• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Multi-Kill Abilities.

dragonzero39

Legacy Supporter 7
Joined
Aug 16, 2011
Location
North America
-----So me and Orion were all talking and came up with an idea to give those masters of PVP a little more recognition. This idea would need some excellent coding and is totally open to more ideas for higher kills, or different abilities and rewards.
-----We have all been online and seen suddenly seen a long string of names come up, for example.
Apherdite was slain by Kainzo
Punisher79 was slain by Kainzo
Lucky644 was slain by Kainzo
-----I think that people that are able to undergo a combat situation like this should earn extra awards for their "killstreak" Some of my ideas include increased damage after a certain amount of kills, more hitpoints, or my favorite idea of killing a person within 10 seconds of killing a different person for double XP after two people, and triple XP for a third kill in a row. Of course these bonuses couldn't last forever or one lone man could achieve supersoldier status, but for the rest of his raid or combat situation he would be able to use those benefits to his advantage. Post your idea's on how this will or won't work, and other ideas for streaks you have.
 

KrunknMunky

Legacy Supporter 3
Joined
May 4, 2011
Location
SCOTLAND!!!!!!!:D
I like this idea, some way of rewarding superior PvP'ers is definitely in order. Perhaps it could be based on a timeframe of 15 seconds, so that if you kill one person, then another within 15 seconds, the double exp would be activated, and if they killed another person within another 15s they would get double exp for that kill.

I'm not totally sure if double then triple exp would be a little too much, however perhaps it could go up 1.5 x then 2 x then 2.5 x etc?

Another thing would be, how would this work in a party situation? This could be abused by having a large group of people attacking the enemies, then always giving one guy the final blow. Therefore I suggest that any exp above the normal amount would ONLY go to the person who got the kill, but the 30xp or whatever it is would be shared among the group.
 

kriskills

Legacy Supporter 6
Joined
Apr 3, 2011
I see abuse on this, and a triple kill doesnt make you a master PVP'r, just usually means you pick on the weak. Lvl 50 ninja vs 3 low level rogues or other starter classes, Ill probably win. Yet me vs a lvl 50 samurai, or ranger, or ninja, I might lose. I killed 2 people back to back, a high lvl alchemist, and a warrior or rogue. It was not hard, and I still had most my HP left. In no way was I a master Pvp'r, and no way I should deserve the extras. Maybe do it so that each would have to be specced. Because right now I see it as, kill 3 people (friends or noobs) quickly before a raid trip, be extra powerful and have an advantage over others.
 

ChunkyM0nk3y

Legacy Supporter 4
Joined
Mar 22, 2011
-----So me and Orion were all talking and came up with an idea to give those masters of PVP a little more recognition. This idea would need some excellent coding and is totally open to more ideas for higher kills, or different abilities and rewards.
-----We have all been online and seen suddenly seen a long string of names come up, for example.
Apherdite was slain by Kainzo
Punisher79 was slain by Kainzo
Lucky644 was slain by Kainzo
-----I think that people that are able to undergo a combat situation like this should earn extra awards for their "killstreak" Some of my ideas include increased damage after a certain amount of kills, more hitpoints, or my favorite idea of killing a person within 10 seconds of killing a different person for double XP after two people, and triple XP for a third kill in a row. Of course these bonuses couldn't last forever or one lone man could achieve supersoldier status, but for the rest of his raid or combat situation he would be able to use those benefits to his advantage. Post your idea's on how this will or won't work, and other ideas for streaks you have.

I LOVE the idea of the Exp multiplying, but I really dont think Damage should be increased. This would ruin PVP, spawncampers would get insane dmg and people who are good at PVP would even succeed more against noobs.

BUT THE EXP IDEA IS AWESOME!
 

jwplayer0

Legacy Supporter 6
Joined
Jan 14, 2011
Location
Columbus, OH
Meh, more xp would be good(NOT DOUBLE), but multi-kills are only multi-kills if you get them in between 4 secs of each other, nothing more, nothing less.
 
Top