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New Map Balance

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
I really think we need to push through a balance patch. So all [USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP] I need you to agree/discuss these points. Agree or Disagree

I am posting some pretty straight forward ones, put down others if you want. I think these ones should be pretty easy to agree on

Ranger-
  • Reduce melee axe damage from 64 -> 59
Pyromancer-

    • Increase chaosorb ranged by 2.
Disciple-

    • Decrease meditate cooldown from 90 sec -> 75 sec. Increase mana give from 50% -> 65%
Beguiler-
  • Increase mana regen by 1.
  • Reduce clarity cost from 190 -> 90
 
Last edited:
M

MalaWolf

Agree

----------------------------

my suggestions;

Wizard
  • Increase manna regen by 2
Beguiler
  • Increase manna regen by 2
  • Remove skill Clarity - add skill Replenish (20 + 1.5 per wisdom point scaling, same a wizard)
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Agree

----------------------------

my suggestions;

Wizard
  • Increase manna regen by 2
Beguiler
  • Increase manna regen by 2
  • Remove skill Clarity - add skill Replenish (20 + 1.5 per wisdom point scaling, same a wizard)
An increase on mana regen by 1 on both is fine (start small). Won't get rid of or replace skills yet because I want to put forth these small changes.
 
M

MalaWolf

1 manna regen = 1 point of wisdom.
It should actually be higher looking at the numbers. Probably 5-10 increase in manna regen.
If you are going with Clarity reduce the manna cost by atleast 50% - You can't use it in the start of fights or it will stunt your initial manna pool leaving you unable to cast your combo.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
1 manna regen = 1 point of wisdom.
It should actually be higher looking at the numbers. Probably 5-10 increase in manna regen.
If you are going with Clarity reduce the manna cost by atleast 50% - You can't use it in the start of fights or it will stunt your initial manna pool leaving you unable to cast your combo.
like the clarity idea
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Wizard is fine at the moment, if anything still on the strong side. I agree with the other changes.
 
Y

ytiggidmas

I really think we need to push through a balance patch. So all [USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP] I need you to agree/discuss these points. Agree or Disagree

I am posting some pretty straight forward ones, put down others if you want. I think these ones should be pretty easy to agree on

Ranger-
  • Base health from 630-> 600.
  • Reduce melee axe damage from 64 -> 54
Pyromancer-

    • Increase chaosorb ranged by 2.
Disciple-

    • Decrease meditate cooldown from 90 sec -> 75 sec. Increase mana give from 50% -> 65%
Beguiler-
  • Increase mana regen by 1.
  • Reduce clarity cost from 190 -> 90
Everything here except the ranger changes look good to me. 30 health and 10 auto damage is a lot to take from it. I think the health is good but maybe only decrease the melee damage by 4? 10 means a rather large damage decrease.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Everything here except the ranger changes look good to me. 30 health and 10 auto damage is a lot to take from it. I think the health is good but maybe only decrease the melee damage by 4? 10 means a rather large damage decrease.
Since there is a smallish armour nerf already to it I will get rid of the health and decrease the melee by 5?
 
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