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Irishman81

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So after returning from a capture point, I realized I had around 2 stacks of medals of vengence stored up in my chest. I went to the vendor and looked through everything, but was somewhat disappointed. Being someone who goes to the conquest points pretty often, I have already stocked up on several of the weapons, and I didn't really see anything that I wanted.

So I'm suggesting another tier or two of harder to get weapons with higher levels of sharpness/unbreaking. I know that too high of a level enchant can be unbalanced, but even if it takes a ton of medals I'm sure people could be motivated to go for it.
 

Irishman81

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This didn't get as much attention as I hoped, so I would like to re-open discussion. Getting medals isn't very rewarding to me, since the items have somewhat low levels of enchants. I hope that we can agree on some higher tier rewards so people could look into pvp/conquest more.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
This didn't get as much attention as I hoped, so I would like to re-open discussion. Getting medals isn't very rewarding to me, since the items have somewhat low levels of enchants. I hope that we can agree on some higher tier rewards so people could look into pvp/conquest more.
Yeah, id like to see a second set of gladiator weapons, nothing too OP though.

Maybe like 1 more sharp, maybe even 2 more sharp but like 4 more umbr.

Or make ones with a lot more sharp/fa but make them cost LOADS of medals.
 

Irishman81

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Would like to see if this is still open as a possibility. If needed @Kainzo I can come up with some enchants and how many medals are needed.
 

Egorh

Outcast
Legacy Supporter 7
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Jun 30, 2011
Or a simple chest shop that allows you to exchange unwanted medals for souls (maybe 5s per medal)
 

HeroGuy426

Glowstone
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Jan 6, 2013
Location
Ohio
There could be weapons with the same enchantment levels, but for different enchantments. For example,
If the current one is
Sharpness 2
Unbreaking 3
Looting 1
Then another one would be
Sharpness 3
Unbreaking 1
Looting 2
Then maybe have different enchantments and variants of strengths for all those.
 

Irishman81

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Bump again: I don't see anyone at the conquest points and this could give some incentive to go to them.
 

Alator

Ancient Soul
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Jan 17, 2011
What's the most amount of medals that it possible to be exchanged? Is it 2 stacks?

[USERGROUP=38]@Balance Team[/USERGROUP] what's the highest level of sharpness/unbreaking that you guys think should be tradable for?
2 stacks. Let me know what would be reasonable weapons and i can set it up.
 

Irishman81

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2 stacks. Let me know what would be reasonable weapons and i can set it up.
For two stacks I would say:

Sharp 7 unb 4 Diamond sword
Sharp 7 unb 5 axe
Sharp 6 fire 1 blaze rod
Power 5/6 infinity 1 flame 1 bow
Sharp 6 Fire 1 music disc
Sharp 6 unb 4 shovel
Sharp 4 fire 1 unbreaking 3 knockback 1 hoe

How do those sound?
 

CoolBeans279

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Jan 6, 2014
Location
uremom
2 stacks. Let me know what would be reasonable weapons and i can set it up.

Sword: sharp 7 unb 4, same as irish - this is good.

Axe: sharp 8 unb 5 axe - i feel this is better because there are a lot of sharp 6 and sharp 10 axes around.

Blaze Rod: sharp 8 fa 1 - I feel this is better considering disc has quite low melee.

Bow: power 5 inf 1 punch 2 - flame makes no sense, and having no punch i wouldn't feel its work 2 stacks. An alternative could be power 7 inf 1.

Music Disc: Sharp 6 fire one - same as irish, this is good.

Shovel: sharp 8 unb 5, no dia spears drop so this needs to be good.

Hoe: Sharp 4 fire 1 unb 2 knockback 2.


I'm not 100% on the bow/hoe, but i feel strongly about these others. One thing i could see is the shovel being sharp 6 unb 4 fire 1, but fire kinda is useless for goon...


BYE
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Sword: sharp 7 unb 4, same as irish - this is good.

Axe: sharp 8 unb 5 axe - i feel this is better because there are a lot of sharp 6 and sharp 10 axes around.

Blaze Rod: sharp 8 fa 1 - I feel this is better considering disc has quite low melee.

Bow: power 5 inf 1 punch 2 - flame makes no sense, and having no punch i wouldn't feel its work 2 stacks. An alternative could be power 7 inf 1.

Music Disc: Sharp 6 fire one - same as irish, this is good.

Shovel: sharp 8 unb 5, no dia spears drop so this needs to be good.

Hoe: Sharp 4 fire 1 unb 2 knockback 2.


I'm not 100% on the bow/hoe, but i feel strongly about these others. One thing i could see is the shovel being sharp 6 unb 4 fire 1, but fire kinda is useless for goon...


BYE
Knockback 2 would be so OP. Stick with knockback 1, even that is OP
 

Alator

Ancient Soul
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Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Okay, I combined your ideas, normalized the upgrades a bit, and added a 30hp health bonus. The bonus is roughly equivalent to 4 constitution points. let me know if you feel this is too much of a change, or should be removed altogether. See below for the stats per item.

SlayersSword:
Id: 276
Data: 0
Display: '&5&lSWORD OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:4
Options:
Health: 30
KnockbackResistance: 0.1
SlayersAxe:
Id: 279
Data: 0
Display: '&5&lAXE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:5
Options:
Health: 30
KnockbackResistance: 0.1
SlayersFirerod:
Id: 369
Data: 0
Display: '&5&lFIREROD OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:6
- FIRE_ASPECT:1
Options:
Health: 30
KnockbackResistance: 0.1
SlayersLongbow:
Id: 261
Data: 0
Display: '&5&lLONGBOW OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- ARROW_KNOCKBACK:2
- DURABILITY:3
- ARROW_INFINITE:1
- ARROW_DAMAGE:5
Options:
Health: 30
KnockbackResistance: 0.1
SlayersLute:
Id: 2259
Data: 0
Display: '&5&lLUTE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:6
- FIRE_ASPECT:1
Options:
Health: 30
KnockbackResistance: 0.1
SlayersSpear:
Id: 277
Data: 0
Display: '&5&lSPEAR OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:4
Options:
Health: 30
KnockbackResistance: 0.1
SlayersScythe:
Id: 293
Data: 0
Display: '&5&lSCYTHE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:4
- FIRE_ASPECT:1
- KNOCKBACK:1
- DURABILITY:3
Options:
Health: 30
KnockbackResistance: 0.1
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
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Okay, I combined your ideas, normalized the upgrades a bit, and added a 30hp health bonus. The bonus is roughly equivalent to 4 constitution points. let me know if you feel this is too much of a change, or should be removed altogether. See below for the stats per item.

SlayersSword:
Id: 276
Data: 0
Display: '&5&lSWORD OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:4
Options:
Health: 30
KnockbackResistance: 0.1
SlayersAxe:
Id: 279
Data: 0
Display: '&5&lAXE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:5
Options:
Health: 30
KnockbackResistance: 0.1
SlayersFirerod:
Id: 369
Data: 0
Display: '&5&lFIREROD OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:6
- FIRE_ASPECT:1
Options:
Health: 30
KnockbackResistance: 0.1
SlayersLongbow:
Id: 261
Data: 0
Display: '&5&lLONGBOW OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- ARROW_KNOCKBACK:2
- DURABILITY:3
- ARROW_INFINITE:1
- ARROW_DAMAGE:5
Options:
Health: 30
KnockbackResistance: 0.1
SlayersLute:
Id: 2259
Data: 0
Display: '&5&lLUTE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:6
- FIRE_ASPECT:1
Options:
Health: 30
KnockbackResistance: 0.1
SlayersSpear:
Id: 277
Data: 0
Display: '&5&lSPEAR OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:7
- DURABILITY:4
Options:
Health: 30
KnockbackResistance: 0.1
SlayersScythe:
Id: 293
Data: 0
Display: '&5&lSCYTHE OF THE SLAYER'
Lore:
- '&6A weapon given by the'
- '&6mysterious Envoy.'
Enchantments:
- DAMAGE_ALL:4
- FIRE_ASPECT:1
- KNOCKBACK:1
- DURABILITY:3
Options:
Health: 30
KnockbackResistance: 0.1
Looks good to me, all for 2 stacks each?
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Added. See the Envoy in Central for the new tier of PvP weapons!
 
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