MariusAbyssal
Legacy Supporter 6
- Joined
- Apr 29, 2013
- Location
- Bucharest, Romania
So what do you guys think is townships ready for release or should we have more testing / tweaking ?
Bugs we've found while playing on siege:
- Hospitals not working ( heal working now, HP bar update not working).
- Building that only require furnaces and not burning furnace bugged while you smelt something in that furnace.
- Profession specific building missing (Library)
- Outposts can't be created (Fixed)
- Siege Cannons can't be created (Fixed)
- Warehouse not working (Presumably Fixed now, can't confirm)
- Buildings not recognizing custom items as inputs (ex: soulgemcutter taking any base item lapis as input, Fixed)
- 120 limit on factories in metropolis.
Personal opinions:
- Building requirements unbalanced. (for ex Hospital vs Graveyard) (1200 wool , 676 wool/carpet for hospital)
- Being part of multiple towns is an issue. (this warrants a thread on its own)
- Towns to hard to destroy:
- Takes 41h 26m of constant siege cannon fire (from 2 siege cannons) to take down a hamlet with no opposition and no extra power generating structure (676 tnt 676 coal and 2704 redstone consumed by the siege cannons + mats for reagents and buildings + 1250 souls). Cost of a hamlet ( 2650 souls + mats for buildings).
- I believe the way they are now outposts will be just a tool to remove inactive towns.
- Soul Crafting buildings provide too little each day to make them relevant ( considering you also have to trade for one of the mats).
- Many bland buildings: profession buildings, (dirt cobble sand gravel snow) quarries, soul shard buildings (Many names for the same building with the only difference being how stackable the items created are), factories (here I hear more are supposed to be added).
There's still a lot of features that have not been tested. ( I still can't figure out what a marketplace is)
Bugs we've found while playing on siege:
- Hospitals not working ( heal working now, HP bar update not working).
- Building that only require furnaces and not burning furnace bugged while you smelt something in that furnace.
- Profession specific building missing (Library)
- Outposts can't be created (Fixed)
- Siege Cannons can't be created (Fixed)
- Warehouse not working (Presumably Fixed now, can't confirm)
- Buildings not recognizing custom items as inputs (ex: soulgemcutter taking any base item lapis as input, Fixed)
- 120 limit on factories in metropolis.
Personal opinions:
- Building requirements unbalanced. (for ex Hospital vs Graveyard) (1200 wool , 676 wool/carpet for hospital)
- Being part of multiple towns is an issue. (this warrants a thread on its own)
- Towns to hard to destroy:
- Takes 41h 26m of constant siege cannon fire (from 2 siege cannons) to take down a hamlet with no opposition and no extra power generating structure (676 tnt 676 coal and 2704 redstone consumed by the siege cannons + mats for reagents and buildings + 1250 souls). Cost of a hamlet ( 2650 souls + mats for buildings).
- I believe the way they are now outposts will be just a tool to remove inactive towns.
- Soul Crafting buildings provide too little each day to make them relevant ( considering you also have to trade for one of the mats).
- Many bland buildings: profession buildings, (dirt cobble sand gravel snow) quarries, soul shard buildings (Many names for the same building with the only difference being how stackable the items created are), factories (here I hear more are supposed to be added).
There's still a lot of features that have not been tested. ( I still can't figure out what a marketplace is)
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