You get skills for doing weird stuff.
Say you're a Lv.22 Mime (Mimes being 100% hypothetical, of course). You can learn lots of different skills. But you can't learn anything by leveling. To get the Explosion skill (still hypothetical), you need to defeat 20 Creepers with your bare hands. To learn Jump you need to off a Dragoon while holding a wooden shovel. To get Bolt, die of a lightning strike. To get the ability to use shears, kill 50 unshorn sheep with them first. If you want to place pistons make 2 stacks of pistons and 32 sticky ones. Et cetera et cetera.
Of course, this isn't actually about the Mime (but as I think about it, I could totally make it about the Mime! lol). It's about adding the ability to unlock skills and perhaps other parameters set by Heroes (attack strength, variables in skills [Lv.3 Fireball?] armor, tools, MP, HP) by other methods than just going ding 50 times. So specific ways of killing, dying, crafting, breaking or placing blocks, could all play into a character's growth. Even if it's minimized in Herocraft itself, having the support would make the mod at least x1.2 better and put a dent in "grinding " talk to boot.
It could lead to class-specific goals or gimmicks- A Bodybuilder class gets HP and melee damage upgraded from eating meat and punching mobs, Samurai gain a finisher-type skill for beating others of their class with melee attacks, a Knight could earn better weapons by using and crafting his own lower-quality ones, a Mage's last resort attack loses power with each use and has to be built up again by killing mobs. Could go on. Won't.
Say you're a Lv.22 Mime (Mimes being 100% hypothetical, of course). You can learn lots of different skills. But you can't learn anything by leveling. To get the Explosion skill (still hypothetical), you need to defeat 20 Creepers with your bare hands. To learn Jump you need to off a Dragoon while holding a wooden shovel. To get Bolt, die of a lightning strike. To get the ability to use shears, kill 50 unshorn sheep with them first. If you want to place pistons make 2 stacks of pistons and 32 sticky ones. Et cetera et cetera.
Of course, this isn't actually about the Mime (but as I think about it, I could totally make it about the Mime! lol). It's about adding the ability to unlock skills and perhaps other parameters set by Heroes (attack strength, variables in skills [Lv.3 Fireball?] armor, tools, MP, HP) by other methods than just going ding 50 times. So specific ways of killing, dying, crafting, breaking or placing blocks, could all play into a character's growth. Even if it's minimized in Herocraft itself, having the support would make the mod at least x1.2 better and put a dent in "grinding " talk to boot.
It could lead to class-specific goals or gimmicks- A Bodybuilder class gets HP and melee damage upgraded from eating meat and punching mobs, Samurai gain a finisher-type skill for beating others of their class with melee attacks, a Knight could earn better weapons by using and crafting his own lower-quality ones, a Mage's last resort attack loses power with each use and has to be built up again by killing mobs. Could go on. Won't.