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Suggestion Fungomancer

mikehk

Legacy Supporter 6
Joined
Aug 17, 2012
Location
Idaho
class suggestion! basically a teamfight support person that helps let your allies deal damage, while dealing minor damage itself. has some survivability with life drain. of course the numbers will probably have to be reworked, but the basic idea is there.

Base health: 575
Max health: 825
Equip weight: 34
Base mana: 500
Max mana: 900

Stats:
Strength: 2
Constitution: -3
Endurance: 3
Agility: -4
Intellect: 6
Wisdom: 3
Charisma: 4

Weapons:
brownmushroom: 17-32
redmushroom: 19-33
Giantbrownmushroom block: 20-35
Giantredmushroom block: 21-36
Mycelium block: 22-38

Skills:
1: Basic skills for all!
potion, tumble, scan.

Mushroom:
level: 1
throws a mushroom (like fireball, chaosorb, etc) deals (75+1.15 per intellect) damage and gives poison 2 for (4+.25 per charisma) seconds (poison deals very little damage I'm pretty sure, but ticks screw with movement)

CreepingFungus:
level: 5
turns every block target steps on into mycelium (unbreakable) for (4+.075 per charisma) seconds. anything stepping onto the mycelium will take (30+1 per intellect) damage per second on the mycelium. initial target must stay on same block .5 seconds to take damage.

Nutrients: passive, can be toggled
level: 15
a percent of damage dealt with fungus related skills is returned as health, (1% per wisdom). when activated, health is spread evenly among party members within 10 blocks of you. once activated, will remain so until toggled off

FungalHold:
level: 20
you channel the energies of the fungus, holding your target in place while keeping yourself in place. deals (15+.75 per intellect) damage per second. maximum channel time is (3+.1 per strength) seconds. the target can still turn and use skills, just cannot move.

FungusBomb:
level: 25
creates a short red giant mushroom (cannot walk under it), that impedes movement (like a wall), or traps the target inside. After 5 seconds, it will "detonate" (despawns with explosion particles) dealing (110+2 per intellect) divided evenly among all enemies within the blast radius. blast radius is (4+.125 per charisma) blocks from the center.

SporeCloud:
level: 30
creates a ring of mushrooms (to mark the location) that gives nausea, and causes enemy's skills that are used within to have an added (.5+.05 per charisma) warmup. causes (10+.5 per intellect) damage per second. lasts (7+.2 per strength) seconds and has a radius of (4+.4 per wisdom). [yes, one skill uses many different stats. makes choosing stats harder]

WildFungus:
level: 40
plants a mushroom on the enemy that slowly causes the target to break down. causes (50+1 per intellect) damage over 12 seconds. causes slowness 1 for first 4 seconds, slowness 2 for next 4 seconds, and slowness 3 for last 4 seconds.

Shrooms:
level 45
infuses the target with a shroom fed hysteria. reduces intellect by 40, wisdom by 20. increases Strength by 40, agility by 20. causes nausea. CAN be cast on enemies, as well as allies.

FungalRestraint:
level: 55
roots yourself while you channel, causes an AoE slow around you in a (5+.125 per wisdom) block range. slow is effected by reducing agility by (40+1.25 per strength). maximum duration is (5+.1 per charisma) seconds.

GiantFungus:
level: 60
raises a target (enemy or ally) to the top of a giant brown mushroom that "grew from under them". units around them will also be placed on top. while on top, enemys have slowness 2, take (20+1 per intellect) damage every (2-.02 per charisma) seconds.

OneWithFungus: passive
level: 65
while standing on Mycelium, you gain (5+.1 per intellect) strength, (5+.1 per wisdom) charisma, and (5+.1 per charisma) agility.


Seems legit, might need some rebalancing, but as said before, basic idea is there.
 
Last edited:

projet3

Wood
Joined
Apr 29, 2013
I prefer melonmancer, its to op and the blocks used as weapons do not have durability so why wouldn't anyone just use mycelium. fun concept but not gonna be added any time soon :F
 

PreyArch

TNT
Joined
Jul 9, 2013
i like some of the skill ideas
but the overall class doesnt seem to spiffy
xxxxxxxxx
 

mikehk

Legacy Supporter 6
Joined
Aug 17, 2012
Location
Idaho
I prefer melonmancer, its to op and the blocks used as weapons do not have durability so why wouldn't anyone just use mycelium. fun concept but not gonna be added any time soon :F
might I ask how it's OP exactly? gotta add facts. also said in the end it may need rebalancing. half the classes on herocraft use weapons that dont have much effect with durability. hoes dont take damage from hitting things, so it should matter too much. but yes, it would most likely need rebalanced.
 
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