Anonymiter
Soulsand
- Joined
- Mar 21, 2011
- Location
- Houston, Tx
Someone might have mentioned this already but I haven't found anything. I had the idea back when Kainzo was telling everyone to sell crafted items instead of raw materials. It was right when mining exp got nerfed almost out of the game for spec'd crafters and crafting exp was being implemented.
Crafters should be encouraged to balance their exp between both crafting and gathering. The biggest problem is there is so little incentive to craft on the same scale that you gather. Most of your materials are sold off or stored. There just isn't a market for crafted goods because people can buy in bulk and craft as needed.
If you restricted the crafting of items to certain levels/specs of crafters it would force people to rely on crafters for higher end items like gold swords, diamond armor, etc. It would take the market that currently "costs" crafters and make it a more realistic one that they can benefit from on an economics level.
This system could eventually be balanced out though by crafters trading their time/skills simply for the experience. Give a crafter 4 iron. Get Iron boots. Simple. But to implement this into chest shops would be nice as well.
If a chest shop accepted 4 iron bars for the iron boots it was selling, the crafter would be able to sell items for the materials it took to make the items. The iron could simply be stored in the chest or be transferred to another chest similarly to the way T6 Drop Transfer works.
Crafters should be encouraged to balance their exp between both crafting and gathering. The biggest problem is there is so little incentive to craft on the same scale that you gather. Most of your materials are sold off or stored. There just isn't a market for crafted goods because people can buy in bulk and craft as needed.
If you restricted the crafting of items to certain levels/specs of crafters it would force people to rely on crafters for higher end items like gold swords, diamond armor, etc. It would take the market that currently "costs" crafters and make it a more realistic one that they can benefit from on an economics level.
This system could eventually be balanced out though by crafters trading their time/skills simply for the experience. Give a crafter 4 iron. Get Iron boots. Simple. But to implement this into chest shops would be nice as well.
If a chest shop accepted 4 iron bars for the iron boots it was selling, the crafter would be able to sell items for the materials it took to make the items. The iron could simply be stored in the chest or be transferred to another chest similarly to the way T6 Drop Transfer works.