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Read Hey guys, just a heads up.

xexorian

Admin ZeeZo
Retired Staff
Joined
Apr 7, 2011
Location
USA
@Balance Team
I'd like to open a subforum here to communicate actively with the entire balance team to gather feedback about the dungeons, where we can improve upon them, where there are too many spawners, where things can be cheesed too easily, and the like. I would also like to know if you are all up for this, so feel free to leave me some feedback here in this thread as well.

I have something in mind to write about, with upcoming changes I've got planned for mythicmobs on survival but I'll save that for a bigger post for later.

For now, so I can gather my thoughts, does anyone have anything to critique upon with the current dungeons system before I move forward?
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Can confirm: Was not tagged until Witchy did it.

...got nothing to contribute here, though, so there's that.
 

joshtsai

Legacy Supporter 2
Joined
May 23, 2012
It seems most of the problems in dungeons stem from players attempting dungeons too high for their Hero Level/skill level. I did some tests on up to what level I can effectively solo a dungeon(not attempting to cheese or running around the edges but really fighting mobs in the center) and as a high level crusader I really was only effective up until the Elf Palace.

Back to the main point, I feel that the mob numbers and placement is good for the traffic that the dungeons receive. Perhaps fleshing out a more efficient way of having players get in groups to be able to tackle the dungeons together beyond /ch LFG. But as for this I have no idea how to do it. And as for cheesing, there seems to be many different things one can do, I'm not even sure how people figure this out.
 
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