[CORE] Motav
Stone
- Joined
- Apr 27, 2012
- Location
- North Port, Florida, United States
I joined Herocraft all of like, the other day. (Before you read anything else, yes I read the wiki.) The Hero plug in itself was really fun and the idea of actual towns and whatnot is quite interesting.
But in order to get into a town you either fill-out an app and pay some unspecified tax IF they accept you. (and really who's gonna want a level 3 with all of 3 coins to their name?) So before that you have to play on your own and that seemed fine... at first.
The first time I logged in, chose a path and the default crafter path, (and read all the signs) I went along a road to "adventure". After 2 minutes of running I saw a chicken, killed it, and not a moment later was immediately ripped apart by what I assume was a Ninja. (stealth and poison and whatnot)
So tonight me and a friend decide safety in numbers and I run through the wilderness a couple thousand blocks and took residence inside a completely random mountain. All seems well, we make chests but I was confused as to why we had to hide inside a mountain with no visible entry point.
Later that curiosity was sated after a guy with a green name and gold stars and his friend simply walk over directly to the mountain, dig into our hovel, steal our stuff, and murder us for good measure. My brother calls it: "Getting thug-lifed" to try and put a positive spin on it so the idea of losing every material item we just played the last 2 hours to get and the hovel we just lost doesn't sound so bad.
Apart from the fact we can't afford protected chests and don't live in a town, (of course the wiki doesn't actually say what there is to gain apart from paying taxes and paying for a home to buy a protected chest so this doesn't happen) it's the sheer fact we were so new we had no chance at even defending ourselves. The moment I saw them I grabbed what I could and ran and was found and slaughtered while hiding in a small hole in the ground I had dug outside in an effort to just MAYBE salvage the few things I shift clicked out of a chest in my rush to escape. I had no chance from the beginning, not in living inside a mountain, not in combat, and not in hiding like a wee baby to save a few measly things.
So what my wall of China is ACTUALLY about is this...
Is this supposed to repeatedly happen? Is every time I log in to play and have a good time, slinging fireballs at monsters, minin' stuff, etc going to be ruined by random and unpredictable death by which I have no means of controlling? Because it currently looks like I'm meat until I grind out max level to defend myself at all. Which from looking at the exp I gain from killing a monster, going to be a long time?
Just curious, because currently the desire to log in AGAIN to get everything AGAIN is dwindling because I know before I gain even 2 levels I'll probably be hunted down at random AGAIN and lose everything and have to start over AGAIN. I'd prefer not to mine for a bit only to have someone waiting to kill me for it.
But in order to get into a town you either fill-out an app and pay some unspecified tax IF they accept you. (and really who's gonna want a level 3 with all of 3 coins to their name?) So before that you have to play on your own and that seemed fine... at first.
The first time I logged in, chose a path and the default crafter path, (and read all the signs) I went along a road to "adventure". After 2 minutes of running I saw a chicken, killed it, and not a moment later was immediately ripped apart by what I assume was a Ninja. (stealth and poison and whatnot)
So tonight me and a friend decide safety in numbers and I run through the wilderness a couple thousand blocks and took residence inside a completely random mountain. All seems well, we make chests but I was confused as to why we had to hide inside a mountain with no visible entry point.
Later that curiosity was sated after a guy with a green name and gold stars and his friend simply walk over directly to the mountain, dig into our hovel, steal our stuff, and murder us for good measure. My brother calls it: "Getting thug-lifed" to try and put a positive spin on it so the idea of losing every material item we just played the last 2 hours to get and the hovel we just lost doesn't sound so bad.
Apart from the fact we can't afford protected chests and don't live in a town, (of course the wiki doesn't actually say what there is to gain apart from paying taxes and paying for a home to buy a protected chest so this doesn't happen) it's the sheer fact we were so new we had no chance at even defending ourselves. The moment I saw them I grabbed what I could and ran and was found and slaughtered while hiding in a small hole in the ground I had dug outside in an effort to just MAYBE salvage the few things I shift clicked out of a chest in my rush to escape. I had no chance from the beginning, not in living inside a mountain, not in combat, and not in hiding like a wee baby to save a few measly things.
So what my wall of China is ACTUALLY about is this...
Is this supposed to repeatedly happen? Is every time I log in to play and have a good time, slinging fireballs at monsters, minin' stuff, etc going to be ruined by random and unpredictable death by which I have no means of controlling? Because it currently looks like I'm meat until I grind out max level to defend myself at all. Which from looking at the exp I gain from killing a monster, going to be a long time?
Just curious, because currently the desire to log in AGAIN to get everything AGAIN is dwindling because I know before I gain even 2 levels I'll probably be hunted down at random AGAIN and lose everything and have to start over AGAIN. I'd prefer not to mine for a bit only to have someone waiting to kill me for it.