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Herocraft: Legends - Patch Notes (3 months~)

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
HEROCRAFT LEGENDS PATCH 1.0

Patch 07/10/24
  • Changed our entire proxy setup for better performance and connectivity (Bungee>Velocity)
  • Generated new Terrain using Terra 2.0 Datapack.
  • Set map borders to 5000R
  • Generated new databases for all plugins
  • Changed currency system to Souls / Soul Fragments from Valors/Coins
  • Mob health % and level now displays correctly on custom mobs
  • Dungeon mobs now have drastically less health as their level increases.
  • Various skill fixes and translation patches
  • Conquest points now successfully give materials on capture
  • Mob health % and level now displays correctly on custom mobs
  • Dungeon mobs now have drastically less health as their level increases.
  • Various skill fixes and translation patches
  • Fixed Oakenfield Conquest point
  • Fixed Wellaria GY from spawning in a cave
  • Knock up effect from velocity/skills/melee when under the effect of a potion have been fixed (needs some more testing!)
  • Most vanilla item / block restrictions have been removed and not gated behind a profession. Ender Chest, Pearl/Chorus and some redstone stuff remains
  • Improved the transfer speed while carrying tradepacks
  • Fixed the /hero whois command to show the appropriate level
  • Township costs have been adjusted and the upgrade blocks from Conquest points or Tradepacks have been updated to reflect it
  • Combat damage and healing is now seen on screen
  • PVP OFF in parties functions proper
  • Projectile skills now properly track the player who dealt it for exp/loot.
  • Mobs now properly show a health % when attacked.
  • Each class now starts with a starter weapon and gear.
  • Starter weapons and gear can be upgraded a maximum of 10 times, upgrade items can be found in dungeons and NPC smiths can assist with the upgrade process.
  • Massively changed the per-level gains for each class and re-balanced the starting health/mana for each class based on their role

Patch 07/16/2024 Starter gear is to give you a "boost" to understand the play better here, it is tradable but is NOT dropped on death. In the next mini-update, you will be able to increase your starter gear's power to +10. This will last you to around level 20-30 depending on how we tweak it. Please note wep dmg/speed is probably wrong and will take some balancing to get correct. This will be the next push with starter upgrades.
  • Level 1 to 50 is now 100% different in health/mana and other stats
  • Starter Weps/Gear is now available for each class, upgradable with an Origin Apex found via T1-T3 bosses
  • All classes can use all vanilla items/weps/gears, there, restrictions are now based on custom items (crafts/drops)
  • Lower the vanilla mob health/damage
  • Fix tradepack stations with Wellaria and Oakenfield
07/18/24
  • All vanilla crafting tools and armor now grant the new custom item equiv and is more durable.
  • Vanilla crafting recipes now have a chance to roll varying stats and benefits on creation
  • Runestones now function once again! (needs testing)
  • Per-level damage/healing is now given to all damage/heal skills. You should see a notable increase in damages at higher levels.
This should help power balance the dungeons as well as new health curves (needs testing!) (edited)

Patch 07/23/24

1) RANDOMIZED STATS
  • Crafted armor/weps now have randomized stats, magic dmg, wep dmg, health/mana, etc. This was a BIG config update and its mostly tested but may have some bug
2) POWERFUL GEAR
  • Implemented a "tier" system for gear. The strength of the item is tied to the level of the mob that dropped it. The strongest gear will give you 250health/mana a plethora of stats etc. This is a big change and will make a massive difference in PVP and PVE. Our focus is to have more "PVE" modifiers that won't direly impact PVP as much but will make PVE enjoyable and fun to progress your output of your character (healing/magic/melee/range)
3) GEM SOCKETS
  • Part of the gear system is something called sockets, sockets are a new crafting system (and also dropped) that increase the potency of your gear but only if they contain a socket, which happens on T6 gear x3 (less in earlier gear) It will add a new economy to the game and should be fun to see how it plays out.
4) REPAIR MATERIAL
  • Items now have a repair material (cloth/leather/mail/plate/metal) and in order to repair your item you will need an item of that same type to repair. If this is too difficult to understand we may make it less complex
5) PER-LEVEL-INCREASE
  • Classes now have their abilities get stronger as they level. Currently its 5 damage per level and 50~ or so health/mana depending on the class.
    Armor Types: Cloth: +magic damage Leather: +physical dmg, +move Mail: +physical dmg, +parry Plate: +block, -move

HERO COINS - premium in-game currency
- Find it via hc.to/herocoins and read more on hc.to/coins

Profession Rework (WIP):
Recipe Triggers allow us to give EXP to the profession crafting these new items, therefore allowing them to level just by crafting.

Smiths Rework:
  • Repair Orb I through VI from level 1 to 50 (every 10 levels)
    • Gear will have durability and the higher the gear the more durability.
  • Crushers (Deconstruct items) @ level 10
  • Access to Special Workbench Forge to upgrade and construct items
  • Throwable Coal, amuse your friends! @ Level 1
Alchemist Rework:
  • Health Potion I to Major Healing Potion X (50 health to 1000 health)
  • Mana Potion I to Major Mana Potion X (50 mana to 1000 mana)
  • Each recipe is gained at a different level and the material cost increases, these potions have a cooldown that can be adjusted/balanced.
  • Recipes with longer lasting custom MC potions (Slow fall, haste, attack buffs, etc)
  • Recipes that increase skill damage, casting damage and physical damage by a set % craft-permission: alchemist.recallpotion
Farmer/Cook Rework:
  • Glorious style food recipes given via permission at level 1 all the way to 60
  • Food gives various stats and long term effects. These differ from straight potions but some do very similar things. Food lasts much longer to buff something that you want.
  • Green Tea that replenishes Stamina (level 50)
Enchanter Rework:
  • Socketed Gem Creation. Gemstones have various stats on them that can be imbued into existing items. From 1 to 50 Enchanters are now able to create powerful gems to socket into gear.
  • Scroll of Identification (Level 1) (allows the identification of item drops that are unidentified)
  • Scroll of Madness (level 50) - places the held item back into the chaos to be re-rolled for stats (heavy cost)
  • -- Access to special arcane workbench to upgrade items

Runesmith Rework:
  • Crafted Magical Fragments that when touched can incite violence or serenity and then vanishes
  • -- Fireball
  • -- BouncyFireball
  • -- SkySmash
  • -- Earthquake
  • Gemstone Removal Orb recipe (Level 50)

08/02/24
Overworld exp fixes
Starter gear lessening (slightly) T2+ buffing (Slightly)
Implement Apex upgrades (for reals!) for tiered items
All Classes have had some skills shifted for better leveling, more will be done later!
All classes now have better hit tolerance for skills that require aiming targets.
 
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