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How to: Create Custom Items

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Below are the example configs of what "custom items" look like before dropping. It's pretty indepth and we're working hard to make this work - we could use your help making neat / cool items :D
Code:
items:
#    example_item_format:
#        type: MATERIAL_TYPE
#        name: CUSTOM_NAME_IF_APPLICABLE
#        enchant:
#            ENCHANT_TYPE: ENCHANT_LEVEL
#        modules:
#            durability: currentValue maxValue
#            rarity: ITEMRARITY (MUST MATCH ENUM)
#            desc:
#            - EXAMPLE DESC
#            - 1 ENTRY PER LINE
#            weapon: WEAPONTYPE DAMAGELOWER DAMAGEUPPER
#            gems:
#            - gemGroupName chanceForGroup
#            attributes:
#            - attributeGroupName chanceForGroup
#            soulbound: IS_SOULBOUND_BOOLEAN
    example_sword_1:
        type: DIAMOND_SWORD
        name: "Example Dagger"
        enchants:
            DAMAGE_ALL: 5
            FIRE_ASPECT: 2
        modules:
            durability: 50 50
            rarity: COMMON
            desc:
            - "Example Dagger"
            - "that does next to no damage"
            weapon: DAGGER 1.0 15.0
            gems:
            - exampleGemGroup 1.00
            attributes:
            - exampleAttributeGroup 1.00
            soulbound: true
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Code:
#    example_item_format:
#        type: DIAMOND_AXE
#        name: CUSTOM_NAME_IF_APPLICABLE
#        enchant:
#            DAMAGE_ALL: 4
#            KNOCKBACK: 1
#            FIRE_ASPECT: 1
#            UNBREAKING: 2
#        modules:
#            durability: 1562 1562
#            rarity: RARE
#            desc:
#            - EXAMPLE DESC
#            - 1 ENTRY PER LINE
#            weapon: AXE (not sure what DAMAGELOWER AND DAMAGEUPPER represents)
#            gems:
#            - gemGroupName chanceForGroup
#            attributes:
#            - Wisdom 4.00
#            soulbound: false

Not sure what the gemGroups are for..
Item name and description can be decided..
 
Last edited:

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
gems:
- exampleGemGroup 1.00

attributes:
- exampleAttributeGroup 1.00

Please explain these.
- What does "- gemGroupName chanceForGroup" and "- attributeGroupName chanceForGroup" mean?

- Are there specific names for the enchantments or is it fine if we just add the enchantments as we know them? (Because "DAMAGE-ALL" sounds like Sharpness to me)

- How are the item name's colors modified? Is the rarity a reference to it as well or is it up to you alone? If so, please tell us what color you use for the different rarity levels. I thought about this:
Common - [White]
Uncommon - [Blue]
Rare - [Yellow]
Epic - [Red]
Legendary - [Purple]

- Custom weapons for Zolaria or in general?

If I get these questions answered you can expect me to make some for you :p
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Please explain these.
- What does "- gemGroupName chanceForGroup" and "- attributeGroupName chanceForGroup" mean?

- Are there specific names for the enchantments or is it fine if we just add the enchantments as we know them? (Because "DAMAGE-ALL" sounds like Sharpness to me)

- How are the item name's colors modified? Is the rarity a reference to it as well or is it up to you alone? If so, please tell us what color you use for the different rarity levels. I thought about this:
Common - [White]
Uncommon - [Blue]
Rare - [Yellow]
Epic - [Red]
Legendary - [Purple]

- Custom weapons for Zolaria or in general?

If I get these questions answered you can expect me to make some for you :p
@mung3r may be able to explain it better and ill edit my first post
 

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
@mung3r may be able to explain it better and ill edit my first post

Thanks. I already made some concepts of legendary grade weapons, but I have difficulties with these 2 code groups and the attack values in general (i'm bad at balance and math)
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Code:
#    example_item_format:
#        type: Stick
#        name: Old_Man_Kain's_Cane 
#        enchant:
#            KNOCKBACK: 4
#             
#             modules:
#            durability: (If/When custom durabiliy comes) 100 100
#            rarity: Legendary
#            desc:
#            - Get those kids off your lawn!
#            - 
#            weapon: Stick
#            gems:
#            - gemGroupName chanceForGroup
#            attributes:
#            - Charisma -1
#            - Strength -2
#            - 
#            soulbound: false

Balanced? Probably not at all.
Fun to think of: Hell Yeah!

Code:
#    example_item_format:
#        type: Apple
#        name: A_Real_Slapple 
#        enchant:
#            KNOCKBACK: 2
#            Respiration: 3
#            Unbreaking 12 (Let's keep those useless enchants, shall we)         
#             modules:
#            durability: (If/When custom durabiliy comes) 100 100
#            rarity: Uncommon
#            desc:
#            - You can't beat the power packed taste of this Apple!
#            - 
#            weapon: Apple
#            gems:
#            - gemGroupName chanceForGroup
#            attributes:
#            - None 
#            soulbound: false
 

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
Btw guys - dont use the #'s -- that means they are commented out in the code... heh.

Of course, but can we use them to leave information to the weapons, which have no effect on the item itself? For instance, references or definitions to the code lines, for the coder/reader.
 

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
Code:
#            weapon: AXE (not sure what DAMAGELOWER AND DAMAGEUPPER represents)

The gap between minimum and maximum damage, for each strike (You never deal the same damage each hit on that way). The damage varies each strike anyway (when adding resistances and armor) bu
 

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Be careful not too make these items be too strong, and I think it would really suck if everyone was running around with soul-bound items. Soul bound items should be extremely rare.
 

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
Be careful not too make these items be too strong, and I think it would really suck if everyone was running around with soul-bound items. Soul bound items should be extremely rare.

Like legendary items. They should be always soul-bound.
 

Xelarator1

Obsidian
Joined
Apr 20, 2014
Location
Nevada
Code:
firebrand_format:
      type: STICK
      name: "Firebrand"
      enchants:
                FIRE_ASPECT: 2
      modules:
                durability: 100 100
                rarity: UNCOMMON
      desc:
               - "Firebrand"
               - "Light the world on fire with this burning piece of wood!"
      weapon: STICK 10.0 15.0
      gems:
               - exampleGemGroup 1.00
      attributes:
               - Agility 3.00
soulbound: false
 
Last edited:

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
@mung3r may be able to explain it better and ill edit my first post

Nevermind, figured it out.

@Kainzo Question is, what gems exist? What's the use of the gems?

Also is this rarity and color table right?:


Common
Uncommon
Rare
Epic
Legendary
 
Last edited:

Eneokun

Max Legacy Supporter
Joined
Jul 8, 2014
Alright @Kainzo , here the first set of items.
Legendary, because creating low tier items is boring.
I did the calculations myself, as you can see I'm clearly bad at math.

I used the vanilla values for the damage boosts of enchantments and the Attributes for the rest.
Overall completely overpowered, but I leave the refining to you guys.
I didn't get a response to the gems group so I left it blank.


: : : Legendary Weapons : : :
Code:
# Aspects of the Fallen Angels, legendary/unique weaponry.
# "Ancient and forgotten weapons, which embody the souls of their former creators."
# "Legends say, their souls are sleeping within each weapon, waiting for a new wielder."

Code:
#  LEGENDARY_SWORD
#    Duriendal, sword of High Inquisitor Durahan
        type: GOLDEN_SWORD
        name: Duriendal
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 5
            BANE OF ARTHROPODS: 1
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Justice
            - Purified, the blow of justice extinguishes all flames of mistrust and hatred.
            -  A golden light embraces this ancient sword.
            weapon: SWORD 18.5 28.5
            gems:
            -
            attributes:
            - Strength 10.50
            - Endurance 15.00
            - Constitution 12.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 45.92


Code:
#  LEGENDARY_SWORD
#    Yurusume, katana of Blademaster Yuru'Jin
        type: GOLDEN_SWORD
        name: Yurusume
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 4
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Vengeance
            - Released, the slicing winds wreck havoc upon their captivity.
            -  A golden light embraces this ancient katana.
            weapon: SWORD 19.75 29.50
            gems:
            -
            attributes:
            - Strength 11.50
            - Agility 13.50
            - Constitution 10.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 47.27


Code:
#  LEGENDARY_SWORD
#    Nephilus, edge of Nephilim Norus
        type: GOLDEN_SWORD
        name: Nephilus
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Creation
            - Sealed, the earth soaked in blood and ashes, forming new life within the void.
            -  A golden light embraces this ancient edge.
            weapon: SWORD 16.50 27.75
            gems:
            -
            attributes:
            - Strength 9.50
            - Intelligence 12.50
            - Wisdom 16.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 44.82


Code:
#  LEGENDARY_AXE
#    Regalium, greataxe of Havoc Regorius
        type: GOLDEN_AXE
        name: Regalium
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 1
            BANE OF ARTHROPODS: 5
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Destruction
            - Unified, like a shadow following the light, destruction pursues the creation.
            -  A golden light embraces this ancient greataxe.
            weapon: AXE 19.25 29.75
            gems:
            -
            attributes:
            - Strength 18.50
            - Constitution 9.50
            - Endurance 5.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 49.97


Code:
#  LEGENDARY_SHOVEL
#    Laphanae, lance of Lightbringer Lepharion
        type: GOLDEN_SHOVEL
        name: Laphanae
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 3
            BANE OF ARTHROPODS: 3
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Valor
            - Unbowed, the path through inner agony leads to the forgotten trails of true valor.
            -  A golden light embraces this ancient lance.
            weapon: SHOVEL 18.75 27.75
            gems:
            -
            attributes:
            - Strength 14.50
            - Endurance 10.00
            - Agility 12.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 46.57


Code:
#  LEGENDARY_HOE
#    Hystanica, scepter of Archlady Ethenia
        type: GOLDEN_HOE
        name: Hystanica
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 4
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Harmony
            - Balanced, in the embrace of harmony, the equilibrium between life and death is promised.
            - A golden light embraces this ancient scepter.
            weapon: HOE 16.50 21.75
            gems:
            -
            attributes:
            - Charisma 15.50
            - Wisdom 11.50
            - Intelligence 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 35.50


Code:
#  LEGENDARY_HOE
#    Anomenir, wand of Archlord Malethyr
        type: GOLDEN_HOE
        name: Anomenir
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:         
            - The Aspect of Fate
            - Everlasting, fate incarnates wisdom in leading souls to their very destination.
            - A golden light embraces this ancient wand.
            weapon: HOE 18.75 22.25
            gems:
            -
            attributes:
            - Intelligence 15.75
            - Wisdom 18.50
            - Charisma 3.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 36.00


Code:
#  LEGENDARY_SHEARS
#    Sor & Ro, blades of Nightblade Sepharo
        type: SHEARS
        name: Sor & Ro
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 3
            BANE OF ARTHROPODS: 3
            FIRE_ASPECT: 2
            SILK_TOUCH: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspects of Betrayal
            - Blinded, lies prepare sins to betray, while sins foretell the lies of treason.
            - A golden light embraces these ancient blades.
            weapon: SHEARS 19.25 28.75
            gems:
            -
            attributes:
            - Agility 18.75
            - Strength 9.75
            - Constitution 5.75
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 45.91


Code:
#  LEGENDARY_BOW
#    Dal'Therum, longbow of Skywatch Taryel
        type: BOW
        name: Dal'Therum
        enchants:
            POWER: 6
            UNBREAKING: 12
            PUNCH: 3
            FLAME: 1
            INFINITY: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Genesis
            - Ascending, the first sunray of dawn banishes all dark, welcoming the new age.
            - A golden light embraces this ancient longbow.
            weapon: BOW 19.75 29.50
            gems:
            -
            attributes:
            - Agility 15.75
            - Endurance 9.75
            - Constitution 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 41.75


Code:
#  LEGENDARY_MUSIC_DISC
#    Nibelung, harp of Siren Natsumi
        type: MUSIC_DISC
        name: Namunetiel
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:         
            - The Aspect of Vigor
            - Fading, the dancing soul leads the light towards dolorous spirits.
            - A golden light embraces this ancient instrument.
            weapon: DISC 16.75 25.75
            gems:
            -
            attributes:
            - Charisma 18.00
            - Intellect 10.00
            - Agility 5.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 39.50


Code:
#  LEGENDARY_BLAZE_ROD
#    Tori'Ahn, staff of High Priest Ta'Landiel
        type: BLAZE_ROD
        name: Tori'Ahn
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 1
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Faith
            - Forgiving, unrelenting souls open their gates for those seeking strength in faith.
            - A golden light embraces this ancient staff.
            weapon: BLAZE_ROD 13.50 22.75
            gems:
            -
            attributes:
            - Constitution 13.75
            - Intellect 8.75
            - Strength 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 47.35

[USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP]
 
Last edited:

Egorh

Outcast
Legacy Supporter 7
Joined
Jun 30, 2011
Alright @Kainzo , here the first set of items.
Legendary, because creating low tier items is boring.
I did the calculations myself, as you can see I'm clearly bad at math.

I used the vanilla values for the damage boosts of enchantments and the Attributes for the rest.
Overall completely overpowered, but I leave the refining to you guys.
I didn't get a response to the gems group so I left it blank.


: : : Legendary Weapons : : :
Code:
# Aspects of the Fallen Angels, legendary/unique weaponry.
# "Ancient and forgotten weapons, which embody the souls of their former creators."
# "Legends say, their souls are sleeping within each weapon, waiting for a new wielder."

Code:
#  LEGENDARY_SWORD
#    Duriendal, sword of High Inquisitor Durahan
        type: GOLDEN_SWORD
        name: Duriendal
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 5
            BANE OF ARTHROPODS: 1
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Justice
            - Purified, the blow of justice extinguishes all flames of mistrust and hatred.
            -  A golden light embraces this ancient sword.
            weapon: SWORD 18.5 28.5
            gems:
            -
            attributes:
            - Strength 10.50
            - Endurance 15.00
            - Constitution 12.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 45.92


Code:
#  LEGENDARY_SWORD
#    Yurusume, katana of Blademaster Yuru'Jin
        type: GOLDEN_SWORD
        name: Yurusume
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 4
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Vengeance
            - Released, the slicing winds wreck havoc upon their captivity.
            -  A golden light embraces this ancient katana.
            weapon: SWORD 19.75 29.50
            gems:
            -
            attributes:
            - Strength 11.50
            - Agility 13.50
            - Constitution 10.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 47.27


Code:
#  LEGENDARY_SWORD
#    Nephilus, edge of Nephilim Norus
        type: GOLDEN_SWORD
        name: Nephilus
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Creation
            - Sealed, the earth soaked in blood and ashes, forming new life within the void.
            -  A golden light embraces this ancient edge.
            weapon: SWORD 16.50 27.75
            gems:
            -
            attributes:
            - Strength 9.50
            - Intelligence 12.50
            - Wisdom 16.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 44.82


Code:
#  LEGENDARY_AXE
#    Regalium, greataxe of Havoc Regorius
        type: GOLDEN_AXE
        name: Regalium
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 1
            BANE OF ARTHROPODS: 5
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Destruction
            - Unified, like a shadow following the light, destruction pursues the creation.
            -  A golden light embraces this ancient greataxe.
            weapon: AXE 19.25 29.75
            gems:
            -
            attributes:
            - Strength 18.50
            - Constitution 9.50
            - Endurance 5.00
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 49.97


Code:
#  LEGENDARY_SHOVEL
#    Laphanae, lance of Lightbringer Lepharion
        type: GOLDEN_SHOVEL
        name: Laphanae
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 3
            BANE OF ARTHROPODS: 3
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Valor
            - Unbowed, the path through inner agony leads to the forgotten trails of true valor.
            -  A golden light embraces this ancient lance.
            weapon: SHOVEL 18.75 27.75
            gems:
            -
            attributes:
            - Strength 14.50
            - Endurance 10.00
            - Agility 12.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 46.57


Code:
#  LEGENDARY_HOE
#    Hystanica, scepter of Archlady Ethenia
        type: GOLDEN_HOE
        name: Hystanica
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 4
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Harmony
            - Balanced, in the embrace of harmony, the equilibrium between life and death is promised.
            - A golden light embraces this ancient scepter.
            weapon: HOE 16.50 21.75
            gems:
            -
            attributes:
            - Charisma 15.50
            - Wisdom 11.50
            - Intelligence 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 35.50


Code:
#  LEGENDARY_HOE
#    Anomenir, wand of Archlord Malethyr
        type: GOLDEN_HOE
        name: Anomenir
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:         
            - The Aspect of Fate
            - Everlasting, fate incarnates wisdom in leading souls to their very destination.
            - A golden light embraces this ancient wand.
            weapon: HOE 18.75 22.25
            gems:
            -
            attributes:
            - Intelligence 15.75
            - Wisdom 18.50
            - Charisma 3.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 36.00


Code:
#  LEGENDARY_SHEARS
#    Sor & Ro, blades of Nightblade Sepharo
        type: SHEARS
        name: Sor & Ro
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 3
            BANE OF ARTHROPODS: 3
            FIRE_ASPECT: 2
            SILK_TOUCH: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspects of Betrayal
            - Blinded, lies prepare sins to betray, while sins foretell the lies of treason.
            - A golden light embraces these ancient blades.
            weapon: SHEARS 19.25 28.75
            gems:
            -
            attributes:
            - Agility 18.75
            - Strength 9.75
            - Constitution 5.75
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 45.91


Code:
#  LEGENDARY_BOW
#    Dal'Therum, longbow of Skywatch Taryel
        type: BOW
        name: Dal'Therum
        enchants:
            POWER: 6
            UNBREAKING: 12
            PUNCH: 3
            FLAME: 1
            INFINITY: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Genesis
            - Ascending, the first sunray of dawn banishes all dark, welcoming the new age.
            - A golden light embraces this ancient longbow.
            weapon: BOW 19.75 29.50
            gems:
            -
            attributes:
            - Agility 15.75
            - Endurance 9.75
            - Constitution 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 41.75


Code:
#  LEGENDARY_MUSIC_DISC
#    Namunetiel, harp of Siren Natsumi
        type: MUSIC_DISC
        name: Namunetiel
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 2
            BANE OF ARTHROPODS: 2
            FIRE_ASPECT: 1
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:         
            - The Aspect of Vigor
            - Fading, the dancing soul leads the light towards dolorous spirits.
            - A golden light embraces this ancient instrument.
            weapon: DISC 16.75 25.75
            gems:
            -
            attributes:
            - Charisma 18.00
            - Intellect 10.00
            - Agility 5.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 39.50


Code:
#  LEGENDARY_BLAZE_ROD
#    Tori'Ahn, staff of High Priest Ta'Landiel
        type: BLAZE_ROD
        name: Tori'Ahn
        enchants:
            DAMAGE_ALL: 11
            UNBREAKING: 12
            KNOCKBACK: 3
            SMITE: 4
            BANE OF ARTHROPODS: 1
            FIRE_ASPECT: 2
        modules:
            durability: 2500 2500
            rarity: LEGENDARY
            desc:
            - The Aspect of Faith
            - Forgiving, unrelenting souls open their gates for those seeking strength in faith.
            - A golden light embraces this ancient staff.
            weapon: BLAZE_ROD 13.50 22.75
            gems:
            -
            attributes:
            - Constitution 13.75
            - Intellect 8.75
            - Strength 10.50
            soulbound: true

# Total Maximum Weapon damage per hit (weapon attributes bonus + enchantment bonus + highest weapon damage) on a defenseless target: 47.35

[USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP]
They deserve the name legendary but a lot of people do not like fire aspect on their melee weapons because it messes with the hit timer. I say remove the knockback on everything. Maybe one or two people may enjoy it on a melee class (maybe a Paladin dedicated to peeling) but if you get a ranged class (healers/casters) using a knockback weapon it'll be OP(even if they do not have the legendary hoe they can still use a good chunk of the other weapons and all they'll lose out on is the base damage).

But overall, nice job
 
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