- Joined
- Jun 30, 2011
Some classes are too strong, some too weak and we have not got a chance to have another Balance patch. With the new map I hope that we can get some PvP balance changes implemented.
Paladin
These are the main classes that I've been hearing about. If there is more, comment.
[USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP]
@Kainzo
Paladin
- Strike: Reduce base damage by 10, and 15 on the DOT
- Or fix the DOT duration so it goes over 15s like it should and not 3s
- Divine Stun: 15s increase on the cooldown
- Remove interrupt on Forcepush
- Increase Chakra cooldown to 15s
- Balance out the healing between yourself and allies on FistofJin (right now FistofJin heals more to yourself than allies)
- Reduce Ironfist scaling: 1.5 damage per strength to 0.75 damage per strength
- Resolve the 'stun' issue with Seikuken
- Although I know that it needs a rework we don't have enough time for testing and such before the wipe. It needs something and this would probably suffice in the meantime
- Increase range on Firestrike totem by 5 blocks
- Give Force totem another affect (nausea)
- Reduce stamina cost on Impale by 100
- Increase Impale slow duration by 2s (3s -> 5s)
- @0xNaomi is there a way to make Dragondash a more reliable skill. From what I've seen and heard it is not worth using because of how 'buggy' it is
- Another class that probably needs a better change than this but I think that a small buff will help benefit the class
- Change garrote to be an interrupt but take away the requirement of holding string to use it
- Give MassPiggify a 1s warmup
- Remove Entangle (I honestly do not know why it still has this skill; when it first got it, it was a filler for piggify)
- Increase Piggify CD by 5
- Make it so the self heal reduction does not apply to Infusion
- Reduce base boil blood damage: Initial 15, DOT, 15
- Increase cooldown on boil blood by 10s (up to 20s)
- Increase cooldown on combust blood by 4s (up to 10s)
- Change Blood Bond to only cost extra mana on skill use
- Combust Blood: 75 extra mana
- Siphon Blood: 75 extra mana
- Boil Blood: 150 extra mana
- Resolve 'stun' issue with Whirlwind
- Change Soulleech heal to heal per tick, instead of healing at the end of the DOT (meaning that if it gets dispelled it still ends up being partially useful)
- Reduce duration of Guardian Angel by 1s (3s -> 2s)
- Reduce wisdom scaling on Divine Blessing (I do not have an exact number because I don't have a test server to test stuff on)
- Fix Doomwave (fires out 2 enderpearls instead of 20)
- Reduce stamina cost of Darkbolt by 100
- Increase the healing reduction of Darkbolt to 50% (from 25%)
- Reduce damage on Darkbolt (do not have the exact numbers due to no test server)
- Reduce stamina cost of Dragons Breath by 50
These are the main classes that I've been hearing about. If there is more, comment.
[USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP]
@Kainzo
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