Well the time has come! We're updating our main server to 1.2 tomorrow on 3/18 at 5pm CST. You will experience several hours of downtime BEFORE the update.
GAME BREAKING:
Herocraft no longer has "Hunger". It is now referred to as "Stam" - you will not lose hunger as you play unless you use SKILLS that require it. You can use food to give yourself a REGEN buff that will be lost when going into combat or sprinting.
Many class skills and levels have been adjusted for getting ready for level 60 expansion.
Some classes lost skills to level 60, some are having place holders.
Map has been expanded 30% (to 3500 z/x)
Known Issues:
Food is a bit buggy and you may need to RELOG to trigger the regen effect.
Mobs disappear when they die instead of death animation (loot still drops)
Lifts/Gates/Doors aren't working unless you're a mason - this is a known bug
Chunks may load slower than normal
General:
Massive prep for Level 60 expansion, not complete.
Fixed issue with the scheduler breaking on HeroSkills.
Passive mana regen adjusted for future stam system!
Fixed mana regen to the proper rate.
Several fixes to MANABAR for Spoutcraft users.
Fixed on-mana refill on levelup.
Patched Exploits to LWC that were not abused but just incase...
LWC can no longer be created within regions unless you have region build rights.
Mobs will now properly respond to fireball and other skills (aggro!).
Mobs are now being tracked when spwned from a spawner.
Combat tracking completely fixed!
Fixed logging in and taking suffocation damage!
MobArena:
Mob Arena is now enabled! All Arenas are found via NEXUS herogates!
All Arenas now stop at Wave #51.
Sewer - a dark arena filled with mobs
Temp - a temp arena (harder) than Sewer.
Castle - a lighted castle style arena.
Temple - a worshiping place of DEATH!.
Forest - a foresty forest of forests.
HauntedHouse - a spooky haunted house.
Parties will auto form when you join the arena.
Warrior:
Cleave is re-added, damage now works properly.
New Skill Bash, interrupts and silences for 0.1 seconds.
New Skill Strike, does minor damage and bleeds targets.
Massive overhaul of skills, cooldowns/costs changed.
Layhands/Harmtouch cost changes.
Warrior now use 'stamina' instead of mana
Rogue:
Ninja's now have a new skill, "Blitz" - 20s cd, 25 mana 20dmg and 5 range (lvl 60).
Ninja's now have a new skill, "Backflip" - reverse of jump (level 25)
Thief's Backstab damage increased > http://pastie.org/3447204
Currently re-working the new Thievery skill.
Adjusted Elemental Arrows for Rangers.
Kick silence increased to 3 seconds.
Sneak duration increased to 8 minutes (up from 2-3m).
Arrowstorm adjusted, increase mana and cooldown.
Sneak now breaks ONLY on damage taken.
New Skill - Eviscerate: 20 instant damage, bypasses armor. (Thief/Ninja)
Renamed Assassin'sBlade to Envenom.
Rogue now use 'stamina' instead of mana
Caster:
Temp removed Firewall and ChainLightning - both are broken and will be replaced.
Fireball missile speed increased by 50% damage reduced and mana cost increased slightly.
Fireball damage-per-level adjusted, balanced the levels to reflect this change.
Slightly adjusted Megabolt damage and radius.
Megabolt now requires a book as a reagent.
Added Poison (level 15) and Decay (level 25) to Necromancer.
Piggify will now break on damage, as originally intended.
Icebolt no longer slows in no-pvp areas.
Necro's have lost the ability to use fireball, they now get Drainsoul at level 1.
Casters now receive mana-per level.
Healer:
Increased healing effectiveness of all heals and lowered the mana cost.
Forcepull increased to 10 distance, Forcepush decreased to 5 distance.
Iron-fist slightly tweaked in throwing power.
Rejuvenate no longer requires a reagent.
Added FullHeal for Clerics (Lvl 60)
Added Bolt for Druids (Lvl 60)
Healers now receive mana-per level.
Crafter:
Slightly increased Miners yield from the Mining Skill.
Some Enchanting changes to hopefully fix issues.
Added Lillypads & Adjusted Alchemist Cauldron Recipes > http://pastie.org/3447332
Engineer IC's are now working properly
Mason gates/doors/bridges reverted to use Falsebook.
Different professions get new chestshop capabilities at level 55.
GAME BREAKING:
Herocraft no longer has "Hunger". It is now referred to as "Stam" - you will not lose hunger as you play unless you use SKILLS that require it. You can use food to give yourself a REGEN buff that will be lost when going into combat or sprinting.
Many class skills and levels have been adjusted for getting ready for level 60 expansion.
Some classes lost skills to level 60, some are having place holders.
Map has been expanded 30% (to 3500 z/x)
Known Issues:
Food is a bit buggy and you may need to RELOG to trigger the regen effect.
Mobs disappear when they die instead of death animation (loot still drops)
General:
Massive prep for Level 60 expansion, not complete.
Fixed issue with the scheduler breaking on HeroSkills.
Passive mana regen adjusted for future stam system!
Fixed mana regen to the proper rate.
Several fixes to MANABAR for Spoutcraft users.
Fixed on-mana refill on levelup.
Patched Exploits to LWC that were not abused but just incase...
LWC can no longer be created within regions unless you have region build rights.
Mobs will now properly respond to fireball and other skills (aggro!).
Mobs are now being tracked when spwned from a spawner.
Combat tracking completely fixed!
Fixed logging in and taking suffocation damage!
MobArena:
Mob Arena is now enabled! All Arenas are found via NEXUS herogates!
All Arenas now stop at Wave #51.
Sewer - a dark arena filled with mobs
Temp - a temp arena (harder) than Sewer.
Castle - a lighted castle style arena.
Temple - a worshiping place of DEATH!.
Forest - a foresty forest of forests.
HauntedHouse - a spooky haunted house.
Parties will auto form when you join the arena.
Warrior:
Cleave is re-added, damage now works properly.
New Skill Bash, interrupts and silences for 0.1 seconds.
New Skill Strike, does minor damage and bleeds targets.
Massive overhaul of skills, cooldowns/costs changed.
Layhands/Harmtouch cost changes.
Warrior now use 'stamina' instead of mana
Rogue:
Ninja's now have a new skill, "Blitz" - 20s cd, 25 mana 20dmg and 5 range (lvl 60).
Ninja's now have a new skill, "Backflip" - reverse of jump (level 25)
Thief's Backstab damage increased > http://pastie.org/3447204
Currently re-working the new Thievery skill.
Adjusted Elemental Arrows for Rangers.
Kick silence increased to 3 seconds.
Sneak duration increased to 8 minutes (up from 2-3m).
Arrowstorm adjusted, increase mana and cooldown.
Sneak now breaks ONLY on damage taken.
New Skill - Eviscerate: 20 instant damage, bypasses armor. (Thief/Ninja)
Renamed Assassin'sBlade to Envenom.
Rogue now use 'stamina' instead of mana
Caster:
Temp removed Firewall and ChainLightning - both are broken and will be replaced.
Fireball missile speed increased by 50% damage reduced and mana cost increased slightly.
Fireball damage-per-level adjusted, balanced the levels to reflect this change.
Slightly adjusted Megabolt damage and radius.
Megabolt now requires a book as a reagent.
Added Poison (level 15) and Decay (level 25) to Necromancer.
Piggify will now break on damage, as originally intended.
Icebolt no longer slows in no-pvp areas.
Necro's have lost the ability to use fireball, they now get Drainsoul at level 1.
Casters now receive mana-per level.
Healer:
Increased healing effectiveness of all heals and lowered the mana cost.
Forcepull increased to 10 distance, Forcepush decreased to 5 distance.
Iron-fist slightly tweaked in throwing power.
Rejuvenate no longer requires a reagent.
Added FullHeal for Clerics (Lvl 60)
Added Bolt for Druids (Lvl 60)
Healers now receive mana-per level.
Crafter:
Slightly increased Miners yield from the Mining Skill.
Some Enchanting changes to hopefully fix issues.
Added Lillypads & Adjusted Alchemist Cauldron Recipes > http://pastie.org/3447332
Engineer IC's are now working properly
Mason gates/doors/bridges reverted to use Falsebook.
Different professions get new chestshop capabilities at level 55.