy town, is some what useless in a stealth environment. You could be completely unseen on your approach, but the whole city will know of your arrival when you use your safefall.
Basicly, if your sneaking no skill message, If your not sneaking, everyone sees that you just uses blackjack. This would work with Pressing shift and it would work with the rogues skill.
I don't know if this is possible to code,(seems like it would be too me), But I think this would really improve the stealth gameplay in Herocraft.
Say a thief is sneaking up on someone. The thief uses blackjack and the enemy sees the skill message and turns around, Completely ruining the element of surprise.
Even with a skill like safefall, used to jump off walls into a enemy town, is some what useless in a stealth environment. You could be completely unseen on your approach, but the whole city will know of your arrival when you use your safefall.
Basicly, if your sneaking no skill message, If your not sneaking, everyone sees that you just uses blackjack. This would work with Pressing shift and it would work with the rogues skill.
I don't know if this is possible to code,(seems like it would be too me), But I think this would really improve the stealth gameplay in Herocraft.