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Ideas for skill changes.

teddytazer

Soulsand
Joined
Jan 12, 2012
Location
Brampton, Ontario
Becomedeath - When your undead, eating rotten flesh should be treated like a normal food source.
Unholy Ritual - Damage Zombies/skeletons and regain mana instead of just your summoned skelton
Blink - Longer CD to prevent wizards from easily escaping most other classes.
Gift - More distance then 10 blocks
Smite - Should do more damage to undead mobs and necromancers using becomedeath
Gills - Extend to 1min
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
We're looking at removing the food system changing it drastically so Idea 1 is a bit moot.
Unholy Ritual was changed from this to what it is now, so changing it back is a bit unlikely.
Blink - I've been trying to get Kainzo to make this have a high cooldown.
Gift - not sure where we want this skill or if we are even going to keep it.
Smite - not really wanting to go this route I don't think.
Gills - might work, though I think this skill is probably not as worthwhile anymore due to armor enchants now.
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Make gift have no range limit so master merchants can send wooden doors to people randomly from across the map to fill their inventories for no reason.
 

Jonsoon

Legacy Supporter 8
Joined
Mar 25, 2011
Location
Essos
There should be a message that come up when you try to gift and someone needs to accept it. Much like the party system.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Make gift have no range limit so master merchants can send wooden doors to people randomly from across the map to fill their inventories for no reason.
Somebody should start a Secret Society of Annoying Merchants that picks random people to Gift random objects to. It's like a DDOS attack only funnier and made of wood.

I really want to keep Gift in the game in some capacity. If it in it's current form has to go, is there some manner of "Mailbox"plugin that could be set up at a cost like chest shops? That would give some structure to the ability's use. Not that I know whether a lack of structured use is the issue.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
I was thinking removing gift and replacing with a class-unspecific mailbox type system would be much better. But we eventually get into the issue of unlimited storage by sending items to players, so I think we'd need to hook mailboxes into player's personal chests etc. and 'deliver' the items X minutes after they are sent to simiulate travel time. Also require a player send their items from a mailbox etc. Actually, with the way inventories work, might be able to have virtual chests that can be opened at mailbox locations.
 

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
i was thinking about "backpacks" but as far i know, only spout can handle that.

but if merchants can get a skill similar to that, just like what your talking about sleaker, i think that would be great
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Becomedeath - When your undead, eating rotten flesh should be treated like a normal food source.
Unholy Ritual - Damage Zombies/skeletons and regain mana instead of just your summoned skelton
Blink - Longer CD to prevent wizards from easily escaping most other classes.
Gift - More distance then 10 blocks
Smite - Should do more damage to undead mobs and necromancers using becomedeath
Gills - Extend to 1min

Unholy Ritual - I can see it changing back. Maybe we can turn it from an instant death to those mobs to a slight mana gain and some damage? Like a partial mana-suck. I think it'd be fun to see necros hunt down zombies to use Ritual on them to get back mana a few times (they would still get aggro'd and have to survive)
Blink - I increased the cd from 2s to 6s for now. It may need to be raised further to be honest.
Gift - I would really rather rename this ability to "Package" and have it do an "Anywhere" item send as long as the Merchant has it in their inventory.
Smite - Too many checks for a very simple skill, I am happy with the current state of Smite.
Gills - Enchantments can make this a bit useless in some cases. I'll up the duration to 1min
 

teddytazer

Soulsand
Joined
Jan 12, 2012
Location
Brampton, Ontario
Definatly the change to unholy ritual would be nice. seeing other casters replenish and consume when I have to wait every 5 mins to summon my skeleton buddy only to sacrifice him over 30 secs to regain mana. and boy it costs alot of bones.
 
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