It just seems weird that ALL of the bard skills require the use of mana AND stamina.
Pulse & icy aura shouldn't use stamina. Maybe even chakra, I don't really understand how that would make sense. At the moment, pulse & icy aura cost 3 stamina to cast each. The idea of implementing stamina to classes that shouldn't generally be stamina dependant just sort of bewilders me. I feel like a shaman from vanilla wow, that for some reason has an energy bar to deal with that definetely shouldn't be there. I'm not a rogue (at least in wow terms
). If you're going to call bard a hybrid, you might as well make it's support skills cost stamina. Skill that I think should and shouldn't be affected:
Might - 3 stamina, 7% mana
Wisdom - 3 stamina, 7% mana
Quicken - 3 stamina, 7% mana
Kick - 4-5 stamina, 25% mana
Envenom - 3 stamina, 20% mana
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Pulse - No stamina, 20% mana
Icy aura - No stamina, 20% mana
Chakra - No stamina, 20% mana
Also, I would like to note that once you fall to 3 stamina, you can't really run. With the quicken cost being 5 stamina, this makes quicken almost obsolete as I can use no other skills in coalition with it because once I fall to 3 stamina or below, I am too fatigured to sprint. Just thought you'd like to know.
Edit: Oh, and your stamina really only regens when you're standing still. This makes pvp EXTREMELY slow, boring, and akward when you and your opponent are both standing still for some eerie reason that is stamina regeneration.