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New crafting exp from skills: discuss.

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The big ole crafting patch.
Runesmith now levels from creating runestones.
  • MinorRunestone: 25 XP
  • MajorRunestone: 50 XP
  • GiganticRunestone: 100 XP
  • AncientRunestone: 500 XP
  • ImbueRunestone: 10 XP
  • RechargeRunestone: 10 XP
Miners will now gain exp from Smelting Skills
  • Smelt-Iron: 2 XP
  • Smelt-Gold: 10 XP
Smiths will now gain exp from Repairing, Smeltnig and Forging items
  • ForgeChainBoots: 5 XP
  • ForgeChainHelm: 5 XP
  • ForgeChainLegs: 8 XP
  • ForgeChainChest: 10 XP
  • Smelt-Iron: 2XP
  • Deconstruct:
    • Leather: 1XP
    • Chain: 2XP
    • Iron: 3XP
    • Gold: 3XP
    • Diamond: 4XP
  • Repair: 3XP
Merchant now gains exp from all profession sources.
  • - MINING
  • - FISHING
  • - FARMING
  • - LOGGING
  • - TAMING
  • - SHEARING
  • - BUILDING
  • - SKILL
  • - CRAFTING
Enchanters now gain exp from disenchanting items (in the future will gain exp from enchanting items)
  • Disenchant: 10XP
Alchemist now gain exp from using TransmuteOre
  • TransmuteOre: 5XP

    Farmers now gain exp from Summoning Animals
    Pig: 3
    Sheep: 3
    Chicken: 3
    Bat: 1
    Cow: 4
    MooshroomCow: 5

Let me know if you guys have issues with this or you think something needs to be tweaked - we are moving away from "MINING" being the only source of exp for 90% of the classes and wanted to make sure you guys had an insight on this.
Thanks!
 
Last edited:

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Very nice!
One reason why I don't go any other class besides farmer is because every other one required you to only mine, but this fixes some of that. The values seem fair and will help promote people to actually do their job (Smiths and such don't like repairing/deconstructing/ their town members armor.) Besides my personal bias with farmer, (1-5 exp for a 5.3 minute cooldown?) I think it's a very good addition and is a good step to deal with the over reliance on mining.
 
Last edited:

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
This should relieve a bit of the grindy feel of the crafter specs. Its hard to come to terms on the values, but I need to remember that its only a way to pad the mining/farming tediousness. Still might need some boosting though, I think you would hardly notice any of these values especially with the cool downs some classes have. Maybe boost them up by 5ish? (Runesmith/Merchant should be fine.)
 
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