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Fun With Hunger! Bloodmage/Necro ideas. Post more!

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Hunger bar move ideas:

Famish: Necro steals part of hunger bar either converting to their own bar or just making the other person hungry. Cooldown, balancing needed.

Sustain: Bloodmage uses part of their Hp to restore all of the hunger for their target/ or a majority of their hunger if targeting self. Cooldown, balancing needed.

Spoil: Deathkinght/necro turns all of your food in inventory into rotten flesh. idk if this is possible.
 

Iarbobray

Legacy Supporter 2
Joined
May 14, 2011
Pretty good ideas; This is what I think

Famish: Seems like this might also be a side effect of drain soul, I would love to taunt people by stealing their hunger and not attacking :D

Sustain: That makes a lot of sense, especially since they are a "Blood Mage" This needs to be implemented

Spoil: Way to overpowered, Imagine an inventory full of food all turned to rotten flesh. Rotten flesh heals a lot of hunger too, and the poison doesn't work in Multiplayer (so I heard) Might be better that if you eat any food within 2 minutes you get poisoned?
 

AlGSA1

Stone
Joined
Oct 6, 2011
i have to say spoil may be OP the way it is but if u get where if u EAT anything in the period of being effected and be poisoned. That seems better!
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Rotten Flesh doesn't poison you (turn the health bar green) it makes you sick (turns hunger bar green).

What effect does being sick (food bar turning green similar to health bar when poisoned) after eating rotten meat?

Also:

Monk?Thief? Skill: Melee ability, blow to the stomach forces target to throw up some of their food bar/ maybe turn them sick. Would do normal/reduced damage. Low cost/reasonable cooldown. Could be called Heimlich Punch, Forearm Shiver, Upchuck...
Inventory would not be affected on this, it isnt a skill to steal items, just hunger.
 

Farroes

Legacy Supporter 6
Joined
Jan 13, 2011
I really like the skills posted they all seem pretty balanced as well, expect spoil should turn maybe 10 food into rotten flesh not all
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Monk skill: Zen/meditate/?: costs full mana, nine of your food bar, must remain still for x (30?) seconds. Result: personal full/mostly full heal. Come out of 30 second trance with your next hit having Ironfist (currently less dmg than normal hit + a 4-6? block knockback.)

Not able to use in no pvp
Only first hit would have ironfist effect
Could cost less and heal less, as is monk comes out of it with full health, ironfist (for 1 hit), an almost empty food bar, and no mana.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Hunger bar move ideas:

Spoil: Deathkinght/necro turns all of your food in inventory into rotten flesh. idk if this is possible.

Seems more like a griefing skill that will just frustrate players. Also - why would you want to spoil someones food when they'll drop it for you when they die.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Seems more like a griefing skill that will just frustrate players. Also - why would you want to spoil someones food when they'll drop it for you when they die.

Ok then, what if spoil made them sick, and being sick adds increased hunger usage, or slows you down

Also, not probably related too much to hunger, but

Hamstring: normal hit damage + target cannot sprint. If target tries to sprint, slow effect occurs. Otherwise, normal speed only for the duration. Mana cost, cd. Good base skill, not too powerful, useful.
Warriors, rogues
 
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