they can have smit but put it higher cooldown and cost to mana. A band-aid dispenser shouldn't be going to toe to toe with anything.
with there hoe they already have 43 hp coming outta the gate, its a party class for a reason. they arent supposed to be doing damage
form the wiki:
The Healer is a Path based on
providing survivability and assistance to their team. Offensively weak they make up with it by being able to counter foe's attacks - subsequently turning the tide of the battle dramatically.
Support class, if a healer goes one on one with enderman/player and can 2-3 shot it, its no longer a support class.
Its right up there with dps/melee classes.
casters fireballs have to HIT to do damage.. they get 4, I think if they manage mana right, but only one outta 4 hits with lag, and movement. (varies on players 'abilities' on keyboard)
Casters fireball cost 30 mp, and they dont get it till level 5, I did hear @
Kainzo was going to move it to level 1, not sure. And caster start same health as healer does with hoe.
In short yes, healers, and support classes should be teaming up with other classes, not running around pvp/pve one on one.
to quote: " Hardcore for a reason"