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Suggestion [Mason] Place Ore

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
/skill placeore <name>
Reagent: Double the exp required to mine it, and 1 ingot of its item.
Cool Down: 10 seconds
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Cool, a mason powerleveling skill. That would make them more useful for sure.

Wtb Mason to place 10 diamond ore in my residence, where I will wait for a 100%+ bonus xp.

other issues: Miner double drops, looting picks.

serious: This would need a much higher xp loss reagent. Even if it was a level 60 skill (meaning the mason would only have about 4000xp to work with before losing the skill) I still predict powerleveling issues. Also, consider: placement of ore is usually not accurate as far as RP goes, it should be a very rare sight in a build.
 

Danda

Dungeon Master Extremist
Staff member
Administrator
Guide
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Max Legacy Supporter
Joined
Jan 21, 2011
This is not something we will implement as this will essentially allow duping of items.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
I don't see how this would allow item duping.

edit: Oh, I guess I forgot to mention that the mason would have to have the ore in their inventory?
 

Danda

Dungeon Master Extremist
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Administrator
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Joined
Jan 21, 2011
I don't see how this would allow item duping.

edit: Oh, I guess I forgot to mention that the mason would have to have the ore in their inventory?
Miners with their skill for % chance double drops of ore as leftovers mentioned in his post.
Mason places miner digs up, hey look we've got more gold than we started with.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
Miners with their skill for % chance double drops of ore as leftovers mentioned in his post.
Mason places miner digs up, hey look we've got more gold than we started with.
That's part of why I suggested an ingot of the ore wanting to be placed is one of the reagents
 
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