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Suggestion I miss spell particles - any chance to bring them back?

Yavool

Legacy Supporter 9
Joined
Jul 4, 2013
Location
Spokane, WA
Spell effect particles have been dramatically reduced or removed for most spells. I was curious if there was any indication that this choice actually helped with lag. If it didn't, can they be brought back please?

I reflect back on some of the video footage of the old PVP battles from back in the day that @Apherdite took; and what makes them amazing is the spectacular display of particles that occurred during the heated exchanges.

Even as a non-PVPer, when I battle mobs, the particles bring the spell to life. Now I don't expect Bonespear to look exactly as it does (and admittedly it was super laggy), but if there is a way to give it more, I would be absolutely grateful.

In an age where headcounts are important, I believe that HC should identify what its consumers really want and make those top priorities. An example how the absence of spell particles can work against enrollment comes from a townmember of mine. He pushed to get his Ranger to level 30 during the Zombie Apocalypse event so that he could get Explosive Shot; once he got it and tried it out, and I quote: "Well that was anticlimactic." The Explosive Shot was missing it traditional red particle explosion. I have hardly seen him on since.

I know that there are many things happening right now and that the focus is on townships and siege. I hope that this request can also have some value and that the particle codes that were removed can be reinstated, or alternatively, something that strikes a balance between their aesthetic value and the lag that they may or may not bring.

Thank you,

-yav
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Spell effect particles have been dramatically reduced or removed for most spells. I was curious if there was any indication that this choice actually helped with lag. If it didn't, can they be brought back please?

I reflect back on some of the video footage of the old PVP battles from back in the day that @Apherdite took; and what makes them amazing is the spectacular display of particles that occurred during the heated exchanges.

Even as a non-PVPer, when I battle mobs, the particles bring the spell to life. Now I don't expect Bonespear to look exactly as it does (and admittedly it was super laggy), but if there is a way to give it more, I would be absolutely grateful.

In an age where headcounts are important, I believe that HC should identify what its consumers really want and make those top priorities. An example how the absence of spell particles can work against enrollment comes from a townmember of mine. He pushed to get his Ranger to level 30 during the Zombie Apocalypse event so that he could get Explosive Shot; once he got it and tried it out, and I quote: "Well that was anticlimactic." The Explosive Shot was missing it traditional red particle explosion. I have hardly seen him on since.

I know that there are many things happening right now and that the focus is on townships and siege. I hope that this request can also have some value and that the particle codes that were removed can be reinstated, or alternatively, something that strikes a balance between their aesthetic value and the lag that they may or may not bring.

Thank you,

-yav
They broke with 1.8. We're working on adding any spell particles not firework effects.

@mung3r - may need to step this up and update them heh.

I'll hand code these particles if no one else has time. It was place don a back burner due to other issues cropping up.
 
Last edited:

Yavool

Legacy Supporter 9
Joined
Jul 4, 2013
Location
Spokane, WA
I am still using 1.7.2; does that make a difference with regard to whether they are bugged with 1.8?
 

Yavool

Legacy Supporter 9
Joined
Jul 4, 2013
Location
Spokane, WA
I haven't. Getting all the Heromods to work for a new version always is such a pain; I was just waiting until 1.8 was up to date to make the switch.
 

mung3r

Legacy Supporter 4
Retired Staff
Joined
Apr 16, 2011
They broke with 1.8. We're working on adding any spell particles not firework effects.

@mung3r - may need to step this up and update them heh.

I'll hand code these particles if no one else has time. It was place don a back burner due to other issues cropping up.

There are *a lot* of skills heh. I want to make an attempt at using certain particle effects for related skill. I did this with a group of healing skills for example.
 
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