Awesmazing
Stone
- Joined
- Jun 15, 2011
So at lvl 31 miner I have a .929% chance for my passive proc down from the 3.1% i had. Very understandable. However it's not working like it used to. Extra ores are no longer obtained just from stone. After figuring out how to get gold, I've done extensive testing before the fix... After the nerf, 0 procs in 2000+ blocks. Where I was before making a stack of gold per 1.5 - 2 hours is now none at all. Again, the percent nerf is understandable, but I'd still like to see my ~1 gold per ~100 blocks.
Also, I really feel that superheat should just be a passive. It's uses are so few and far between that its mana cost is moot as well as its cooldown. I mean, even if you find a large vein of ore, the duration of superheat is more than enough for that vein and an adjacent one... Plus, once the duration is over, IF you have to use it again for some reason, you're only down 5 mana. So you use it, mine, use it immediately after it wears off, and at the time of the second use you're at 95% mana. As a caster/miner I use my diamond pick as a melee as well so keeping fireball bound to the pick is a must. Getting ganked during mining is no fun, so I never even bother binding/using superheat... Plus, even IF you used superheat on every single ore you came across it wouldn't matter as the passive proc ONLY drops unsmelted ore even if you happen to be superheated when it procs (tested). So you would still have to go back to a furnace and smelt your ores - effectively rendering superheat kinda useless, unless you need glass I guess...
Mining is a an awesome profession, before the nerf I was averaging 300c per hour in gold between levels 21-31. I don't think that it's too high as I'm talking an entire hour straight of holding left click. Whereas an enchanter can easily make 300c with just 30 enchants... I get my picks enchanted 10 at a time so either I'm the only one getting enchants, or enchanters are making good money... Either way great profession and I don't want any other, just needs a few more tweaks imo.
Also, I really feel that superheat should just be a passive. It's uses are so few and far between that its mana cost is moot as well as its cooldown. I mean, even if you find a large vein of ore, the duration of superheat is more than enough for that vein and an adjacent one... Plus, once the duration is over, IF you have to use it again for some reason, you're only down 5 mana. So you use it, mine, use it immediately after it wears off, and at the time of the second use you're at 95% mana. As a caster/miner I use my diamond pick as a melee as well so keeping fireball bound to the pick is a must. Getting ganked during mining is no fun, so I never even bother binding/using superheat... Plus, even IF you used superheat on every single ore you came across it wouldn't matter as the passive proc ONLY drops unsmelted ore even if you happen to be superheated when it procs (tested). So you would still have to go back to a furnace and smelt your ores - effectively rendering superheat kinda useless, unless you need glass I guess...
Mining is a an awesome profession, before the nerf I was averaging 300c per hour in gold between levels 21-31. I don't think that it's too high as I'm talking an entire hour straight of holding left click. Whereas an enchanter can easily make 300c with just 30 enchants... I get my picks enchanted 10 at a time so either I'm the only one getting enchants, or enchanters are making good money... Either way great profession and I don't want any other, just needs a few more tweaks imo.