Jack_Reacher
Legacy Supporter 7
- Joined
- Feb 4, 2011
Recently, many vanilla enchantments have been enabled on Herocraft. I would like some clarity on how these behave in HC, since our damage system does not align exactly with vanilla damage. (I know there was work done lately to put us on the "vanilla" damage system, but I still don't know exactly how that relates to the Heroes plugin, since we deal in HP not in Hearts)
Could I get some explanation on the following enchants (I'm going off this pastie):
"PROTECTION_ENVIRONMENTAL" (This must be the vanilla "Protection")
Thanks in advance for reading this long-ish post. Input would be much appreciated.
Kainzo Sleaker WitchOnaRampage [Witch - I tagged you since you might want to add this info to the wiki]
Could I get some explanation on the following enchants (I'm going off this pastie):
"PROTECTION_ENVIRONMENTAL" (This must be the vanilla "Protection")
- Does how does the damage reduction of this enchant work? I'm assuming it's only for physical damage. Is it for magic also? Is this an umbrella enchant that protects against projectiles and blasts also? There are separate enchants for these, but I would expect them to be covered under this enchant.
- Does this reduce the Heroe's plugin "Fire Damage" or just the fire ticks if you're on fire?
- This doesn't appear to be listed in the pastie.
- I assume this just reduces TnT damage.
- What does this enchant do that "PROTECTION_ENVIRONMENTAL" doesn't?
- What does "PROTECTION_ENVIRONMENTAL" do that this enchant doesn't?
- What does this enchant do that "PROTECTION_ENVIRONMENTAL" doesn't?
- What does "PROTECTION_ENVIRONMENTAL" do that this enchant doesn't?
- Why is this disabled, but sharpness is enabled?
Thanks in advance for reading this long-ish post. Input would be much appreciated.
Kainzo Sleaker WitchOnaRampage [Witch - I tagged you since you might want to add this info to the wiki]