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Herocraft: Legends V2 - PRE-RELEASE 02

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven

Class & Progression Changes​

Hero Classes​

  • Level Cap Adjustment: Reduced maximum level for all hero classes from 55 to 50 for improved gameplay balance and consistency
  • Class Progression: Increased max-level for all classes from 1 to 10
  • You can now FREE SWAP from a BASE PATH

Loot & Drop System Overhaul​

Drop Tier Refinements​

  • RARE Tier: Reduced total drops from 5 to 3 items for better loot distribution
  • Drop Consistency: Standardized MinItems and MaxItems to 1 for all rare drop tiers (T1-T6)
  • Tier Simplification: Removed MinItems settings from EXPERIENCE, COMMON, and UNCOMMON tiers
  • Probability Updates: Adjusted drop probabilities to 100% for various items across all tiers

New Drop Configurations​

  • Added drop configurations for Boreal Druid and Solar Elementals mobs
  • Added experience, rare droptables to several bosses that were lacking
  • Updated gem drop configurations across multiple tiers

Drop System Standardization​

  • Replaced tiered drop identifiers (T1_COMMON, T2_COMMON, etc.) with simplified terms (COMMON, UNCOMMON, etc.)
  • Updated DropsPerLevel to EXPERIENCE for consistency
  • Standardized level conditions across all drop tables for T1-T6 tiers

⚔️ Combat & Mob Balance​

Health & Damage Adjustments​

  • Nocsy Mobs: Comprehensive rebalancing across multiple packs
    • Reduced damage for Nocsy_FPV2-Ghoul and Nocsy_FPV3-Rat
    • Increased health for Nocsy_FPV2-Slender and Nocsy_FPV3-Spider
    • Added drops for Nocsy_FPV2-Ghost and Nocsy_FPV2-Gravekeeper
  • WorldMobs: Increased health values for various entities to improve challenge consistency
  • Dungeon Mobs: Adjusted health values across multiple MythicMobs packs for better balance
  • Azriel & Kriger: Updated mob damage values

Mob Spawning Changes​

  • Removed gp2_goblin_shaman and gp2_goblin_doppelganger from night spawn configurations
  • Adjusted spawn chance for wendigo_cow
  • Removed goblin pack files and configurations

⚡ Skills & Abilities System​

  • Skill Performance & Stability - Thread safety improvements with ConcurrentHashMap replacements
  • Skill Functionality Enhancements - World validation and enhanced type checking
  • Skill-Specific Improvements - Detailed updates for enchant system, mark/recall, and booming voice
  • Bug Fixes & Quality of Life - Cooldown notifications and particle system improvements

Hero System Improvements​

  • Class Progression - Free tier 0 to tier 1 class switching
  • Mana Management - Enhanced mana system with validation and new methods

️ Item & Crafting System​

Item Configuration Updates​

  • Attribute Standardization: Changed 'scale' to 'custom-scale' and 'stamina' to 'custom-stamina'
  • Modifier Configurations: Refactored attack damage and resistance values in example_modifiers.yml
  • Damage Attributes: Updated to include base, spread, and max-spread parameters

Crafting System Improvements​

  • Material Crafting Station: Expanded GUI layout with new navigation buttons and item queue displays
  • Template System: Introduced new generation template in gen-templates.yml for custom block creation
  • Streamlined Crafting: Removed herocoin-exchange.yml configuration file

Item Drops Cleanup​

  • Removed redundant drop configurations for REDSTONE_ORE
  • Fixed item ID typo in ShaldornKeepItems.yml

️ World & Navigation​

Flightpath System Enhancements​

  • New Destinations: Added Survival Spawn, Foylark, Oakenfield flightpath destinations
  • Standardized Costs: Set all flightpath costs to $25
  • Coordinate Updates: Updated destination coordinates for Oakenfield, Treasure Island, Mechano, and Wallaria
  • Enhanced Experience: Added nausea effect to flightpath menus for immersive teleportation
  • Improved Descriptions: Enhanced destination descriptions and user feedback messages

NPC Improvements​

  • Flightpath NPCs: Added high health, disabled gravity, and implemented skills for teleportation, healing, and position locking
  • Wyvern Model: Added persistent despawn option for better performance

System Optimizations​

Performance Improvements​

  • Spawn Configurations: Removed multiple random spawn configuration files for various mobs and packs
  • Pack Cleanup: Deleted unused mob and skill files from littleroom pack:
    • Removed azriel.yml, kriger.yml, mega_warden.yml, pirate_pack_NPC.yml, pirate_pack.yml, voras_crate.yml, voras.yml
  • Menu System: Disabled update checks in DeluxeMenus configuration and removed outdated menu files

User Experience​


Menu & Interface Updates​

  • DeluxeMenus: Standardized permission requirements for flightpath menus
  • Tutorial Content: Refactored tutorial content and enhanced NPC interactions
  • Navigation: Improved user experience with better feedback messages and descriptions
 
Last edited:

jagraal

Gold
Joined
Sep 22, 2021
Location
USA

Class & Progression Changes​

Hero Classes​

  • Level Cap Adjustment: Reduced maximum level for all hero classes from 55 to 50 for improved gameplay balance and consistency
  • Class Progression: Increased max-level for all classes from 1 to 10
  • You can now FREE SWAP from a BASE PATH

Loot & Drop System Overhaul​

Drop Tier Refinements​

  • RARE Tier: Reduced total drops from 5 to 3 items for better loot distribution
  • Drop Consistency: Standardized MinItems and MaxItems to 1 for all rare drop tiers (T1-T6)
  • Tier Simplification: Removed MinItems settings from EXPERIENCE, COMMON, and UNCOMMON tiers
  • Probability Updates: Adjusted drop probabilities to 100% for various items across all tiers

New Drop Configurations​

  • Added drop configurations for Boreal Druid and Solar Elementals mobs
  • Added experience, rare droptables to several bosses that were lacking
  • Updated gem drop configurations across multiple tiers

Drop System Standardization​

  • Replaced tiered drop identifiers (T1_COMMON, T2_COMMON, etc.) with simplified terms (COMMON, UNCOMMON, etc.)
  • Updated DropsPerLevel to EXPERIENCE for consistency
  • Standardized level conditions across all drop tables for T1-T6 tiers

⚔️ Combat & Mob Balance​

Health & Damage Adjustments​

  • Nocsy Mobs: Comprehensive rebalancing across multiple packs
    • Reduced damage for Nocsy_FPV2-Ghoul and Nocsy_FPV3-Rat
    • Increased health for Nocsy_FPV2-Slender and Nocsy_FPV3-Spider
    • Added drops for Nocsy_FPV2-Ghost and Nocsy_FPV2-Gravekeeper
  • WorldMobs: Increased health values for various entities to improve challenge consistency
  • Dungeon Mobs: Adjusted health values across multiple MythicMobs packs for better balance
  • Azriel & Kriger: Updated mob damage values

Mob Spawning Changes​

  • Removed gp2_goblin_shaman and gp2_goblin_doppelganger from night spawn configurations
  • Adjusted spawn chance for wendigo_cow
  • Removed goblin pack files and configurations

⚡ Skills & Abilities System​

  • Skill Performance & Stability - Thread safety improvements with ConcurrentHashMap replacements
  • Skill Functionality Enhancements - World validation and enhanced type checking
  • Skill-Specific Improvements - Detailed updates for enchant system, mark/recall, and booming voice
  • Bug Fixes & Quality of Life - Cooldown notifications and particle system improvements

Hero System Improvements​

  • Class Progression - Free tier 0 to tier 1 class switching
  • Mana Management - Enhanced mana system with validation and new methods

️ Item & Crafting System​

Item Configuration Updates​

  • Attribute Standardization: Changed 'scale' to 'custom-scale' and 'stamina' to 'custom-stamina'
  • Modifier Configurations: Refactored attack damage and resistance values in example_modifiers.yml
  • Damage Attributes: Updated to include base, spread, and max-spread parameters

Crafting System Improvements​

  • Material Crafting Station: Expanded GUI layout with new navigation buttons and item queue displays
  • Template System: Introduced new generation template in gen-templates.yml for custom block creation
  • Streamlined Crafting: Removed herocoin-exchange.yml configuration file

Item Drops Cleanup​

  • Removed redundant drop configurations for REDSTONE_ORE
  • Fixed item ID typo in ShaldornKeepItems.yml

️ World & Navigation​

Flightpath System Enhancements​

  • New Destinations: Added Survival Spawn, Foylark, Oakenfield flightpath destinations
  • Standardized Costs: Set all flightpath costs to $25
  • Coordinate Updates: Updated destination coordinates for Oakenfield, Treasure Island, Mechano, and Wallaria
  • Enhanced Experience: Added nausea effect to flightpath menus for immersive teleportation
  • Improved Descriptions: Enhanced destination descriptions and user feedback messages

NPC Improvements​

  • Flightpath NPCs: Added high health, disabled gravity, and implemented skills for teleportation, healing, and position locking
  • Wyvern Model: Added persistent despawn option for better performance

System Optimizations​

Performance Improvements​

  • Spawn Configurations: Removed multiple random spawn configuration files for various mobs and packs
  • Pack Cleanup: Deleted unused mob and skill files from littleroom pack:
    • Removed azriel.yml, kriger.yml, mega_warden.yml, pirate_pack_NPC.yml, pirate_pack.yml, voras_crate.yml, voras.yml
  • Menu System: Disabled update checks in DeluxeMenus configuration and removed outdated menu files

User Experience​


Menu & Interface Updates​

  • DeluxeMenus: Standardized permission requirements for flightpath menus
  • Tutorial Content: Refactored tutorial content and enhanced NPC interactions
  • Navigation: Improved user experience with better feedback messages and descriptions
@Kainzo does this mean anything we do now, i.e. make a town, build a base, acquire money, etc... will be completely wiped when the "actual" game drops in August?
 
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