- Joined
- Jun 16, 2011
Disciple is the unarmored class in lore.
We now have a way to make Disciple have competitive defensive levels against Magic Damage (~50% of damage) while still retaining lore armor appearance. The increased incentives to build CON would likely also increase average disciple build HP.
If we could change a skill like FlyingKick to scale with CON instead of its current scaling, or perhaps increase Magic Resist or HP per CON, it would achieve a more unique class while retaining one of its largest and most defining weaknesses - low armor.
In addition, one of the more useful disciple healing mechanics, Balance, would heal low party members more and be more effective if Disciple had reasons to scale health.
We now have a way to make Disciple have competitive defensive levels against Magic Damage (~50% of damage) while still retaining lore armor appearance. The increased incentives to build CON would likely also increase average disciple build HP.
If we could change a skill like FlyingKick to scale with CON instead of its current scaling, or perhaps increase Magic Resist or HP per CON, it would achieve a more unique class while retaining one of its largest and most defining weaknesses - low armor.
In addition, one of the more useful disciple healing mechanics, Balance, would heal low party members more and be more effective if Disciple had reasons to scale health.