- Joined
- Jun 16, 2011
With attributes, we can have great complexity!
Five new healing skills, each skill heals for more based on the level of one of the target's attributes. If we decide these heals are no good, this is also an attribute gameplay brainstorm thread.
Earthen Bulwark (Druid): Heals more for every Endurance the target has.
Sacred Heart (Cleric): Heals more for every Constitution the target has.
Bathe in Blood (Bloodmage): Heals more for every Strength the target has, target has to be in combat.
Preach/Mantra (Disciple): Heals more based on the aggregate score of Agility, Strength, and Intellect.
Water-y Heal Name (Shaman): Heals more if the target has low wisdom (Or is low/out of mana?). OR Heals for more for every Intellect.
Five new healing skills, each skill heals for more based on the level of one of the target's attributes. If we decide these heals are no good, this is also an attribute gameplay brainstorm thread.
Earthen Bulwark (Druid): Heals more for every Endurance the target has.
Sacred Heart (Cleric): Heals more for every Constitution the target has.
Bathe in Blood (Bloodmage): Heals more for every Strength the target has, target has to be in combat.
Preach/Mantra (Disciple): Heals more based on the aggregate score of Agility, Strength, and Intellect.
Water-y Heal Name (Shaman): Heals more if the target has low wisdom (Or is low/out of mana?). OR Heals for more for every Intellect.
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