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Bug FireArmor and Bleeding effects

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
So during fighting a pyro, I couldn't help but notice. When I go into melee with him and Bleed him, the bleed effect causes me to get lit on fire due to the firearmor passive skill. He had backed off like 15 blocks and I tried orientating when I found him and he turned red as he took Bleed damage, then I was lit on fire even though he didn't use any kind of spells.

''The samurai cuts deep into his flesh causing him to bleed slowly, the pyromancer backs off 15 metres to recover. The samurai tries to orientate himself and sees the pyromancer bleed from a distance, suddenly he is lit on fire by the pyromancer's chestplate which light people on fire in melee. 15 metres away a melee defence roasts the samurai. The samurai can't do anything while watching his own skills making himself die''

Yeah, it's pretty stupid. (A melee defensive skill that triggers in melee ignites someone from a distance. It's like holding a lighter in your hand and a guy 10 metres away suddenly starts burning.)
 

judgedread540

Legacy Supporter 3
Joined
May 13, 2012
..... So I should never ever use my main skill against pyros. That blows as Bleed is my only proper damaging skill.
No, bleed will do a lot more damage than fire armor will, i'l pretty sure fire armor ignites for 5 seconds and does around 20-40 damage per ignite. Also the ignite times do not stack therefore multiple hits don't effect that much. Fire armor is more of a skill to blind the enemy and distract them.

To be honest the skill does need changing though, no-body wants to use a gold chestplate in the wilds and in the arena it's a strong skill and also gives pyro slightly extra protection because of a gold chestplate.
 
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