Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
So i have noticed there are very few people playing cleric on live at the moment, and only a handful of druids. I actually found druid to be a very easy to level class and decently strong in 1v1 pvp. However, as a healer (of other players) it is pretty crappy. The new heal cooldown and reduced healing numbers are still more than fine for keeping yourself alive while kiting, but trying to heal other players through high magic damage is basically impossible at the moment. Cleric has it a bit better, with great group heals, but even their single target heal cooldowns are too long to keep a single target alive through sustained damage. This may be intended, but i hate to see healers become a 1v1 pvp class due to survivability through kiting when i really feel the intent of playing a healer in a game like this is to support / heal other players. Therefore, I would really love if healers ability to self heal could continue to be reduced / adjusted as the balance team sees fit, but please give all healers (maybe even disciple) an ability like bloodgift (bloodmage spell) that heals decently but can only be used on other allies (not self). I really feel healers will need abilities that are other ally only in order to be balanced for self survivability vs ability to heal others. In addition, abilities that cannot target self are much easier to use without macros - you could even make these other ally spells "non-macroable" like damage abilities and force us to more skillfully select the intended target.
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