- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
THIS HASNT BEEN CODED - AND IS NOT 100%
So here it is. Should players be able to have a COMBAT role and a CRAFTER role at the same time?
What we're going for;
You'd pick a warrior and then you'd pick smith. The warrior's "levels" could count towards HP gain / tool use. The smith levels could count towards the repair abilities and so forth.
Ideally, we would SPLIT the CRAFTER PATH into the other 4 SPECS, and then have the 4 specs be an additional "role" Selections by the player. /hero choose warrior ... /hero choose chemist ...
/hero who Kainzo, Level 1 Warrior Level 1 Chemist
What are your thoughts?
So here it is. Should players be able to have a COMBAT role and a CRAFTER role at the same time?
What we're going for;
- Diverse gameplay and 'unique' feeling
- No matter what you are doing, you will be advancing
- Not take away from the community and ensure people are still "searching for that crafter/combat spec!"
- Challenging gameplay and support for all spheres of gameplay.
You'd pick a warrior and then you'd pick smith. The warrior's "levels" could count towards HP gain / tool use. The smith levels could count towards the repair abilities and so forth.
Ideally, we would SPLIT the CRAFTER PATH into the other 4 SPECS, and then have the 4 specs be an additional "role" Selections by the player. /hero choose warrior ... /hero choose chemist ...
/hero who Kainzo, Level 1 Warrior Level 1 Chemist
What are your thoughts?