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Is karma really that accurate?

MajorasMask

Ungodly
Joined
Sep 3, 2011
Location
Earth
At the moment we have players with good karma in towns that are evil; the towns which kill innocent/neutral players, that start wars and go out raiding. We have towns which are good/neutral having members with bad karma, because they defend themselves from the ''good'' players who come and attack them out of the blue.

If ''good'' simply means that you kill those who are ''bad'', and ''bad'' simply means that you kill those who are ''good'', then ''good/bad'' don't mean anything. In which case, how is karma at all useful?

Is something going to change to ensure that karma will actually reflect the nature of a player?
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
What about having karma tick from bad to neutral if you're in a good town, and from good to neutral if you're in a bad town?
 

Boogeymen

TNT
Joined
Jun 22, 2012
Location
New York
Possibly Karma could be given the same way (after each kill) but if you don't kill a certain amount of people in a day, week, etc, your karma would slowly bump back up to innocent level, until you started PvPing again.
 
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