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Herocraft dev notes 3.2

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
General:
Fixed issue with the scheduler breaking on HeroSkills.
Passive mana regen adjusted for future stam system!
Fixed mana regen to the proper rate.
Several fixes to MANABAR for Spoutcraft users.
Fixed on-mana refill on levelup.
Patched Exploits to LWC that were not abused but just incase...
LWC can no longer be created within regions unless you have region build rights.
Mobs will now properly respond to fireball and other skills (aggro!).
Mobs are now being tracked when spwned from a spawner.
Combat tracking completely fixed!
Fixed logging in and taking suffocation damage!


MobArena:
Mob Arena is now enabled! All Arenas are found via NEXUS herogates!
All Arenas now stop at Wave #51.
Parties will auto form when you join the arena.
Sewer - a dark arena filled with mobs
Temp - a temp arena (harder) than Sewer.
Castle - a lighted castle style arena.
Temple - a worshiping place of DEATH!.
Forest - a foresty forest of forests.
Fortress - a bastion of fortresstude.

Warrior:
Cleave is re-added, damage now works properly.
New Skill Bash, interrupts and silences for 0.1 seconds.
Massive overhaul of skills, cooldowns/costs changed.
Layhands/Harmtouch cost changes.
Warrior now use 'stamina' instead of mana

Rogue:
Ninja's now have a place holder skill, "BOLT" - 20s cd, 25 mana 20dmg and 5 range (lvl 51).
Thief's Backstab damage increased > http://pastie.org/3447204
Currently re-working the new Thievery skill.
Adjusted Elemental Arrows for Rangers.
Kick silence increased to 3 seconds.
Sneak duration increased to 8 minutes (up from 2-3m).
Arrowstorm adjusted, increase mana and cooldown.
Sneak now breaks ONLY on damage taken.
New Skill - Eviscerate: 25 instant damage, bypasses armor. (Thief/Ninja)
Rogue now use 'stamina' instead of mana

Caster:
Temp removed Firewall and ChainLightning - both are broken and will be replaced.
Fireball missile speed increased by 50% damage reduced and mana cost increased slightly.
Fireball damage-per-level adjusted, balanced the levels to reflect this change.
Slightly adjusted Megabolt damage and radius.
Megabolt now requires a book as a reagent.
Added Poison (level 15) and Decay (level 25) to Necromancer.
Piggify will now break on damage, as originally intended.
Icebolt no longer slows in no-pvp areas.
Casters now receive mana-per level.

Healer:
Increased healing effectiveness of all heals and lowered the mana cost.
Forcepull increased to 10 distance, Forcepush decreased to 5 distance.
Iron-fist slightly tweaked in throwing power.
Rejuvenate no longer requires a reagent.
Healers now receive mana-per level.

Crafter:
Slightly increased Miners yield from the Mining Skill.
Some Enchanting changes to hopefully fix issues.
Added Lillypads & Adjusted Alchemist Cauldron Recipes > http://pastie.org/3447332
Engineer IC's are now working properly
Mason gates/doors/bridges reverted to use Falsebook.
 

Didag

Legacy Supporter 7
Joined
Oct 28, 2011
Location
Toronto
Is mana always going to regen this slowly? :( My skills are barely worth it in a fight now...
 

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
utilize replenish and consume. if your under lvl for those 2 skills then all i can say is dont spam fireball in a fight. only use it when your sure you get a hit.

on a side note, none of these changes are permanent, things can/will be tweaked for balance sake.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
*Thievery now added for Thief level 30 in place of PickPocket, Right click while sneaking to steal from a player (as if they were a chest full of loot!)
 
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