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Multi-classing?

Bobby S.

TNT
Joined
Aug 23, 2011
I would love to play a caster with rouge abilities, like sneak. I love the idea of a magic using rouge. I actually play one in D&D and love it. But mult- classing could work for any class, not just cast and rouge. Maybe a fun way to really make this a truly customizable and an intense RPG?
 
T

Trok

Well, I love the idea, but this would be a game changing idea, and it would be hard to code. So atleast give the community a detailed desciption, but like I said, good idea.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Time to spout more on-the-spot ideas on how I think Herocraft should be run!

I think crossover between classes could be fun, perhaps implemented through a pre-determined selection of abilities from a mastered class/spec. You could, for a fee, sort of overlay an abridged version of a previously mastered class to what you are now. Maybe it would reset your progress in the class you use? A couple examples:

Monk Mastery
HP: 60 base, +o.25 (averaged with current class's value)
Specialty Weapon: Fist (uses Monk's damage values when calculating damage with fists, in essence allows IronFist)
Abilities Granted- Allows use of the following
Dispel
ForcePush
Tool alterations- Wood and Gold are generally Quality 1, Stone 2, Iron 3, Diamond 4. May vary depending on
Pick Quality: +0
Sword Quality: -2
Shovel Quality: +0
Axe Quality: If existing class is an Axe specialist (Ranger, D.Knight), -1
Hoe Quality: If existing class is a Hoe specialist (Healers, Casters), -1
Shears: neutral (will not disallow or grant shears)
Bow: neutral
Armor Alterations- Leather and Gold are Quality 1, Chain 2, Iron 3, Diamond 4.
Head Quality: -3, will not disallow leather
Chest Quality: -3, will not disallow leather
Legs Quality: -3, will not disallow leather
Boots Quality: -3, will not disallow leather

Paladin Mastery
HP: Base 65, +0.9
Specialty Weapon: Swords, Soulfire (Gold Sword [right?])
Abilities Granted:
SoulFire
LayHands
Invuln
Tool Alterations
Pick Quality: +0
Sword Quality: +1
Shovel Quality: +0
Axe Quality: +0
Hoe Quality: If existing class is a Hoe specialist, -1
Shears: neutral
Bow: disallows
Armor Alterations
Head Quality: +1, will not grant diamond
Chest Quality: +2
Legs Quality: +1, will not grant diamond
Boots Quality: +1, will not grant diamond

This post was brought to you today by the relatively obscure DS game, Shin Megami Tensei: Strange Journey, wherein you get little ability nodes for leveling up your monsters, which you then apply to your other monsters to make them better.

It may be worth it to limit a Crafter's Mastery to tool and skill alterations. It would be tough to work into the game, no doubt, but does the concept sound good to anybody?
 
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