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HeroCraft Tier List, Name List and Reasoning. (WIP)

Arturec

Soulsand
Joined
Aug 27, 2011
Location
Canada
First of all, let me explain the "Tier List" concept. In the League of Legends community, once a player has reached a certain status in the community, they are asked to give their opinion on the champions. This list that they give are solely their opinions, and this can usually make or break a walk to fame. While I may not be too well known among the HeroCraft Community, there is an incoming rework to most of the classes, including a level cap increase to 70. Because of this, I will attempt to make a tier list and try giving a good name to all the classes.
(By good name, I mean, once they are mastered, Kainzo is thinking of making a new title, such as [Crusader] for master Paladins)

**Take note, this list is based on PVP, and more heavily weighted to small skirmishes (1v1, 2v2) because it's more common to fight 1v1 than to fight in a team of 10, so if the class is a support class, make sure you remember this is a tier list more focused on SMALL skirmishes and does not qualify support classes in it.**

This list always goes from T1 to T3. T1 being the best, T2 being the ones needing help, etc.

(We want all classes to be T1, unless they weren't designed to fight 1v1 etc. then this list does not give them proper notice.)

Tier 1
Ninja, Disciple, Dreadknight, Cleric, Samurai, Wizard, Dragoon, Beguiler
Tier 2
Bard, RuneBlade, Paladin, Pyromancer, Necromancer, Ranger, Bloodmage, Mystic, Ranger
Tier 3
Mystic, Ranger
Now, look at this list, and critique it. Remember that I am probably wrong about this, but let me explain my reasoning to everybody reading this wall of text. ;)
Let me start with my most familiar families, then move town from there.​
Rogue - Ninja, Runeblade, Bard, Ranger
-Ninja - A high DPS assassin who excels at taking down squishy (not durable) targets. This class is very good for a 1v1 against any squishy/low damage classes who don't have the evasive capabilities to escape the ninja. This class can do an almost instant 450 damage (Through armor) with the use of Eviscerate, Blitz, Kick. Not only can they silence, backflip and re-energise themselves, but once maxed their combat capabilities go very far and help destroy any unwary members of the other team.​
The only buffs this class needs are fixes. Thievery is broken at the moment and I'd like it to be fixed. Also, we need backflip to be "Fixed." This IS Minecraft, so I'm sure it's fixable, because anticheat is probably configurable... .-. or give ninja a new mobility ability. (Eg, One, ShadowWalk (WindWalk Counterpart)​
-Bard- Bard is a supportesque class who excels at assisting their teams in the utility path, while also bringing tons of damage (Ha!) to the team. The only reason why this class is not T1 is because of the skill "Boastful Bellow" which does only 80 damage for the extremely high cost of 41 mana. Yes, it is an AOE damage spell, multiplying it's damage for each player hit, but it also has a warmup and a long cooldown. If this skill were to be replaced with something... better, this class would be T1 in my books, and I'm sure T1 in your books as well.​
-Runeblade- Runeblade is a hybrid class that excels at hurting your foe regardless if they're a tank or not. It does high DPS with normal attacks, while sporadically improving their attacks. They do a variety of different things by enchanting their swords with an effect, making them a class to be feared. This class is a T2 class because of a few problems I've noticed. At first, I deemed this class a T1 class, until I learned that the wiki lied and that their "Flameshield" ability didn't block all incoming spells for 8 seconds. If that ability worked like the wiki said, This class would be a good, T1 class. Not only does it have problems with it's "Flameshield" ability, but it's cooldowns are a bit too long. Alot can happen in 10 seconds, and YES it has One, but I feel like it needs a small buff and it'll be perfect.​
-Ranger- Ranger is a ranged DPS dealer using a variety of tools to take down their opponents with a bow. Ranger is definetly an UP class. It has a variety of skills, but most of them are underwhelming. (Nice way to say shit)​
Let me break down what I think is problematic with this class.​
1. Wolves. Wolves are absolute crap on this server, they do MINIMAL damage. Wolves are easily killed by 1 or 2 attacks or like 1 AOE ability. They may knock you back a little but to get them to attack somebody either they have to hit you or you have to MELEE them. (Disgusting.)​
2. Lag. Because of some server problems, or something, a ranger will hit something with an arrow, but the fucking arrow will bounce off! That is just sad, and I doubt it's fixable. People say that it only happens when fire damage is ticking, but I've seen it happen to non-flaming targets.​
3. Skills. They have a slow. That's nice. They have kick, track and Bow strength. That's about it for good abilities. Their level 60 ability is underwhelming in general, because ninjas can do this at night like 40 levels earlier, plus the ranger also needs mana because 12 mana an arrow is a bit much, considering basically their only PVP abilities are almost useless once the enemy comes within melee range. They don't even have an escape! Rangers should get backflip (once it's fixed) or something of the sort. With these buffs, I'd say Ranger would be good a class.​
Healer - Disciple, Bloodmage, Mystic and Cleric.
-Disciple- Disciple is a Medium DPS class with high utility. It excels at manipulating the battlefield around it and keeping the allies around it, and itself alive. It does decent melee damage, while silencing, pushing, pulling and healing constantly. Because of all this utility, a disciple is a dangerous foe. If the battle is going in it's favor, it can lock you down by silencing you and pulling you in, if it's losing the battle, it can forcepush you away and get away safely while healing all the while.​
-Bloodmage- Looking at the BloodMage, It has a decent MAGIC DPS, while healing itself and other party members at the same time. It brings decent utility to a fight (Using it's slows, silences and heals to give nice heals to itself, and others, but I really think it's good because I think using a slow, then using all your offensive spells and running until they are finished ticking and repeating could be really good. Especially with a speed potion. Not only can you do this, but in my personal experience anything with lifesteal should be abused to hell. I have 1 problem with bloodmage, and that is it's healing from soulleech doesnt heal you over time, but once the spell ends. Fix it, since a leech drinks constantly not like once... This class needs alot of work. (Lots of small tweaks)​
-Mystic- Seeing how this list isn't very good for PVP, other than in teamfights for healing, but I feel like everything this class does, other classes do better. The only reason why I'd ever choose this class is if I wanted a nerfed version of Wizard+Cleric. Nothing more to say. It does lots of good heals, but it seems to me that it's not good enough for T2. It seems best in 2v1 situations where you sit and heal your partner and automatically win fight.
-Cleric- Cleric is a strong, sturdy tank who brings high utility and sustain to their team. It's a good 1v1 class, because it can outlast the hardest damage dealers, while still doing periodical damage. The fact that it has 2 invulns is awesome. Not only does it give invuln to itself twice, but your whole party! It also brings people back to life, and also heals the whole party too! Wow. This class is beast for support, and even for small skirmishes. I recommend this class, although, I hate fighting clerics.
Warrior - Paladin, DreadKnight, Dragoon, Samurai
-Paladin- A paladin is a warrior of light. A shield of the weak, a holy knight. It is a warrior who defends their allies and smite their enemies. A paladin is a hybrid between a warrior and a healer. It's main focus is to take the hits for it's allies in a fight while still dishing out decent damage, while healing their allies and shielding them from harm. I feel like this class is great, on the brink of T1, but I've noticed it has mana problems in an extended fight. (Any fight with a paladin is an extended fight lol) So that's why it's in T2, otherwise, it's a great class. Easy levelling, sustain and good endgame capability. Also has an invuln, which is great.​
-DreadKnight- A Dreadknight is a Paladin who has fallen from grace. Once a hero turned into a vassal for their ambition. The Dreadknight is the knight who seeks his own benefit first. A DreadKnight is a hybrid between a Warrior and a Necromancer-esque type of Warrior. It's abilities are almost the direct opposites of a Paladin's, and frankly, it seems to be a really sweet deal. Harmtouch, while not as good as Layhands, is still a HUGE nuke to somebody's health, while the Dreadknight has less defensive capabilities, it's Offensive capabilities are very good. It can become immune to poison, make any autoattacks miss 50% of the time, Manafreeze any mages who try to fight it and it has a nice chase/escape mechanism at it's disposal. As if this weren't enough, it gets high armor and decent damage, "Terror", and an autoattack reset. (Poison)​
-Dragoon- The Dragoon is a small skirmish fighter meant for mobility and swift kills. It comes from above and wreaks havoc on the battlefield. While this class may be a bit over-rated, it seems to me like a high mobility warrior in a small skirmish or 1v1 is very good. It has nice damage, a decent AOE hit, a fall-damage reducing skill (Tumble) and good armor. They could use a small buff here and there, but at the moment I see them very viable and very fun to play. (Without that fucking rubberband, amirite?) (Sidenote, Dragoon is also super good to max with wizard, because of the Superjump over walls, Switch to wizard, blink on top of some1's house, GTP lol)​
-Samurai- A samurai is a​
*Work in Progress. Feel free to argue with me in comments, and let me know if there is a maximum amount of characters allowed in a thread.*​
 
Joined
Jun 4, 2012
Quick tip: Beguiler can Pigify you and then fire ball you continuously and then the Beguilers friends can help (If any).
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
Do you mind me asking what you are basing this list off of? I disagree with some of your rankings, however I'll let you finish posting all the classes...

By the way, beguiler is tier 1 in my books.
 

northeaster345

Legacy Supporter 8
Joined
Jun 10, 2012
Beguiler is currently one of the best classes in the game, because of it's huge lockdown potential of a stop + silence for 6 and 7 seconds, (piggify + masspiggify), good cc (beguile) and really good aoe (plague bomb). They also have good support potential in terms of wisdom and might.

I'd put pally in T1 and DK in tier 2, mostly because dk really struggles against ranged classes, but has a lot of power behind it. But that also depends on how good the players are.

Ranger is T3 because of it's uselessness in team fights (people get in the way of your arrows, you're slow, not much burst damage to be frank)

In 1v1s, runeblade is pretty good, just not so much in bigger fights, as it is a bit squishy. You can also hit someone once and apply all your blades by using the ticks of your damage.

How much PvP have you been doing on this map? I've never seen you fight, so I'm just curious.
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Beguiler is currently one of the best classes in the game, because of it's huge lockdown potential of a stop + silence for 6 and 7 seconds, (piggify + masspiggify), good cc (beguile) and really good aoe (plague bomb). They also have good support potential in terms of wisdom and might.

I'd put pally in T1 and DK in tier 2, mostly because dk really struggles against ranged classes, but has a lot of power behind it. But that also depends on how good the players are.

Ranger is T3 because of it's uselessness in team fights (people get in the way of your arrows, you're slow, not much burst damage to be frank)

In 1v1s, runeblade is pretty good, just not so much in bigger fights, as it is a bit squishy. You can also hit someone once and apply all your blades by using the ticks of your damage.

How much PvP have you been doing on this map? I've never seen you fight, so I'm just curious.

I agree with all points other than the one pertaining to Runeblade. The Runeblade is, while "uninteresting", one of the strongest pvp classes right now.

---
I've been playing on HC for about 6 months now, and have been pvping heavily since the beginning. I've mastered every caster except Necro, every rogue except Ranger, Dragoon, and I've played, but not mastered, the Disciple and DreadKnight.


Samurai and Beguiler are, in my opinion, the strongest classes on the server. Necro feels like it's right up there with it, but I don't necessarily think it's the same level


In terms of "small skirmishes" as you put it, this is how I'd tier the classes.

Tier 1:
Samurai, Beguiler, Necromancer, Wizard, RuneBlade, Paladin, Dragoon

Tier 2:
Ninja, Cleric, Bard, DreadKnight, Disciple

Tier 3:
Pyromancer, BloodMage

Tier 4:
Mystic

Tier 5:
Ranger
-------------------

But this is really only a general representation of their strengths. In larger teamfights, the tiers shift, and certain classes are natural counters to others, making two "evenly matched teams" (in terms of tiers) not necessarily have the same chance of winning.

My thoughts on Pyromancer: http://www.herocraftonline.com/main/threads/lets-talk-about-the-pyromancer.35328/

The Ranger is...well, quite frankly, just bad. It's a shame, because it's a good concept that's actually very close to being good (despite being so low on my list). It only needs a couple tiny buffs to become viable, but due to the fact that it does not have certain things, it's pretty garbage in anything other than noob hunting / selling tracks to real pvpers.
 

northeaster345

Legacy Supporter 8
Joined
Jun 10, 2012
I agree with all points other than the one pertaining to Runeblade. The Runeblade is, while "uninteresting", one of the strongest pvp classes right now.

---
I've been playing on HC for about 6 months now, and have been pvping heavily since the beginning. I've mastered every caster except Necro, every rogue except Ranger, Dragoon, and I've played, but not mastered, the Disciple and DreadKnight.


Samurai and Beguiler are, in my opinion, the strongest classes on the server. Necro feels like it's right up there with it, but I don't necessarily think it's the same level


In terms of "small skirmishes" as you put it, this is how I'd tier the classes.

Tier 1:
Samurai, Beguiler, Necromancer, Wizard, RuneBlade, Paladin, Dragoon

Tier 2:
Ninja, Cleric, Bard, DreadKnight, Disciple

Tier 3:
Pyromancer, BloodMage

Tier 4:
Mystic

Tier 5:
Ranger
-------------------

But this is really only a general representation of their strengths. In larger teamfights, the tiers shift, and certain classes are natural counters to others, making two "evenly matched teams" (in terms of tiers) not necessarily have the same chance of winning.

My thoughts on Pyromancer: http://www.herocraftonline.com/main/threads/lets-talk-about-the-pyromancer.35328/

The Ranger is...well, quite frankly, just bad. It's a shame, because it's a good concept that's actually very close to being good (despite being so low on my list). It only needs a couple tiny buffs to become viable, but due to the fact that it does not have certain things, it's pretty garbage in anything other than noob hunting / selling tracks to real pvpers.

Yeah I agree with your tier system there, pretty much, again it depends on the size of the fight.

That's a better way of explaining runeblade, it has mobility and hits like a truck, but isn't super interesting. Also people don't really realize that it's pretty strong, because it's a new class. A number of people also used to play it only for the firewave gimmick, whereas just playing it straight up is more effective. That being said, as a wizard, I am not upset at the lack of runeblades.

Also a good disciple can crush people, and I might put it at t1 or t1.5. Though if you play it poorly, you'll have a hard time.
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
I agree with all points other than the one pertaining to Runeblade. The Runeblade is, while "uninteresting", one of the strongest pvp classes right now.

---
I've been playing on HC for about 6 months now, and have been pvping heavily since the beginning. I've mastered every caster except Necro, every rogue except Ranger, Dragoon, and I've played, but not mastered, the Disciple and DreadKnight.


Samurai and Beguiler are, in my opinion, the strongest classes on the server. Necro feels like it's right up there with it, but I don't necessarily think it's the same level


In terms of "small skirmishes" as you put it, this is how I'd tier the classes.

Tier 1:
Samurai, Beguiler, Necromancer, Wizard, RuneBlade, Paladin, Dragoon

Tier 2:
Ninja, Cleric, Bard, DreadKnight, Disciple

Tier 3:
Pyromancer, BloodMage

Tier 4:
Mystic

Tier 5:
Ranger
-------------------

But this is really only a general representation of their strengths. In larger teamfights, the tiers shift, and certain classes are natural counters to others, making two "evenly matched teams" (in terms of tiers) not necessarily have the same chance of winning.

My thoughts on Pyromancer: http://www.herocraftonline.com/main/threads/lets-talk-about-the-pyromancer.35328/

The Ranger is...well, quite frankly, just bad. It's a shame, because it's a good concept that's actually very close to being good (despite being so low on my list). It only needs a couple tiny buffs to become viable, but due to the fact that it does not have certain things, it's pretty garbage in anything other than noob hunting / selling tracks to real pvpers.
I agree with the majority of what you've said here apart from a few things.
1) Bloodmage is a good class, no matter what people say, it should be at least a T2 class imo. Bloodmage has 2 DoTs one does more than necromancer and the other heals them, a LONG slow and a silence, bloodmage is good class for pvp.
2) Mystic i sa terrible group fighter but it has very good heals on a single target, by healing themselfs they can literally kite + tank every classs except ninja/RB for obvious reasons.
3) Honestly Dragoon is over-rated for 1v1s there are a lot of classes that beat it and the only reason I would say it's T1 is because of mobility whereas this is based on 'small skirmishs' as the OP stated.
 

Delfofthebla

Legacy Supporter 4
Retired Staff
Joined
Nov 25, 2012
Location
United States
Yeah I agree with your tier system there, pretty much, again it depends on the size of the fight.

That's a better way of explaining runeblade, it has mobility and hits like a truck, but isn't super interesting. Also people don't really realize that it's pretty strong, because it's a new class. A number of people also used to play it only for the firewave gimmick, whereas just playing it straight up is more effective. That being said, as a wizard, I am not upset at the lack of runeblades.

Also a good disciple can crush people, and I might put it at t1 or t1.5. Though if you play it poorly, you'll have a hard time.
Runeblade is a wonky one. Easily on par with Samurai in terms of 1v1 capabilities. Pretty much all casters (primarily Wizards) are merely floating plastic bags when fighting a Runeblade. They rush you faster than anyone else, and they stick on to you like glue. They will burst you down in the duration of a single kick, and there's nothing you can do about it. Flameshield is also obscenely powerful, giving them immunity to anything other than "spec'd" caster skills.

Disciple is...pretty damn strong. I've been completely wrecked by a few of them, and completely wrecked my share as well. They definitely have a strong "presence" in a teamfight, though I'd wager it's more of a selfish presence than a supporting one. I thought about putting them up in T1, but despite me knowing of their obvious strengths, I just don't feel that "impending doom" when I see one. They're strong for sure, but I would much rather have any of the T1 classes I listed in my party than a disciple.

I agree with the majority of what you've said here apart from a few things.
1) Bloodmage is a good class, no matter what people say, it should be at least a T2 class imo. Bloodmage has 2 DoTs one does more than necromancer and the other heals them, a LONG slow and a silence, bloodmage is good class for pvp.
2) Mystic i sa terrible group fighter but it has very good heals on a single target, by healing themselfs they can literally kite + tank every classs except ninja/RB for obvious reasons.
3) Honestly Dragoon is over-rated for 1v1s there are a lot of classes that beat it and the only reason I would say it's T1 is because of mobility whereas this is based on 'small skirmishs' as the OP stated.

I really don't fight enough BloodMages to be able to say much here. I've fought a few, and I just wasn't that impressed. They definitely have some strong skills, but unless I start seeing a BM really bring the "umph" to a fight, I can't say my opinion would be changed there.

Dragoon is not a very high damaging class, and for that reason, I would agree that they are..."overrated". In a full fledged teamfight, I don't want a dragoon in my party--they just don't do enough. But in a small skirmish? Oh you bet your ass they're strong--one of the strongest. It's not their damage that makes them strong, it's the very thing you mention, their mobility, that gives them the edge. They can pick and choose every fight from start to finish. They can chase anyone they want, run from anyone they want (other than a necro), and they use this advantage to give them the edge on every teamfight.

Initiate as a dragoon, tank some damage, deal some damage, dip out, heal up, go back in. Lure them to an inconvenient location, tremor the team, and then let your group pick them off at will.

I just feel as though they have a lot of control and flexibility--moreso than any other class. They don't have the damage of a samurai, but you bet your ass they can kill one if they play their cards right.
 

northeaster345

Legacy Supporter 8
Joined
Jun 10, 2012
Dragoon is not a very high damaging class, and for that reason, I would agree that they are..."overrated". In a full fledged teamfight, I don't want a dragoon in my party--they just don't do enough. But in a small skirmish? Oh you bet your ass they're strong--one of the strongest. It's not their damage that makes them strong, it's the very thing you mention, their mobility, that gives them the edge. They can pick and choose every fight from start to finish. They can chase anyone they want, run from anyone they want (other than a necro), and they use this advantage to give them the edge on every teamfight.

Wizards can chase down goons at least on flat-ish terrain, but yeah dragoons are really good in the open world, they can get in and focus someone, then get out.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I don't think wizards are tier 1. People just suck at this game ;)


Jokes aside, I don't think mystic is that bad. I treat it like a support class and find it funner to play than Bard. It just only does healing and not other buffs, which kinda sucks. I think it should be the buffing class of the healers.
 

Arturec

Soulsand
Joined
Aug 27, 2011
Location
Canada
Remember, this is more in favor of 1v1, not teamfights. Because in general, I seem to get attacked 1v1 or 2v1 rather than 5v5 or something, and these are what I've seen after being killed and stuff by all of these classes. (Except Mystic.) Remember, T3 is a support tier, doesnt mean they're bad, but they are better in teamfights.
 

Arturec

Soulsand
Joined
Aug 27, 2011
Location
Canada
Either way, Boastful Bellow should be replaced with something else... (IMO)

And another problem with bloodmage, the healing isn't constant on SoulLeech, instead it heals when spell ends. Stupid concept..
 

leftovers5

Legacy Supporter 8
Joined
Oct 28, 2011
Location
USA
You only really need two tiers. This is on a basis of all perspectives of PvP (1v1s, group fights, etc) including utility.​
Tier 1
Ninja, Disciple, Cleric, Samurai, Wizard, Dragoon, Beguiler, RuneBlade, Bard, Bloodmage, Necromancer, Paladin
Tier 2
Pyromancer, Mystic, Dreadknight, Ranger
 
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