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Meeting Notes : May 15 2011

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Thanks for posting this, Xani! Sorry I didn't make the meeting, movie night turned into board game/movie night quite suddenly. I read the notes, and I'm happy with the direction this server is going in!

Also, congrats Xani on becoming a mod?!?! I guess that was forever ago... geez, I should really get back in this.
 
A

Alente1

Xani accidentally posted two meetings, didn't realize that until I had finished writing notes for the old one ._. Curse you Xani!

For the TL;DR folk though here are some quick notes from the meeting.

Townships - We will be revising this a bit more before Heroes release


  • The maximum amount of townships will be decreased.
  • The space for some townships will be reduced - capitals in particular.
  • Acquiring township status will include quests
  • Additional requirements will be added for township status:
  • - To become a township you will need to collect X amount of Y material.
  • - Al citizens must have one room/bed/chest.
  • - Townhall points must exist with PvP off.
  • Citizen tracking plugin to be implemented.
  • HTTP plugin in the works (Hero Township Tax and Protection)


Economy

  • Currently all players can use chests, T3 is required for chest creation. Once Heroes is released T3 will lose this ability in-favor of Crafters.
  • Sanctum will begin supporting build projects.
  • Banking system is being implemented. Banks will either be restricted to Mayors or Mayors/High-Tier Donors.


PvP

  • Available herogates are being significantly reduced, costs are increasing. (See: Herogates)
  • Karma system is already in effect (Murder plugin)

PvP - Warshard

PvP focus will be shifting towards the main map, Warshard's no rule policy (bar hacks) will still apply there.


Nether/HellWorld

  • 1.6 will bring out a new nether realm. Ideally this will be a more user-friendly environment with visible fireballs.
  • Regioning/Protections/Recall will be disabled in hell.

Lag

  • More optimal means of dealing with lag/saves and rollbacks are being worked on.


Herogates

  • Herogates will be reduced to four or five with significant cost increases. This will be done to increase risk in travel and propagate the "hardcore"idea
  • These new herogates will have a 100radius build and PvP protection

Creative Map

  • A creative building map with infinite item access is being planned. This will be separate from the main realm (perhaps a new port entirely)


Donor Ranks

  • Tier six to be released soon.
  • Various donor commands will be scrapped and/or merged into Heroes.
  • LWC and Regioning will cost coins for donors. Non-donors will also gain this functionality down the line.
  • Tentative pricing puts LWCs at a base cost of 1K per
  • LWCs will use a scaling cost system for donors - first LWC might be 200C, second 300C, etc.
  • Mayors will pay a flat rate for LWC but will still have to pay nonetheless.
  • MC1241/1240 will be left as donor exclusive ICs


Heroes

  • Internal release still set to May 31st
  • Combat will be slowed down with sweeping balance changes across the board.
  • Maximum level in Heroes will now be 50.
  • Skills will be adjusted to use lower cooldowns but higher mana consumption.
  • Certain skills will grant XP on use.
 

Xanipher

Tea & Bacon
Retired Staff
Joined
Jan 13, 2011
Location
Toronto
Doreagarde said:
Thanks for posting this, Xani! Sorry I didn't make the meeting, movie night turned into board game/movie night quite suddenly. I read the notes, and I'm happy with the direction this server is going in!

Also, congrats Xani on becoming a mod?!?! I guess that was forever ago... geez, I should really get back in this.

Hahaha thanks :D

Josh said:
Xani accidentally posted two meetings, didn't realize that until I had finished writing notes for the old one ._. Curse you Xani!

Haha updated link is posted D:
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Josh said:
Nether/HellWorld

  • 1.6 will bring out a new nether realm. Ideally this will be a more user-friendly environment with visible fireballs.
  • Regioning/Protections/Recall will be disabled in hell.




Donor Ranks

  • LWCs will use a scaling cost system for donors - first LWC might be 200C, second 300C, etc.







  • This is all very exciting! However, what will stop people from making their own obsidian portals to the Nether to substitute Herogates for fast travel?

    As for LWCs, I agree! Perhaps I'll pick Thief over Dragoon after all :)



    EDIT: I also would like to add that I'm in support for being tougher on townships, I think an LWC'd chest should be reqired for each citizen, that way if the town can't afford another 1000K chest (or whatever you will charge mayors, 1000 is a little steep) they can't afford another citizen! That makes recruiting a more serious thing, and towns will take better care of their citizens in fear of losing them, and their invested LWC money.

    This way, the weak towns will die. I don't care how creative they think they are, some of these weak towns won't ever amount to the beauty you can see on the streets of Rens or Newerth. Let the weak die so the more powerful towns can prosper even further!
 

Punisher79

Support the Death Penalty
Legacy Supporter 5
Joined
Feb 5, 2011
Dielan9999 said:
This way, the weak towns will die. I don't care how creative they think they are, some of these weak towns won't ever amount to the beauty you can see on the streets of Rens or Newerth. Let the weak die so the more powerful towns can prosper even further!

:icon_eek: Really?

This is an arrogant and stupid thing to say. Have you seen the Road to SeaGate? Or the reddust GENIUS creations at Alleria?

Small towns are often Diamonds in the Rough!

[align=justify][size=x-small]Definition to "Diamond i the Rough":

Someone (or something) that has hidden exceptional characteristics and/or future potential, but currently lacks the final touches that would make them (or it) truly stand out from the crowd.

The phrase is metaphorical and relates to the fact that naturally occurring diamonds are quite ordinary at first glance, and that their true beauty as jewels is only realized through the cutting and polishing process.
"She may seem shy and ordinary right now, but give her a couple more years - she truly is a diamond in the rough."

Taken from the Urban Dictionary:
http://www.urbandictionary.com/define.php?term=Diamond%20in%20the%20rough[/align]
[/size]

[size=small]BIG is not better, imo.[/size]
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
First pass at the new Township System

https://spreadsheets.google.com/ccc?key=0ApuC4DXz9lwndHFDZ2xXVVVLeWNWSWYyOG5NcWY5TkE&hl=en&authkey=CIb0gNwO
 

7thKnight

Legacy Supporter 7
Joined
Jan 14, 2011
Location
Vancouver, Canada
To give Warshard more purpose and increase activity there, why not increase EXP rates in it? If it's possible. Would force players to choose slow and easy or fast and hard.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Punisher79 said:
Dielan9999 said:
This way, the weak towns will die. I don't care how creative they think they are, some of these weak towns won't ever amount to the beauty you can see on the streets of Rens or Newerth. Let the weak die so the more powerful towns can prosper even further!

:icon_eek: Really?

This is an arrogant and stupid thing to say. Have you seen the Road to SeaGate? Or the reddust GENIUS creations at Alleria?

Small towns are often Diamonds in the Rough!

[align=justify][size=x-small]Definition to "Diamond i the Rough":

Someone (or something) that has hidden exceptional characteristics and/or future potential, but currently lacks the final touches that would make them (or it) truly stand out from the crowd.

The phrase is metaphorical and relates to the fact that naturally occurring diamonds are quite ordinary at first glance, and that their true beauty as jewels is only realized through the cutting and polishing process.
"She may seem shy and ordinary right now, but give her a couple more years - she truly is a diamond in the rough."

Taken from the Urban Dictionary:
http://www.urbandictionary.com/define.php?term=Diamond%20in%20the%20rough[/align]
[/size]

[size=small]BIG is not better, imo.[/size]


Diamonds in the rough they may be, but if the potential is truly there, it will survive. Right? Kainzo's spreadsheet above proposes a cost of 64 iron blocks to become a town, and a minimal upkeep of 250c. That's not much at all, but going for capital right away is risky business if that township isn't ready. With a higher cost and upkeep. There's nothing wrong with a small town with beautiful attractions to see, but there is something wrong with struggling Cities and Capitals that do next to nothing and take up space.

This way, there are more disadvantages to becoming a city or capital, so the small towns can just remain small towns. For example you don't need City status if you only have 13 citizens. Sure there must have been more at some point but nonetheless the township system needs reform, and I'm all for it.
 
A

Alente1

Kainzo said:
First pass at the new Township System

https://spreadsheets.google.com/ccc?key=0ApuC4DXz9lwndHFDZ2xXVVVLeWNWSWYyOG5NcWY5TkE&hl=en&authkey=CIb0gNwO

The female form of Viceroy would be Vicereine rather than Viceress I do believe.

Rest looks good though.
 

Doreagarde

Legacy Supporter 5
Joined
Jan 21, 2011
Location
Canada
Vicereine is right, or you could just use the gender-neutral Viceregent for both. Gender-specific titles are fun, though.
 

AlexDaParrot

Legacy Supporter 5
Joined
Jan 12, 2011
Kainzo said:
First pass at the new Township System

https://spreadsheets.google.com/ccc?key=0ApuC4DXz9lwndHFDZ2xXVVVLeWNWSWYyOG5NcWY5TkE&hl=en&authkey=CIb0gNwO

I kind of disagree with the decrease in space that everyone has, because you are now making them pay more to get there and more to stay there. Also, the required buildings will have to be planned for in the initial town design if a town plans on having a centrally located public area. All of that adds to the loss of space which makes the idea of a township far less friendly. I think the combination of upkeep, greater upgrade spots, and required buildings is enough to keep many weak towns out of existence,lowering the area they have to work with just makes it harder for townships to make the awesome things that truly identify a town as something worth building..
 

Symbolite

Legacy Supporter 7
Joined
Jan 14, 2011
I like the changes for the township system except the loss of space, even in a pretty packed together town i find it difficult to find space for new cits and with a town hard cap being lower that means more cits in cities. So i recommend keeping the radius' as they are. Everything else is fine.


Edit: Is the upkeep cost monthly?
 

s3nse

Legacy Supporter 4
Joined
Jan 13, 2011
Kainzo said:
deadandown said:
not to excited for heroes, but it will be awesome none-the-less.

How is anyone "not excited" for Heroes?

I'm missing something here - what exactly do you want? ;)

Some people don't like the restrictions that it places on a game that's appealing for its freedom in the first place. Personally, I don't care. I feel like the new skills make up for that loss of freedom.


And yeah, the less space for the new townships is a kick in the ball for the architects. (Actually for everyone, but mostly the architects)
 

strongholdx

Moderator
Legacy Supporter 6
Joined
Mar 4, 2011
Location
Earth
s3nse said:
Kainzo said:
deadandown said:
not to excited for heroes, but it will be awesome none-the-less.

How is anyone "not excited" for Heroes?

I'm missing something here - what exactly do you want? ;)

Some people don't like the restrictions that it places on a game that's appealing for its freedom in the first place. Personally, I don't care. I feel like the new skills make up for that loss of freedom.


And yeah, the less space for the new townships is a kick in the ball for the architects. (Actually for everyone, but mostly the architects)

I agree for the most part here. I don't like the restrictions being put on the game. I'm going to put up with it, but look at it this way: Right now If I want to go out and PvP I can, If I want to go mine a big old cavern I can, If I want to work with redstone, I can.
Heroes is putting a leash on us. We can do SOME things but not ALL things, and the things we CAN do will be harder to do. Imo thats less fun.
If there was a vote for heroes, I'd vote no, thats just me. I'm this way because: one, I'm a casual gamer and two, minecraft is such and unlimited game, limiting it seems...well, bad. I understand its a hardcore server, but hey, I love the community, and I love the stuff people build.
Honestly i don't know If i'm, sticking around after May31 or whenever Heroes comes out

Look at it this way: You're playing CoD, I'm sure you have a variety of classes to suit different situations. Well, what if you were limited to only shotguns, or only snipers. you're no longer as versitile in any situation, you're stuck with close quarters or long range. You are unable to adapt to a situation that may require something you don't have available. now I don't know about anyone else but at that point I'd rage quit (If I hadn't already) because i don't want to use ONE kind of gun, I want to use ALL of them.
Same thing with minecraft
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The restrictions are to put balance on PVP and through restrictions give a unique feel - rather than the bland shameful thing it has become.

Minecraft - isn't a finished game - I love the sandbox aspect - we're not taking away from that - however, we are balancing the flawed edges of the game.

In fact, we're not limiting Minecraft, the same could be said of any plugin or anything non-vanilla in this respect - we're expanding on it - by the numerous amount of abilities we've added and the extra replay-ability, it will be a smashing success. The inventory restrictions are just a small CONFIGURABLE feature of Heroes.

If you're wanting straight vanilla - which is riddled with bugs and issues - I'm sure there are several servers that still provide that support (Not really - good luck finding one :p)

PS: In regards to the Township changes - the keyword in that statement was FIRST DRAFT - meaning its going to be changing. Less DOOM AND GLOOM.
 

xpeterc1

Legacy Supporter 7
Joined
Feb 27, 2011
Location
New York
I agree for the most part here. I don't like the restrictions being put on the game. I'm going to put up with it, but look at it this way: Right now If I want to go out and PvP I can, If I want to go mine a big old cavern I can, If I want to work with redstone, I can.
Heroes is putting a leash on us. We can do SOME things but not ALL things, and the things we CAN do will be harder to do. Imo thats less fun.
If there was a vote for heroes, I'd vote no, thats just me. I'm this way because: one, I'm a casual gamer and two, minecraft is such and unlimited game, limiting it seems...well, bad. I understand its a hardcore server, but hey, I love the community, and I love the stuff people build.
Honestly i don't know If i'm, sticking around after May31 or whenever Heroes comes out

Look at it this way: You're playing CoD, I'm sure you have a variety of classes to suit different situations. Well, what if you were limited to only shotguns, or only snipers. you're no longer as versitile in any situation, you're stuck with close quarters or long range. You are unable to adapt to a situation that may require something you don't have available. now I don't know about anyone else but at that point I'd rage quit (If I hadn't already) because i don't want to use ONE kind of gun, I want to use ALL of them.
Same thing with minecraft

I am sure that Kainzo mention that you can master all the classes eventually. Just like Call of Duty, you gains the perks that are given from each level and their respective spec of guns but you have to choose which gun you want (shot gun, sniper, assault, ETC.)
Even in CoD you are limited if you are comparing your argument to this. (read on I will explain further)

The HARDcore card might come into play for these reason and why not a challenge? I agree that limiting the size of towns and capital is not cool because of the room people tend to use in Minecraft, looking at towns we see that many of them extend pass the rings to acquire more land, before upgrading to the next teir of townships.

There is very little Limitation really, diamond has become the top choose for everyone in fighting, building, digging, mining, and EVERYTHING! Make use of the other tools like iron and stone.
This has made the market surplus with material and the fact that everyone can mine and sell these material to people is just crazy really, what we are really buying is someone's luck in finding the material and time in trying to get the material. I could dig up a load of dirt but I rather have someone else dig it all up for me because I have the money and spend my time on something else. This is basically what our market is and works because of that demand of material.
While at first the market will be quite bad if there was a full wipe and everything since there is nothing, eventually because we gain experience from doing our trade/skill we want to do our job. Being a crafter I will want to mind material and sell that, promoting people to buy from those that work. (I know I rambled in this paragraph)

Basically what I am saying is that a crafter would find iron, sells to warriors who get coins from killing mobs and players. And there we go we have a new aspect to the economy, well we can do this already but very few choose this method because of the low amount one mob gives, but if they take into how hard gold is to find and that there is unlimited mobs this would work.


Now the idea of CoD using all the guns is not a unique argument, and very interesting you bring it up because to elaborate what I already said above, the use of all the guns at once is not possible much like the classes, one class at a time but, again I BELIEVE that kainzo said that one could master all the classes in 2-3 months if they are hardcore. Which I took as we can reach master class for all classes and specs, this is like the CoD gun situation, you can't wield all the guns at once, instead you choose your layout for the situation which you pointed out. This is the same kind of situation, the limitation that this new plugin will do what you said CoD does.
Don't rage quit, the challenge is to freshen up the place for some kind of team work and maybe this will pull some wild wars.

But here is my Beef, beside spending cost to change classes. To prevent rich people abusing that they are rich, make it so that to change classes you have to go back to where to choose classes to change. That way people cant change in the middle of the battle to use a certain skill.
 
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