- Joined
- Jun 30, 2011
There has been some talk/discussion going around about revamping all the classes to a lower skill count/a simpler setup. When I hear this I think that we want to simplify classes but keep the same 'feel' each class has. What I personally don't want to see is classes simply 'compressed' (multiple skills thrown into one).
Because of the possibility of joining a network like Kainzo mentioned this should be done right the first time so there won't be a need to do such a large revamp again.
A lot of what I'm suggesting is going to require new skills/code and a lot of balancing
A couple notes:
I've tried to evenly space all skills and make the level cap 30.
Major balancing number/gameplay balancing would have to be done before fully releasing the revamp.
Dragoon - I'm trying to emphasize what people like the most about the class by adding things that revolve around it, Jumping
Samurai
Early on in this post I said we should avoid just compressing classes but after going through things I still managed to do that a few times. If someone has a better idea it would be best to post it.
@Balance Team @Kainzo
Because of the possibility of joining a network like Kainzo mentioned this should be done right the first time so there won't be a need to do such a large revamp again.
A lot of what I'm suggesting is going to require new skills/code and a lot of balancing
A couple notes:
I've tried to evenly space all skills and make the level cap 30.
Major balancing number/gameplay balancing would have to be done before fully releasing the revamp.
Dragoon - I'm trying to emphasize what people like the most about the class by adding things that revolve around it, Jumping
- *NEW* Rust (name?) (Passive) - Level 1
- Every X seconds your left click applies a small bleed
- PiercingStrike (Activate) - Level 1
- Jump (Activate) - Level 5
- *NEW* Smash (Activate) - Level 10
- While in air (or just a couple seconds after you use jump) from Jump you target an area to smash towards. This skill would be like dragonsmash but you could target a position and it would only be usable in combination with Jump
- Spear (Activate) - Level 15
- LunarLance (Activate) - Level 20
- *NEW* Stretch (Activate, warmup) - Level 25
- Gives speed II for a short amount of time and empowers the next use of jump (if jump is used during the effect duration)
- Tremor (Activate) - Level 30
- *NEW* Sneak (name?) (Passive) - Level 1
- The ninja is permanently sneaked
- Kick (Activate) - Level 1
- Envenom (Activate) - Level 5
- Blind (Activate) - Level 10
- *NEW* Hide (Activate, togglable) - Level 15
- Invisibility toggle that drains mana (exit conditions would be the same as smoke)
- Eviscerate (Activate) - Level 20
- *NEW* Backflip (Activate) - Level 25
- The regular backflip that will throw shurikens (even without the skill shuriken) and also work as a CC escape
- Backstab (Passive) - Level 30
- FistOfJin (Passive) - Level 1
- Smite (Activate) - Level 1
- Forcepush (Activate) - Level 5
- FlyingKick (Activate) - Level 10
- Forcepull (Activate) - Level 15
- *NEW* Serenity (Activate) - Level 20
- Much like the current serenity but toss on a debuff
- Balance (Activate) - Level 25
- *NEW* QuiveringPalm (Activate) - Level 30
- Get rid of the damage increase but add a disarm and silence (its now mean't to disable someone completely).
Samurai
- *NEW* SharpEdge (Passive) - Level 1
- X percent of your left click damage goes through armor
- Strike (Activate) - Level 1
- *NEW* MightyBlow (Activate) - Level 5
- Add in interrupt to the original mighty blow
- *NEW* MortalWound (Activate) - Level 10
- Add a small slow
- Masamune (Activate) - Level 15
- Bladegrasp (Activate) - Level 20
- ParryMagic (Activate) - Level 25
- InfernoBlade (Activate) - Level 30
- *NEW* Disease (Passive) - Level 1
- All abilities apply a minor slow
- Atrophy (Activate) - Level 1
- Darkscythe (Activate) - Level 5
- Soulleech (Activate) - Level 10
- DreadAura (Activate) - Level 15
- *NEW* ManaFreeze (Activate) - Level 20
- AOE version of current mana freeze
- *NEW* Empathy (Activate) - Level 25
- Add in curse to original empathy
- Desecration (Activate) - Level 30
- *NEW* (name?) (Passive) - Level 1
- Party members around you take X% less damage
- *NEW* Pummel (Activate) - Level 1
- Bleed, slow, interrupt
- Absolution (Activate) - Level 5
- HolyAura (Activate) - Level 10
- Reckoning (Activate) - Level 15
- DivineStun (Activate) - Level 20
- ShieldReflect (Activate) - Level 25
- Consecration (Activate) - Level 30
- BerserkerRage (Passive) - Level 1
- Maim (Activate) - Level 1
- *NEW* WhirlDrinker (Activate) - Level 5
- Whirlwind that gives you health back for the damage dealt
- Frenzy (Activate) - Level 10
- ThrowAxe (Activate) - Level 15
- Headbutt (Activate) - Level 20
- *NEW* Rupture (Activate) - Level 25
- Along with the regular rupture, the more they move the stronger their slow is and while their ruptured the player gets a speed boost
- UndyingWill (Activate) - Level 30
- *NEW* Sneak (Same one as ninja) (Passive) - Level 1
- SummonArrow (Activate) - Level 1
- Maim (Activate) - Level 5
- ExplosiveShot (Activate) - Level 10
- Track (Activate) - Level 15
- AimedShot (Active) - Level 20
- GrapplingShot - Level 25
- *NEW* RuptureShot - Level 30
- Make it so it applies the actual rupture effect from Berserker (currently it is just a DOT), and add a slow
- *NEW* Tempo (Passive) - Level 1
- Every X seconds allies gain Y mana and Z stamina
- Kick (Activate) - Level 1
- *NEW* WarSongOfHealing (name?) (Activate) - Level 5
- Allies gain bonus damage for X seconds and are healed periodically during the duration
- NOTE: Bonus damage for everything, not just weapons
- Envenom (Activate) - Level 10
- *NEW* BoastfulBellow (Activate) - Level 15
- The same skill except slow those who are hit aswell
- VoidSong (Activate) - Level 20
- DropTheBass+Accelerando (Activate) - Level 25
- DoomstarRequiem (Activate) - Level 30
Early on in this post I said we should avoid just compressing classes but after going through things I still managed to do that a few times. If someone has a better idea it would be best to post it.
@Balance Team @Kainzo
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