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Land War

What do you think about the general idea of adding a "throwaway PvP" element to Heroes?

  • I'd rather not

    Votes: 0 0.0%
  • Meh, don't care

    Votes: 0 0.0%
  • Right idea, but should be done differently

    Votes: 0 0.0%

  • Total voters
    15

AmoebaMan

Gold
Joined
Jun 22, 2013
Long ago was the age of Heroes.

Long past are the days of powerful beings that strode their earth in great strides, battling each other for glory and honor. Long gone are the days of the battles that filled epics, the fights that became legend, the skirmishes that each being lived for. Far in the past are the days of the champions who defined their world of prowess in combat, and skill at survival.

Those days are gone.

Many generations ago was the Cataclysm. Some say the sea rose up and swallowed the world whole. Some say fire rained from the heavens for twenty-three long years. Some say the ground simply fell away, leaving great gaps in the world. Others attest to all three. None in living memory have seen to know the truth.

It was a terrible disaster, and in its wake the world was left desolate. Most of the land was scorched, its creatures slaughtered and its plantlife desiccated. The once-proud beings that inhabited the world quickly turned on each other. Abandoning all honor and pride in hopes of survival, those that survived butchered each other in droves.

Those that survived the initial killings swiftly gathered into primitive tribes. Under hastily constructed monochrome banners, they fought viciously for control of the last few habitable and valuable tracts of land that remained in the world. Eight clans quickly cemented their positions as the most formidable and powerful of all, flying red, blue, green, yellow, purple, cyan, white, and black banners. Countless others perished.

The Cataclysm was many generations ago, and since those days the earth has slowly healed. Its plants have regrown, its wildlife has repopulated, and the harsh scars across the face of the earth have been softened by years of erosion.

Its inhabitants, however, have not. The Cataclysm and their fall to ruin have left them primitive once more, their centuries of hard-earned knowledge and culture erased in the blink of an eye by the desperate struggle for survival and the brutality it required of them. Though the earth has healed and the Cataclysm has vanished from living memory, the tribes continue to wage war across the land, war without meaning, purpose, or hope for victory. None remember why they fight. They know only that they must continue to fight, for ceasing to fight means defeat and defeat means death.

There is no world. There is no civilization. There is no end.

There is only the Land War.

The above is a piece of lore I just sort of threw together, to justify the proposal I'm bringing for you guys. Basically, I'm looking to bring to Herocraft what it seems to be lacking right now: place where you can go to just PvP, without worrying about the consequences. Aside from the potential monetary victory rewards that would still be credited to your overall account, it would just be throwaway team PvP games. If you're familiar with the horde of "Kit PvP" servers out there, you know what I mean.

The difference is that the plugins that run this system are entirely custom-written by myself, and although the system is sort of rough-around-the-edges due to a bunch of changes I've been making to the chat system lately, it works very well, and in particular it's extremely carefully balanced. As it runs on my own server, it's balanced around Vanilla PvP, but I'm pretty confident it could be easily assimilated with Heroes if you guys want, given any restrictions that need to be made (for instance, ender pearls on the instance I've got running are infinite, but bear a 10 second cool down).

The other difference is that this will, hopefully, not have any kits. Instead, you'll join with whatever your Herocraft inventory and skill-set was, and fight with that. You won't lose anything when you die, of course.

As it stands, all the sort of "core" games that you'll expect to find anywhere else are completely implemented - Team Deathmatch (kill all the enemies), Capture the Flag (steal a flag out of the enemy base and return it to yours), King of the Hill (keep control of the hill zone by standing in it to win, crazy king style), and Domination/Conquest (capture zones by holding them and keep them secure to win). I also have two completely unique game types written, called Assault (storm a castle and break several redstone ores, or defend the onslaught) and Blitzkrieg (capture linked totems in key regions and make your way to the enemy home), and plans to write two more, called Holdfast (outlast the enemy team against waves of monsters) and Project PTFO (all of the above fused together).

Keep in mind, these are all games that are written for a framework that runs one game at a time on its own server. I'm currently working on another framework that can run games within another server if necessary, but that isn't ready to go right now.

Go ahead and discuss. My goal for this project, if you approve, is to broaden the reach of Herocraft and help it gain access to new kinds of players to keep fresh blood flowing into the server.

EDIT: On a completely unrelated note, I present to you Project PEW for Minecraft. It's pretty much the most awesome resource pack ever made. Voice acted by myself.
 
Last edited:

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
I think this is a good idea :D With the new way inventory transfers across servers you could just add a command that sends you to this "Gaming" server and that be that! Its a really good idea and it would add some ( Very well needed ) use of pvp action on the server.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
Sounds like a good idea, just go team pvp for fun.

But personally i like world pvp the best, and if this in anyways = less world pvp i vote no.

Either way its up to kainzo :p for me its 50/50
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
I think this would work really well, but of course I would definitely prefer if Heroes was implemented
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I think having minigames with the heroes plugin would be amazing. Only downside I could think of is that it might have a negative effect on world pvp.

Idea: What about a HC server dedicated to minigames with simplified classes. By simplified I mean keep all the classes from the main server, but bring a lighter skillset with 3-5 core skills.
The really popular servers out there are the ones where a player can jump into a minigame and have full access to whatever role/class he chooses. The role/class can be switched as much as the player likes between the rounds, without fees or needing levels/exp. That's why those sort of servers are popular, because you don't need to dedicate hours into grinding and mining but you can jump straight into the fun with full access to skillset and gear. For HC, there would still be the main RPG server for all the hardcore players but I think having a server purely dedicated to minigames in addition would appeal to a larger part of the minecraft community.

I am a huge fan of minigames btw, it is a nice break from less casual gaming.
 

AmoebaMan

Gold
Joined
Jun 22, 2013
@EtKEnn The specific implementation (i.e. how players get the gear to fight with) is up for discussion. This is more of a "is the general idea good" question.
 
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