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Naomi + Eclipse = Randomness

0xNaomi

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Feb 22, 2013
Eclipse is the IDE I code with, in case you're not aware.
Anyway, since the Dev Diary thread was intended for important things, I'm making a thread for when I screenshot random things that I've done.
Fair warning that all of my screenshots are possibly non-final and may or may not be something that is going to be incorporated into Herocraft.
With that said, check for any screenshot posts below!
 

0xNaomi

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Feb 22, 2013
Okay, so I took the Pets plugin and added in allowing the mobs to hold items.
The result?
6YK6UNo.png


Fun stuff. Sadly, only works on villagers, zombie villagers and zombie pigmen.
@Angyles had better be appreciative here =P
 

dast101

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Apr 28, 2013
Cool stuff! would be awesome if you could possibly change other mobs items, but looks like you can't
 

Danda

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Jan 21, 2011
Okay, so I took the Pets plugin and added in allowing the mobs to hold items.
The result?

Fun stuff. Sadly, only works on villagers, zombie villagers and zombie pigmen.
@Angyles had better be appreciative here =P
How about taking a shot at armour when you're bored? =P
 

0xNaomi

Legacy Supporter 6
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Feb 22, 2013
How about taking a shot at armour when you're bored? =P
For held item it's easy to make it one command.
Armor would have to be either one command for full set or a command for each piece, which would be a lot to shove into that help screen =/

EDIT: Come to think of it, could do something else, but even then it'd be quite non-user-friendly and I tortured the main dev of the plugin enough for one night just by having him see that change.
 

0xNaomi

Legacy Supporter 6
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Feb 22, 2013
Cool stuff! would be awesome if you could possibly change other mobs items, but looks like you can't
Sadly no, the command applies the held item to all pets, so anything that doesn't display is the mob not being able to hold it. :(
 

Danda

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Jan 21, 2011
For held item it's easy to make it one command.
Armor would have to be either one command for full set or a command for each piece, which would be a lot to shove into that help screen =/
/pet armor [armour piece] [Material]
so for example /pet armor helmet gold
That wouldn't be too difficult to throw into the help screen honestly. You don't need to include every possible option into the help structure just the structure of the command.
Then also give an error message when the user tries to equip an armour piece to a mob that cannot wear it.

Now I can't vouch for how easy this would be to code but from a user perspective this is pretty simple imo.


Alternatively you could just do /pet equip [itemname]
 
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0xNaomi

Legacy Supporter 6
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Feb 22, 2013
Some Totem stuff!
In the process of getting Totem working, I needed something to test it with that would be easy, so...
2013-11-20_20.15.22.png
I rigged up a test Totem that spawns TNT on everything in range. Then put pigmen in range.
 

0xNaomi

Legacy Supporter 6
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Joined
Feb 22, 2013
More totem stuff! This time it's not a screenshot!
Made a little video of all the current in progress totems in action, since screenshots can't express it.

Warning: Many mobs die in the making of this video.
 
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