MajorasMask
Ungodly
- Joined
- Sep 3, 2011
- Location
- Earth
At the moment we have players with good karma in towns that are evil; the towns which kill innocent/neutral players, that start wars and go out raiding. We have towns which are good/neutral having members with bad karma, because they defend themselves from the ''good'' players who come and attack them out of the blue.
If ''good'' simply means that you kill those who are ''bad'', and ''bad'' simply means that you kill those who are ''good'', then ''good/bad'' don't mean anything. In which case, how is karma at all useful?
Is something going to change to ensure that karma will actually reflect the nature of a player?
If ''good'' simply means that you kill those who are ''bad'', and ''bad'' simply means that you kill those who are ''good'', then ''good/bad'' don't mean anything. In which case, how is karma at all useful?
Is something going to change to ensure that karma will actually reflect the nature of a player?