@
Kainzo
In terms of Heroes and the server's latest status: Great job, loving it, though of course it is still very early. I think some of the xp nerfs have been a little overly harsh, but I expect things like this to continue to be adjusted.
Not to look a gift horse in the mouth, but just felt I had to make the following comments concerning the launch and the lead-up to the launch. (I come from a software company background so I tend to be more critical than most on these issues.) I consider these just issues to be kept in mind for the next wipe (which I'm sure is a matter of when, not if). Please don't take these personally
Pre-launch:
Mentioning any dates for the launch, and particularly ever uttering the word 'wipe', was a huge mistake. The server was all but dead for nearly a month before launch because of this. Fortunately this hasn't seemed to have had as huge of an impact as I anticipated on the server population, but I do know we have lost a number of people to other servers in the meantime.
Launch:
This was way too rushed. Watching the IRC traffic at release and the first few hours made it apparent that the entire server setup was done basically from scratch, on the fly.
I would have expected that complete server setup would have been configured prior to launch and tested. Issues like LWC and regions not being available at launch, the last-minute scramble to handle channels, the whitelist issue, map exploration/chunk initial generation, etc. All of these should have been completed ahead of time before even considering a firm date for switching maps. All you would need to do at launch was shut down the old server, bring over whitelists or data related to tiers/ranks, change the port number on the pre-live server to live, and fire it up. (I admit now I don't have first hand experience with this type of MC server setup, so I may be missing far more complex issues here, and if so my comments are basically null and void.)