Paul_Bakken
Obsidian
- Joined
- Dec 3, 2012
I do not know if this is a bug or "working as designed," but I have noticed that fire damage will sometimes cancel out other types of damage.
This applies to both the player and mobs.
I first noticed it with zombies and skeletons -- during the day they burn in sunlight, of course. It seems that if they are hit with an arrow during the burning "pulse," they take no projectile damage and the arrow will often bounce off.
The other instance has been when I fall from a height while burning. (I do this a lot. Please do not judge me.) If I hit the ground during a burning damage "pulse," I take no fall damage at all. I have been able to fall over 100 blocks with no damage on multiple occasions.
This applies to both the player and mobs.
I first noticed it with zombies and skeletons -- during the day they burn in sunlight, of course. It seems that if they are hit with an arrow during the burning "pulse," they take no projectile damage and the arrow will often bounce off.
The other instance has been when I fall from a height while burning. (I do this a lot. Please do not judge me.) If I hit the ground during a burning damage "pulse," I take no fall damage at all. I have been able to fall over 100 blocks with no damage on multiple occasions.