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Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Alator | Admins
Ideas:
1) Limit "creative" block destruction so you can only destroy your area.
2) Have plots assigned to users (can be massive 50x50 etc)
3) Allow for some Worldedit commands to non-Architects.
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Yeah, I wanted to have it more open, but the more I thought about it the more I think having player plots would make the list of rules unneeded, heh. Also, most players won't be building massive castles anyway.

Going to make 100x100 plots because we have the space for it.

As for non-architect WE commands, being able to use copy/paste/rotate/flip?
 

EvilThor

Legacy Supporter 3
Joined
Oct 31, 2011
Location
Internett
Yeah, I wanted to have it more open, but the more I thought about it the more I think having player plots would make the list of rules unneeded, heh. Also, most players won't be building massive castles anyway.

Going to make 100x100 plots because we have the space for it.

As for non-architect WE commands, being able to use copy/paste/rotate/flip?
What about adding the WE cmd //set "item-value".
I know this could screw the server if it is abused, but if it is possible to make a limitation on amount of blocks?
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Yeah, I wanted to have it more open, but the more I thought about it the more I think having player plots would make the list of rules unneeded, heh. Also, most players won't be building massive castles anyway.

Going to make 100x100 plots because we have the space for it.

As for non-architect WE commands, being able to use copy/paste/rotate/flip?
We need to find a plugin that will grant these plots upon login - go search on dev.bukkit.org
 

Alator

Ancient Soul
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011

The PlotMe devs are looking into integration with VoxelSniper. I also have a ticket open with them about the WorldEdit issues. Once these problems are solved, players will have access to both :)
 
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