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Health Gains

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
WARRIOR - LOW/MED DMG (20) +.50 = 44
HEALER - LOW DMG (20) + .30 = 35
CRAFTER - LOW DMG (20) + .25 = 32
ROGUE - MED/HIGH DMG (20) + .20 = 30
CASTER - HIGH DMG (20) + .20 = 30

PALADIN|DK (45) + 1.13 -> 100
DRAGOON (45) + 0.80 -> 84
SAMURAI (45) + 0.51 -> 60

CLERIC -> (35) + 0.40 -> 55
DRD|BMG (35) + 0.25 -> 47
MONK (35) + 0.25 -> 47

SMITH -> (32) + 0.50 -> 56
MASON|ENG-> (32) + 0.30-> 50
CHEM -> (32) + 0.20 -> 42

BMSTER|RANGER (30) + 0.30 -> 45
THIEF|NINJA(30) + 0.25 -> 43

GEO|NEC (30) + 0.30 -> 44
WIZ|ENC (30) + 0.30 -> 44
 

R3xz

Glowstone
Joined
Jun 10, 2011
Woah, 90 health?.. did i see this right? It would take 9 hits to kill a paladin with a diamond sword. (unarmored) :O
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Warrior specs will rape unless damage is nerfed for their weapons and buffed for other peoples.

also, currently bandage heals for 5 and pray heals for 10. that means with 100 mana, and each costing 25, we can heal for a max of 25, which is not very useful for pvp. heals should do more healing when cast on players other than yourself
 

7thKnight

Legacy Supporter 7
Joined
Jan 14, 2011
Location
Vancouver, Canada
Makes sense to me, Obviously some skill balancing will have to happen but it looks good. Paladins are big beefy people stereotypically so lots of health is expected.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I'd give everyone a base of 30

No point, negates the leveling even further.

The entire purpose is to lengthen combat - warriors will reign terror and what have you in this area for health and armor. However, at 40-45 hp the casters will still be able to withstand 3-4 hits from a rogue, which means that if someone is max level - they wont be getting one shot'd.

Now - I want to get some hardcore tests going with Armor involved in these equations - see where we're at then.
 

R3xz

Glowstone
Joined
Jun 10, 2011
Is it possible to raise a ground for stable testing instead of letting the players see for themselves in game?

I'd like to have a little arena set up and have people try fighting each other with provided weapon and armor and see how the combat goes.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Haha, I think I will start brain storming .. My initial feeling is.... Rogue / Mages need to come up by about 5-10 hp... going to work on it.
 

Demonxman

Obsidian
Joined
Jun 29, 2011
warrior specs are pure tanks. such is the path of a warrior :p while I believe the rogue attacks should be upped up a bit to compensate the large fucking HP the warriors get :D

this looks good. xD
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Well - rather than start the same cycle of 2-3 hit kills - we're going to up rogue/caster hp a tad and level the warrior dmg.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I like this. I like this alot. This is the kind of buff the warriors needed. So many of them kept whining about only having stone swords, now this is a big advantage for them. I like where this is going :D
 
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